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13thGeneral

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Posts posted by 13thGeneral

  1. 1 minute ago, Unghin said:

    Like a dog forage, good thought. But what if you can craft filter of some textile material and then boil this water?

    Yeah, it would definitely need to be strained and boiled to make it a good viable drinking water. A little dirty water, as long as it's fresh, is ok - but standing water that has been there long enough to get scummy is a serious hazard.

  2. So, first, a scenario to illustrate my point:

    I started a new Sandbox game, and it spawned me in the middle of the woods. No big deal, right? So I walked in large concentric circles, expanding out as I went. After an hour (real-time) of finding nothing, not even a berry bush or a single zombie, it begins to rain. Fifteen minutes later, at this point I'm wet, hungry, and tired - I realize my strategy isn't working. I decide to pick a direction and just walk. I head Southeast. Another 1/2 hr later (with my actual fingers beginning to fatigue) I'm now starving, soaked, and exhausted. I'm about to just give up. Suddenly, I come to a clearing, thank goodness. It goes in two directions; West & East. I head East. Another few minutes of this, and it curves northeast. another 10 min and it comes to a road; Northwest & Southeast. Hallelujah! There must be a town or structure around here somewhere. I go back to my strategy of heading Southeast. Half a freaking hour later, barely moving and unable to run, I am nearing total exhaustion (and my fingers are aching), and I'm desperate for food and water. Where is everything? I decide to try and find some berries, and head into the woods again. Some more time passes, fruitlessly. It's not looking good, I'm just wandering aimlessly in the forest. I'm completly out of options.
    I die - alone, starved, and perplexed.
    Is this a Zombie apocalypse? I wouldn't know... I never saw one in nearly 2.5hr of playing.
    As far as I know, I just woke up in the woods, like an amnesiac dropped from the sky.

     

    That just felt like a total waste of time, unexciting, and not engaging - but it doesn't have to be.

    I love that you can get lost in the woods, and think being miles from civilization (as far as you know) really adds to the immersion. However, it's not very realistic that you can literally die of thirst while it's absolutely pouring rain outside, and reach exhaustion when you have plenty of trees to sit under (or simply stand still to catch a breath).

     

    Suggestions from Observations:
    1) Water Sources; There needs to be more access to water. While out in the woods, or even in rural areas, some streams or small ponds, or at least SOME kind of water source every now and then would be helpful. Realistic, even. If you've spent any time in the wilderness, or live in a small country town, you'll know water sources are much more plentiful than this game portends. Especially after a rainstorm. They may not always be GOOD sources of water, but at least they're an option. Heck, even being able to wring-out the water from the soaked clothing would be a nice option; it's a totally viable solution when you're desperate and dehydrated.

     

    2) Resting; There definitely need to be more options for resting, especially when lost in the woods. I'm really looking forward to the new animations hopefully introducing some more methods for resting without beds or furniture. It's ridiculous that we can't lay down, or even sit down , and sleep for a while in the woods, to rest and regain stamina. It provides just enough cover to at least be moderately safe, to a degree, for a period of time, and rest up. Instead we just stand there, breathing heavy, with no relief, gradually dying of exhaustion. In the middle of nowhere.

     

    3) Long Roads; The roads are just TOO barren. Walking for, what seems like miles, with no idea if you're heading in the right direction is not very fun - especially after an hour or more without seeing ANYTHING. That's not a game, and I'm not even sure it qualified as a walking simulator; at least those give you something to do. I'm not totally certain of how to solve this, though breaking up the monotony and adding some minor interaction aspects would be a start. Maybe placing some street signs that, at the least, let you know there's civilization somewhere; a speed limit sign, a mile marker, a billboard ad, a rest area sign, an 'X-Miles to Next City' sign, something. Also, maybe the occasional random item, pile of junk, wrecked/abandoned car, etc. Some way to possibly get some supplies, even if they may not be too helpful. Something is better than miles and miles of ABSOLUTELY NOTHING. Even seeing a few Zomboids would be a start.

     

    Anyhow, that's my long-winded two cents.

  3. It would also be nice if the player could use wet clothing to generate some drinking water; e.g. stuck out in the woods, can't find shelter, water, or food, yet it's pouring buckets outside and you are drenched - it would be nice to wring-out the water from your clothes and collect some water to drink. It wouldn't be much, or pleasant to drink, but it's something when you're far from anywhere. It wouldn't break realistic immersion, because any smart survivalist would use this method if needed.

