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Nicks

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Everything posted by Nicks

  1. Honestly has been an issue before the update, when I placed stuff on tables in a certain way they'd clip through the other side.
  2. Nicks

    [41.71] Errors

    Hey so we setup a test server to test this theory, with 2-3 people it seems to be fine, once we get 10 people on the zombie rot thing comes back and black screens only a few of us. Fresh test server.
  3. Nicks

    [41.71] Errors

    Map was originally made on .68, We stopped using javamods since last wipe, New server, new install, all fresh when we transferred hosts.
  4. Nicks

    [41.71] Errors

    Can you dm me on here your discord? Would like to maybe compare logs or things with you.
  5. Nicks

    [41.71] Errors

    Getting blasted by errors, every time a person talks since latest hotfix WARN : Multiplayer , 1653424339590> 10,383,025,278> VoiceManager.logFrame> "Why" (false) received VOIP frame from "Poyo" (false) at distance=21.830517 ERROR: General , 1653424341818> 10,383,027,507> GameWindow$StringUTF.load> GameWindow.StringUTF.load> numBytes:24946 is higher than the remaining bytes in the buffer:6621 ERROR: General , 1653424341819> 10,383,027,507> ExceptionLogger.logException> Exception thrown java.lang.IllegalArgumentException: newLimit > capacity: (27900 > 9575) at Buffer.createLimitException. ERROR: General , 1653424341819> 10,383,027,507> DebugLogStream.printException> Stack trace: java.lang.IllegalArgumentException: newLimit > capacity: (27900 > 9575) at java.base/java.nio.Buffer.createLimitException(Unknown Source) at java.base/java.nio.Buffer.limit(Unknown Source) at java.base/java.nio.ByteBuffer.limit(Unknown Source) at zombie.GameWindow$StringUTF.load(GameWindow.java:1494) at zombie.GameWindow.ReadStringUTF(GameWindow.java:1338) at zombie.GameWindow.ReadString(GameWindow.java:1342) at zombie.core.skinnedmodel.visual.ItemVisual.load(ItemVisual.java:398) at zombie.core.skinnedmodel.visual.ItemVisuals.load(ItemVisuals.java:24) at zombie.network.packets.SyncClothingPacket.parse(SyncClothingPacket.java:68) at zombie.network.GameClient.receiveSyncClothing(GameClient.java:4236) at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1023) at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:645) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:622) at zombie.network.GameClient.update(GameClient.java:429) at zombie.GameWindow.logic(GameWindow.java:231) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:764) at zombie.GameWindow.run_ez(GameWindow.java:680) at zombie.GameWindow.mainThread(GameWindow.java:494) at java.base/java.lang.Thread.run(Unknown Source)
  6. Nicks

