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Zyklon-M

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About Zyklon-M

  • Birthday 04/29/1983

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  1. Would you then consider adding a sandbox setting where urban focused is changed to uniform as time passes? Not in a second, but rather as a slow process. I can see the point of huge hordes being assembled in crowded residential areas at the beginning of an apocalypse, but if zombies migrate by following sounds, the cities (and most certaintly small towns like M or WP) should after a while get a much lower zombie population than it had in the beginning. The zombies would follow gunshots from hunters in nearby forests or perhaps car sounds. Also, I tried the uniform setting in sandbox mode with a zombie population of 0.35. I am about a month into the game. There is still A LOT more zombies in Muldraugh than out in the countryside. It will certainly ruin all of my fun to never ever be able to settle inside a city permanently, even in sandbox mode.
  2. I am trying to create a setting one year into the apocalypse, where most zombies are dead and where the remaining zombies are weak and rotting away. I have always found it very unrealistic that zombies would survive for years and years in abundant amount. For realism, they should probably fall apart in a matter of months, but one year sounds a bit more like fun to my ears. This is for those of you out there that would like to focus on the rebuilding aspect of the apocalypse rather than on the chaos and…zombies. Below is the setting I am currently trying out. Someday, I would like to test a setting where zombies rot away and disappear almost altogether, but I will likely wait for the implementation of NPCs before I try that or the world will seem rather empty and pointless. Anyway, my settings: Zombie count: Low Distribution Uniform (they should be more spread out after a year) Advanced: Population multiplier 0.35 (This will be lowered even more when NPCs are added) Start multiplier 0.35 (Still quite a lot of them, don't worry) Peak 0.35 Peak day 1 (they will not increase in number, only decrease) Respawn hours 72.0 (Will lower this number when vehicles are added and long trips are made faster) Respawn unseen 16.0 Respawn multiplier 0.1 Redistribute hours 12.0 Follow sounds distance 100 (Might lower this, not really happy about their still amazing navigation) Rally group size 20 Rally travel distance 20 Rally group separation 15 Rally group radius 3 Water, electricity shutoff instant Alarms: Never Locked doors: Rare Food, weapon: Extremely rare Other: Rare (otherwise I guess a sledgehammer will be impossible to find) Zombie lore: Speed: Shamblers Strenght: Weak Toughness. Fragile Cognition: Basic navigation (Next time, I might also change their senses from normal to poor) I have noticed a few problems of realism with this setting. The first one is that the zombies tend to navigate a bit too skillful when you have a safe house with an indestructible net fence around it. Right now, whenever they hear a sound, they immediately head straight for the entrance located on the other side of my compund, and then proceed back to the place where they heard the sound. I would like them to stand by the fence rather than navigating like a pro. Also, random happenings are making me frustrated with this setting. There should be a setting where you could decrease the amount of helicopters, gunshots and all kinds of happening decrease. If the amount of survivors is lower, random sounds should happen a lot less frequently. Lastly, instant water shutoffs still lets me use water taps.
  3. I don't think they'll complain about some free advertising
  4. 1. Hoping for the best! 2. I'm using bait fish caught in my fish trap just seconds before adding it to the traps. After a while, the bait fish is gone and no animal is caught. I have tried for two weeks in-game time with one mouse trap just outside of my door and four box traps in a nearby forest. 3. Indeed. Then again, passing out due to exhaustion isn't implemented yet so I guess we'll just have to wait for it a little while longer 4. Distilling would be nice. We've already got sugar and water, lets make some moonshine! 5. I agree, but in 29.3 shotguns and rifles are nowhere to be found. Well, perhaps there are some in the gun shop 6. I disagree on that one. Right-clicking while having a hammer in your inventory brings up the crafting menu. Would be logical if the same goes for textile crafting and the needle.
  5. I have not played PZ for almost a year so I thought I'd give it a go again. The following are suggestions born during my last playthrough in WP, during which I survived for a month. 1. Since carpentry is an essential part of the game and since i am unable to build certain items without achieving a high level, there needs be more a lot more books on expert carpentry. I checked Enigma's, the post office, the School, a few gas stations and about 3-4 blocks of houses. This is not the first time I have spent a lot of time searching for the expert carpentry book. I have yet to try multiplayer, but I would guess that this is an ever bigger problem due to the competition. My suggestion is that there should be more skill books at Enigma's. 2. The bait disappears from my box traps my mouse traps and I never catch anything at level 1 even though I travel long distances from my traps. There is really no way to level the trapping skill right now. 3. Death/unconsciousness/movement problems while over-consuming alcohol should be a feature. I drank 12 bottles when death was approaching (Chardonnay, Red wine and Whiskey) but I kept on running. 4. Beer! Seriously, we need beer in this game. 5. I find tons of pistols but not a single shotgun or rifle. I never got to check out the gun shop due to the lack of a sledgehammer, is all the good stuff in there? 6. The mattress....I found out how to make one through searching the forums. There is no other way of knowing how to make one in-game. Perhaps let the needle work in a similar fashion as the hammer, a pop-up menu? Other than this, I must say I really like what has happened to the game during the last year. Fishing, carrying corpses, trapping, propane tanks, foraging, eating food in portions etc. When NPCs and vehicles are implemented this game will really sell!
  6. ​If I have to name only one item I would have to say the bat. I just like it a lot! The game begins for real when I've got a bat, two big hiking bags, an axe, a saw, a hammer, a few boxes of nails, a trowel and a few garbage bags. Edit: I have to say the sledgehammer. I really need one right now.
  7. I guess mine is related to my charming picture and the Scorpions.
  8. Just beautiful Just beautiful
  9. All kinds of death by falling a single floor really, that should not be enough to instakill you. I jumped that kind of altitudes when I was a kid.
  10. I have been meaning to make a safe house in that diner, its on my list. Currently have a WP life- Safe house at twiggys and one north end of town as well. But yeah looking forward to getting out to that diner It's a safe neighbourhood once you've had some fun with a shotgun. Just watch out for the glitchy windows and walls. You can walk straight through some of them. Nothing a sturdy wooden wall can't fix
  11. Ever since the devs added WP, I almost always start out there due to the terrific hardware store with tons of nails in it. Last time I got 10-15 boxes as well as 3 axes, plus all the wood glue I will ever need. Also, the GIGA-mart has a ton of shotguns and sells. After looting them, I tend to play all over the map. In my current game, I have set my base up between West Point and Muldraugh, in the diner with a compound.
  12. It's confirmed? That's great news! Yeah, the water usage will certainly increase a lot once NPCs are implemented, but then they'll hopefully run around gathering garbage bags for me as well
  13. Yeah, I read it when it was new I don't really interpret it as anything else than what is literally says: Psychological boosts for cooked meals. I would still want a system that takes human nutrition into account when determining your current physical state. You should need both protein and vegetables to function fully. Also: I've been able to survive with a single small rain collector for both drinking and farming in the dry setting. At one point I filled four or five watering cans and four bottles of water and drank from it without it going out of water. Why would I need to build a big rain barrel? This should be balanced too.
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