  4. I like the idea of expanding the crowbar uses; actually, expanding the usefulness on many of the utility tools would be nice.

     

    The magazine armor idea is pretty good, though why stop at just magazines? Stuffing or layering your clothes with newspaper (or any paper) could work as an extra layer of zombie protection. Not great, but every bit helps.

     

    I've heard the expanded defense barracade suggestions before though it's not mentioned on the long outdated "Commonly Suggested Suggestions" topic - but it seems like a no brainer. We've all seen war movies and horror films and such, so it's a pretty easy concept.

  5.  

    4) Now use a lighter, matches, or a pair of glasses to start the shavings on fire.

    (Realistically there should be glasses in almost every home. Also you would need daylight of course)

    Only specific types of eyeware could do this, if any (outside of reading/magnifying glasses). Everything else will just create an ineffectual shadow.

     

     

    Good point; glass by itself doesn't magnify light intensity in that way.

     

     

    On the OP topic - this list really needs updating.

  6. Being a bit of a Prepper, I would like to see several ways to start a fire. One of the easiest ways is to:

     

    ~snip~

     

    Eldergamer

     

    Could you start this topic in a new thread, so it can be discussed without cluttering this one... with posts like this... talking about your post?

  7. As far as I know, The Bed is in the next update.

    Thanks. Yeah, I just saw the upcoming bed inclusion in the carpentry/furniture update. So excite!

     

    I'm really pleased with thier work and interested to see what lay ahead down the road.

  8. I almost forgot I started this topic.

    I had another cool idea, one that expands on it a bit;
     
    Being able to combine a cot and tent to make this --> aeffb208-7d23-507e.jpg
     
     
    Or a tent, sheet rope/rope, and sturdy sticks to make this ---> Tentsile-Tree-Tents.png

    But, of course, ultimately, being able to build a permabed in our hideout would be ideal.

  9. Double Doors would be handy for warehouses and industrial areas, where they usually have to move large containers and stuff through them.

     

    Garage Doors should animate too! Maybe a animation where you can try to 'lift' up a garage door if it's unlocked.

     

    I agree. All those garage and storage rolltop doors are just beggin to be opened. This is on my top ten list of desired features.

  10. I think the panic levels increase a bit too fast as it stands right now. I had a character with Agoraphobia, and as soon as  I walk outside it jumps up each level of panic per second; immediate extremem panic. I think if you stay this way too long you will eventually get ill, but I never tested it.

     

    It really needs to be rebalanced, IMO.

    Either panic should increase slowly depending on how long you are exposed to the stimulant (indoors, outdoors, etc.) depending on the phobia. Or, it should be almost immediately extreme - like it currently is - and eventually over time your character begins to lose the fear (exposure out of necessity). Character development is something I'd like to see; what you do in game effects and affects your traits, altering, reversing, or eliminating them over time.

  11.  

    Portable cot sounds awesome. Throw in some way of making large tents (walking around inside) using multiple sheets and poles, and we could suddenly recreate the 4077th...

     

    The moment you mentioned walking around inside a tent, I thought of the TARDIS...and I don't know why.

     

    lol. So did I. Which also made me think about the fact that I always make sure my character has a towel with him.

  12. OI! Your alllll wrong, that's my job. 

     

     

    Would be funny if basic level beds had a chance of collapsing while you slept. Would be much higher if you were overweight.

     

    Lol. Just the thought of such a game mechanic made me smile.

     

    Imagine the scenario;

     

    Survived: 2 Months, 4 Days, 6 Hours

    Zombies Killed: 560

     

    After a long day of building walls, farming, and fighting of hordes, you finally manage to go to sleep and... your cot collapses.

    "You Have Died"

     

    :cry: 

  13. So, I was thinking; it would be nice to be able to build some kind of bed or cot - even just a makeshift matress on the floor would suffice - for sleeping when there is no other means present. We already have tents, which is noce, but they're kind of odd to have for sleeping indoors.
     
    I couldn't find this suggested anywhere {though the search function results always leaves much to be desired} and figured it was high time I made a suggestion topic.
     