    41.71 Released

    Nice fixes, appreciate you handling the things I submitted!
  7. ERROR: General , 1652998600116> 9,957,287,948> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot read field "zombieRotStage" because the return value of "zombie.iso.objects.IsoDeadBody.getHumanVisual()" is null at IsoDeadBody.updateBodies line:1082. ERROR: General , 1652998600117> 9,957,287,949> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot read field "zombieRotStage" because the return value of "zombie.iso.objects.IsoDeadBody.getHumanVisual()" is null at zombie.iso.objects.IsoDeadBody.updateBodies(IsoDeadBody.java:1082) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5737) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5668) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3370) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3298) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1653) at zombie.gameStates.IngameState.update(IngameState.java:1369) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:297) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:764) at zombie.GameWindow.run_ez(GameWindow.java:680) at zombie.GameWindow.mainThread(GameWindow.java:494) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1652997053270> 9,955,741,102> GameWindow$StringUTF.load> GameWindow.StringUTF.load> numBytes:18797 is higher than the remaining bytes in the buffer:344 ERROR: Multiplayer , 1652997053270> 9,955,741,102> GameClient.receiveHitCharacter> Exception thrown java.lang.IllegalArgumentException: newLimit > capacity: (21843 > 3390) at Buffer.createLimitException. Message: ReceiveHitCharacter: failed ERROR: Multiplayer , 1652997053270> 9,955,741,102> DebugLogStream.printException> Stack trace: java.lang.IllegalArgumentException: newLimit > capacity: (21843 > 3390) at java.base/java.nio.Buffer.createLimitException(Unknown Source) at java.base/java.nio.Buffer.limit(Unknown Source) at java.base/java.nio.ByteBuffer.limit(Unknown Source) at zombie.GameWindow$StringUTF.load(GameWindow.java:1494) at zombie.GameWindow.ReadStringUTF(GameWindow.java:1338) at zombie.GameWindow.ReadString(GameWindow.java:1342) at zombie.network.packets.hit.Zombie.parse(Zombie.java:52) at zombie.network.packets.hit.PlayerHitZombiePacket.parse(PlayerHitZombiePacket.java:37) at zombie.network.GameClient.receiveHitCharacter(GameClient.java:1948) at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1023) at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:645) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:622) at zombie.network.GameClient.update(GameClient.java:429) at zombie.gameStates.IngameState.enter(IngameState.java:754) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145) at zombie.GameWindow.logic(GameWindow.java:297) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:764) at zombie.GameWindow.run_ez(GameWindow.java:680) at zombie.GameWindow.mainThread(GameWindow.java:494) at java.base/java.lang.Thread.run(Unknown Source) DEBUG: Multiplayer , 1653002546107> 9,961,232,899> ItemTransactionManager.receiveOnServer> remove processed [ 581176816 : -1 => -1 ] DEBUG: Multiplayer , 1653002546107> 9,961,232,899> ItemTransactionManager.receiveOnServer> set accepted [ 362926192 : -1 => -1 ] DEBUG: Multiplayer , 1653002546111> 9,961,232,903> ItemTransactionManager.receiveOnServer> remove processed [ 2032584501 : -1 => 115170952 ] ERROR: General , 1653002546288> 9,961,233,080> GameServer.mainLoopDealWithNetData> Error with packet of type: WaveSignal for Klean ERROR: General , 1653002546288> 9,961,233,080> java.nio.BufferUnderflowException ERROR: General , 1653002546288> 9,961,233,080> at java.base/java.nio.Buffer.nextGetIndex(Unknown Source) ERROR: General , 1653002546288> 9,961,233,080> at java.base/java.nio.HeapByteBuffer.get(Unknown Source) ERROR: General , 1653002546288> 9,961,233,080> at zombie.network.packets.WaveSignal.parse(WaveSignal.java:61) ERROR: General , 1653002546288> 9,961,233,080> at zombie.network.GameServer.receiveWaveSignal(GameServer.java:7831) ERROR: General , 1653002546288> 9,961,233,080> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1012) ERROR: General , 1653002546288> 9,961,233,080> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1541) ERROR: General , 1653002546288> 9,961,233,080> at zombie.network.GameServer.main(GameServer.java:816)
  8. Nicks

    Lone Survivor

    Blessings, thank you guys so much for the attention to multiplayer the community should greatly appreciate this especially looking into vehicle performance! Keep it up, very happy to see this.
  9. Nicks

    [41.68] Errors

    I run a non-steam server, with mods or without mods if our player count goes over 64 it makes the clothing sync bug out for some players resulting them getting another players appearance, my fix solves this issue. I know of a steam server experiencing the same issue currently so it's just not non-steam servers but they don't use the forum but said they've been complaining about this since January and has been ignored so he gave up on trying to fix it and won't use my fix because they think it'll break everything. can you reevaluate the code and make it support the high player count with the clothing sync is pretty all that's needed - and this guy kodeman is having the same errors as I am and he runs a popular steam server so there's other people experiencing issues
  10. Nicks

    [41.68] Errors

    Under Public class GameServer static Field _clothpacket_isoplayer; static void fixClothingPacket(IsoPlayer player, SyncClothingPacket packet) { try { if ((IsoPlayer)_clothpacket_isoplayer.get(packet) == null) { _clothpacket_isoplayer.set(packet, player); System.out.println("Detected an issue with SyncClothingPacket for username:" + player.username + ". Attempting a fix!"); } } catch (Exception var3) { var3.printStackTrace(); } } static void receiveSyncClothing(ByteBuffer buffer, UdpConnection connection, short var2) { SyncClothingPacket var3 = new SyncClothingPacket(); var3.parse(buffer); for(int var4 = 0; var4 < udpEngine.connections.size(); ++var4) { UdpConnection var5 = (UdpConnection)udpEngine.connections.get(var4); IsoPlayer var6; if (var5.getConnectedGUID() != connection.getConnectedGUID() && (var6 = getAnyPlayerFromConnection(connection)) != null) { fixClothingPacket(var6, var3); ByteBufferWriter var7 = var5.startPacket(); PacketType.SyncClothing.doPacket(var7); var3.write(var7); PacketType.SyncClothing.send(var5); } } } Put this under mainCycleExceptionLogCount try { _clothpacket_isoplayer = SyncClothingPacket.class.getDeclaredField("player"); _clothpacket_isoplayer.setAccessible(true); } catch (NoSuchFieldException var1) { var1.printStackTrace(); }
  11. Nicks

