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Lamenuit

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About Lamenuit

  • Birthday 05/08/1980

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  • Gender
    Man
  • Interests
    Sport: Wrestling, fencing medieval karting. Recess and video games, role play and GN.

Lamenuit's Achievements

  1. In this post, we talk a lot of injuries so cal, the body of limbs. But we're not quite talking about permanent injuries such as, scars, wounds healed badly, bites or even members of the broken body that could exceed the flesh. It would be fun to see scars on his torso, arms, or face. I do not know if it requires a lot of work to programmers? So there could have permanent scarring, without losing a body member. This could happen when the player takes one attack infige him critically injured, in one fell swoop! Why not?
  2. Aye, to my knowledge they haven't confirmed or denied larger predators like that, though bears have gotten pretty uncommon outside of the mountains here. Nature takes over after shit hit the fan for mankind.. They could get more common (again?) after akopalypse. Don't take me serious, please. Just kiddin. Don't want to offend anyone. Would be cool to have additional threats like a bear as a rare encounter ingame. Edit: Now, that i think about it... hard to kill even with guns and nearly impossible to flee by foot.. uhm.. we should stick with zombies. And it would be even more fun to see zombies battrent is a bear
  3. Yes, He must also think of gasoline vapors, they are also very volatille and easily catch fire. Indeed, the explosion of a gas pump seems that difficult, but I guess not impossible. The vapors dissipate after several years, selont the size of the vessel, but they are very long dangerous if the tank is fairly large. I would even say that the vapors are even more dangerous than liquid gasoline.
  4. If in the beginning, there are safety valves that prevent the explosion. But over time, these securities are less and less effective, perhaps with a system set up on time, the fuel pump could explode when it receives a gunshot. the opportunity to explode could increase by 1% by day, for example.
  5. Aye, to my knowledge they haven't confirmed or denied larger predators like that, though bears have gotten pretty uncommon outside of the mountains here. I agree in principle or that kind of predator to remain very rare and very occasional encounter. But it would be possible to pass, so even execptionnel... In any case, thank you for the information.
  6. About predators animals, there will be no bear or cougar? It would have been interesting to have large and powerful predator, the very animals that can easily kill players isolated. thx.
  7. It could perhaps be some new skills for people who care for body severed limbs. Even if they are not surgeons, they could earn skill points that talent. Treated as a body member cut is very difficult, it would gain the experience it, his friend is still alive 5 hours. for example
  8. So, this will allow the player to move, but not to recover its jurisdiction. It's better than nothing.
  9. That would be fun is that holes are hidden by snow, and therefore players can fall into it.
  10. But then, if a player recovers a prosthesis, it also recovers you the talent he has lost? For example he put a leg prosthesis, allow the player to get the "athlete" skill?
  11. The idea is very nice. zombies coming out from under the snow. The snow created a lot of noise when moving it.
  12. I also just thought of something. Some injuries can permanently remove skills! For example. If you have the "athlete" skill that allows you to run faster, if you lose a leg, it is logical that you lose the skill too. Or if you are burning a large part of your body, but you survived, it is logical that you win the "weakling" competence, burn make you more sensitive. After I admit that it would add a lot of difficulty in the game, but it would also be very realistic. When do you think?
  13. I know, I know. The idea did not like me beacoup, but few have as one of them you will like? VII. The zombmonk Bonus: For an unknown reason, Zombmonk can attract lot of other zombies to him. Other zombies follow as the Zombmonk is not shot. Some survivor, think that zombmonk for unknown reason growls louder and cry continuously which is necessarily attracted other zombies. Malus: no Story: Well, what to say except that this is a monk who died ... It seems that nothing empĂȘchede guide its geese ... --------------------------------------------------------------------------------------------------------- VIII. The Crash Zombie Bonus: It is obvious that his death was pretty brutal to have all these pieces of broken glass in the body. This zombie inflicts a little more damage and the fact that creating large plait on the body augment the rate of turning into a zombie. Malus: no Story: Well, after his death through a windshield or window, do not know the zombie remove pieces of glass in it. --------------------------------------------------------------------------------------------------------- IX. The Blob Zombie Bonus: It was not really a bonus, it's just a zombie that is filled with stagnant water. When we destroyed her belly bursts squirting the water. It greatly increases the chance of getting sick or becoming a zombie. Malus: Slow. Story: Zombies are not decidedly careful where they walk. This type of zombie has stayed too long in a lake before finally back ... As always thank you so much for taking the time to read me.
  14. The Swiss Army knife is a good idea. I even saw an American survivalist who has created a tool that met a shovel, a crowbar, a small saw, a pious and a small ax. If I find the image you I will spread! the same guy trying to sell his idea. This object could ĂȘtrer a very rare item in PZ. the Swiss army knife will be rare in the principle that the other survivor actively checheront and take these items first. And yes. other surviving revolve around us even if we do not see them.
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