    The reasoning seems self explanitory, and the purpose is justified. For example, the Large Warehouse is a popular place to build a safehouse, but it has no bed. Many just set up a tent on the roof, but that's just not my style. Why not be able to make a bed? It'd work much the same as building tables and chairs, etc. You can construct a really shoddy frame at first, and then a really nice one at advanced carpentry skill levels.
     
    For a standard bed, all you would need are;

    • Planks
    • Nails
    • Hammer
    • Pillow
    • Sheet

    Possibly also:

    • Rags, Pillows, or Newspaper (for mattress stuffing)
    • Sheet Rope, or Rope (to hold up the mattress)

    For a crate bed (on the floor) you would need;

    • Planks
    • Nails
    • Hammer
    • Pillow
    • Sheet

    Possibly also:

    • Rags, Pillows, Newspaper, or Sand Bags (for mattress stuffing)

    For a folding hammock you would need;

    • Planks
    • Nails
    • Hammer
    • Pillow
    • Sheet
    • Sheet Rope, or Rope
    • Tent Pegs

    For a suspended hammock you would need;

    • Sheet Rope, or Rope
    • Pillow
    • Sheet

    For a suspended Tent Hammock you would need;

    • Tent Kit
    • Sheet Rope, or Rope
    • Planks or Sturdy Sticks
    • Pillow
    • Sheet

    For a Cot (folding) you would need;

    • Planks or Sturdy Sticks
    • Nails
    • Hammer
    • Door Hinges
    • Sheet Rope (to make canvas)
    • Pillow
    • Sheet

    For a Tented Cot (folding) you would need;

    • Planks or Sturdy Sticks
    • Nails
    • Hammer
    • Door Hinges
    • Tent Kit
    • Pillow
    • Sheet

    Alternatively, the current in-game Cots could also be an item you can find and take with you.

  14. I don't understand why the potatoes need to produce seeds to plant them. If this is supposed to be somewhat realistic, most potatoes do not require seeds to grow; the potato is a tuber root that can self produce from just a piece of the tuber with an eye (called a "seed tuber"). Many commercial potatoes have even been bred not to produce true seed. If it's a cultivated potato, yes, a majority of potato varieties will produce flowering vines that bare a fruit which carries the seeds, eventually, but it may take many perennial cycles to produce viable ones. It's just easier to grow from the tuber.

  15. but enough to make the battery hot and blow up releasing acid.

     

    so you could throw it at the zom zoms and burn them alive with acid.

     

     

     

     

    BURN BURN BURN

     

    MUAHAHAHAHAHAHAHAHH. :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:

     

    You may require professional help. :P

  16. pretty sure pressing r, like rotating walls, moves crates ontop of other crates.

    That's cool, thanks. Sadly it doesn't work with floors. Why can't they just make another build item like ceiling/roof? It's position would be aligned to the top point of the area space instead of the bottom or sides.

  17.  

     

     

    Not sure about crates on top of other crates though. 

    It works.

     

    Please do tell; Leaving a comment like that without being more specific is really just a silly waste of time.

     

     

    Anybody? I was just trying to figure it out and I can't seem to make it happen. I don't think it's possible.

     

     

    As far as I can tell there is not currently a function/mechanism implemented that allows for it; there would have to be a way to change the elevation of the pointer in order to accomplish that - e.i. something along the lines of holding Shift or Ctrl & pressing +/- or using the scroll wheel. Not sure if it's planned, considered, or even possible, as my search results have been inconclusive. I will check the suggestions again, and maybe formulate a topic for it if none exists.

  18. Was a thread about that, it would be extremely difficult, dangerous and you wouldn't get much back.

    But, but... but there aren't any more doors near enough to my safe house; I scavenged them all. I risk my neck the further out I go, instead of being able to demolish a whole structure (basically all the structures nearby), and the furnature in it, over time.

     

    Eh, oh well. If it's been discussed at length and discarded, no sense in arguing.

  19. I'd like to be able to tear down as much of an existing structure as possible to reclaim materials, instead of just doors. Also, it'd be nice to be able to use more than a sledge to accomplish knocking down walls and furniture; you can already use an axe on carpentry you built to reclaim materials, but not existing walls. Why does using a sledge results in nothing gained? Very strange.

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