    [41.68] Errors

    I edited the class files and fixed it but I don't think I'm allowed to share I was able to fix their clothing/gender/race/hair changing issue that's been carried over through updates too with like 10 lines of code, This fix is a bit more rough because the vehicles in this game looks like it was thrown together to work, they're a huge source of server performance issues but not much we can do about it til it gets a rewrite.
  12. Same - Any admin that is in a safehouse of a normal player that is protected (trespassing disabled) will get teleported out after 10-30 seconds.
  13. Nicks

    Tiles on Map

    http://pztiles.com
  14. Servers that hold more than around 40ish players has a clothing packet issue that was fixed to remove the error but the bug was never fixed. Hairstyles / Clothing / Gender / Race all switch randomly while gameplay, non-steam and steam games both do this. Mods or no mods. Happening since I was vanilla. Please consider looking into this - I have applied a fix on my end each update but I would simply love to not touch anything I might break.
  15. I've seen players use VPNs to get around it, if you have LITTLE packet loss it'll fail to download the map sadly even if your internet is very good. not using wifi would be another idea.
  16. Nicks

    Next Up

    Any chance of clothing sync being relooked at? Having hair / clothing / race change on people constantly. Can you send you my fix if it helps.
  17. - Added isConsistent() call to GameServer.receiveSyncClothing(). Didn't fix the clothing bug it's still randomly changing your clothes, your skin color, and hair.
  18. Hello this said it was fixed but still an issue in .68 clothing/hair/race etc change often.
  19. Nicks

    [41.68] Errors

    ERROR: Multiplayer , 1647204670276> 2,924,051,568> GameClient.receiveHitCharacter> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.characters.IsoGameCharacter.getNetworkCharacterAI()" because the return value of "zombie.network.packets.hit.Zombie.getCharacter()" is null at VehicleHitZombiePacket.postpone line:104. Message: ReceiveHitCharacter: failed ERROR: Multiplayer , 1647204670276> 2,924,051,569> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "zombie.characters.IsoGameCharacter.getNetworkCharacterAI()" because the return value of "zombie.network.packets.hit.Zombie.getCharacter()" is null at zombie.network.packets.hit.VehicleHitZombiePacket.postpone(VehicleHitZombiePacket.java:104) at zombie.network.packets.hit.HitCharacterPacket.tryProcess(HitCharacterPacket.java:73) at zombie.network.GameClient.receiveHitCharacter(GameClient.java:1931) at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1011) at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621) at zombie.network.GameClient.update(GameClient.java:428) at zombie.GameWindow.logic(GameWindow.java:223) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:744) at zombie.GameWindow.run_ez(GameWindow.java:660) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1647209371028> 2,928,752,321> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Vehicle not found at Bullet.getOwnVehiclePhysics (Native Method). ERROR: General , 1647209371028> 2,928,752,321> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: Vehicle not found at zombie.core.physics.Bullet.getOwnVehiclePhysics(Native Method) at zombie.vehicles.BaseVehicle.checkPhysicsValidWithServer(BaseVehicle.java:4714) at zombie.vehicles.BaseVehicle.update(BaseVehicle.java:3696) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2927) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5716) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5662) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3339) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3267) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1643) at zombie.gameStates.IngameState.update(IngameState.java:1359) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:289) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:744) at zombie.GameWindow.run_ez(GameWindow.java:660) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1647054788731> 4,013,475,523> GameServer.mainLoopDealWithNetData> Error with packet of type: Vehicles for Bryan ERROR: General , 1647054788731> 4,013,475,523> java.lang.NullPointerException: Cannot read field "flags" because "<local7>.connectionState[<parameter2>.index]" is null ERROR: General , 1647054788731> 4,013,475,523> at zombie.vehicles.VehicleManager.serverPacket(VehicleManager.java:596) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.receiveVehicles(GameServer.java:7814) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:994) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1501) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.main(GameServer.java:789)
  20. Nicks

    [41.68] Errors

    ERROR: General , 1647054788731> 4,013,475,523> GameServer.mainLoopDealWithNetData> Error with packet of type: Vehicles for Bryan ERROR: General , 1647054788731> 4,013,475,523> java.lang.NullPointerException: Cannot read field "flags" because "<local7>.connectionState[<parameter2>.index]" is null ERROR: General , 1647054788731> 4,013,475,523> at zombie.vehicles.VehicleManager.serverPacket(VehicleManager.java:596) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.receiveVehicles(GameServer.java:7814) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:994) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1501) ERROR: General , 1647054788731> 4,013,475,523> at zombie.network.GameServer.main(GameServer.java:789)
  21. ERROR: General , 1647052403245> 4,011,090,037> GameServer.mainLoopDealWithNetData> Error with packet of type: SneezeCough for Bills Gate ERROR: General , 1647052403245> 4,011,090,037> java.nio.BufferUnderflowException ERROR: General , 1647052403245> 4,011,090,037> at java.base/java.nio.Buffer.nextGetIndex(Unknown Source) ERROR: General , 1647052403245> 4,011,090,037> at java.base/java.nio.HeapByteBuffer.get(Unknown Source) ERROR: General , 1647052403245> 4,011,090,037> at zombie.network.GameServer.receiveSneezeCough(GameServer.java:8576) ERROR: General , 1647052403245> 4,011,090,037> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:994) ERROR: General , 1647052403245> 4,011,090,037> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1501) ERROR: General , 1647052403245> 4,011,090,037> at zombie.network.GameServer.main(GameServer.java:789)
  22. Having issues this didn't seem to fix the issues with version: ?? with having more mods, it shows the server normal for about 5 minutes then it switches back to this. Added a list of about 90 mods. Doesn't do this without any mods.
  23. [09-03-22 06:41:02.667] ERROR: Mod , 1646808062667> 2,527,443,080> ZomboidFileSystem.loadModTileDefPropertyStrings> tiledef file "wildberriestiles" needed by wildberries not found. [09-03-22 06:41:03.123] ERROR: Mod , 1646808063123> 2,527,443,536> ZomboidFileSystem.loadModTileDefs> tiledef file "wildberriestiles" needed by wildberries not found. [09-03-22 06:41:03.123] ERROR: Mod , 1646808063123> 2,527,443,536> ZomboidFileSystem.loadModTileDefs> tiledef file "wildberriestiles" needed by wildberries not found. [09-03-22 06:40:25.790] ERROR: Mod , 1646808025790> 2,527,406,203> ChooseGameInfo.readModInfoAux> tiledef=en_newburbs 5520 file number must be from 100 to 1000. [09-03-22 06:40:25.791] ERROR: Mod , 1646808025791> 2,527,406,204> ChooseGameInfo.readModInfoAux> tiledef=dylanstiles 6985 file number must be from 100 to 1000. [09-03-22 06:40:25.792] ERROR: Mod , 1646808025792> 2,527,406,204> ChooseGameInfo.readModInfoAux> tiledef=diederikv_tile_def 7001 file number must be from 100 to 1000. [09-03-22 06:40:25.797] ERROR: Mod , 1646808025797> 2,527,406,210> ChooseGameInfo.readModInfoAux> tiledef=ttools 2592 file number must be from 100 to 1000. [09-03-22 06:40:25.798] ERROR: Mod , 1646808025798> 2,527,406,210> ChooseGameInfo.readModInfoAux> tiledef=blackwood 4827 file number must be from 100 to 1000. [09-03-22 06:40:25.799] ERROR: Mod , 1646808025799> 2,527,406,211> ChooseGameInfo.readModInfoAux> tiledef=customtiles 2900 file number must be from 100 to 1000. [09-03-22 06:40:25.812] LOG : Mod , 1646808025812> 2,527,406,224> 2x version of diederiks_tile_palooza.pack not found.. [09-03-22 06:40:25.813] ERROR: Mod , 1646808025813> 2,527,406,226> ChooseGameInfo.readModInfoAux> tiledef=ekron 5484 file number must be from 100 to 1000. Seems this hasn't been fixed yet and said it was going to be pushed up to 8000 for modders, any chance of this still happening for .68 update?
  24. This happens actually with 64+ members after further testing, unmodded or modded it doesn't matter. I was able to fix this myself, but having to fix this myself through every patch will be a hassle. Maybe this can be looked at I could supply how I fixed it even.
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