Jump to content

Ciber Ninja

Member
  • Posts

    226
  • Joined

  • Last visited

Posts posted by Ciber Ninja

  1. What we need to simulate things like bridges / underpasses is some sort of invisible teleport tile that teleports you up/down/to the side correctly so that it seems like you continue seamlessly walking along, but now you are technically on a different level. 

  2. When zombies are in really dense groups like when they form up at the base of a wall while you laugh from the 2nd floor, the ones in the center of the group should slowly start to rise. As though they are standing on fallen zeds. Once you get enough bunched up, the pile should get so high that a few can climb onto the 2nd floor or hop a fence.

    This would make certain areas that are enclosed by natural fences less powerful. And would let us increase the durability of walls since there is now the chance for zombies to surmount them.

  3. Ideas for tiles :

    • Powerline poles
    • Gutters
    • Manholes
    • Window AC Units
    • Those things that stick out the top of your roof to vent the attic.
    • Alternate door styles
      • Pocket door (slides into wall)
      • Folding closet door
      • Exterior doors with doggie doors
    • Water bed
    • Textured stone countertops.
    • Kitchen countertop backsplashes.
    • More clutter to put on countertops like toaster, toaster ovens, blenders, spice racks, wine racks, drying racks.
    • Handicap parking only signs
    • Bedroom clutter like clothes pile on floor or hamper.
    • Big 3 tile entertainment centers. TV in center with cabinets on either side. 
  4. On 3/7/2020 at 4:08 PM, BoogieMan said:

    This conversation confuses me. Why do you think there are like a 1.5 billion cars in the world? Because they are super useful. They travel fast and can store a lot of stuff. That's just their inherent properties.

     

    A 2,500 - 3,000 pound fast moving rigid object is going to be powerful. Low speed collisions against soft objects like people doesn't cause much beyond cosmetic damage. Broken lights, damaged hoods, grills, windshields and side view mirrors probably won't last long, but as far as damage that actually would make the car start failing? That's going to take a lot of repeated use. The most concerning damage would probably be the loss of a windshield and radiator damage. Blasting something at relatively high speeds is going to cause a lot of cosmetic damage, but the car will likely still drive fine. This is also in 1993, there are more cars made of mostly steel in this time period as opposed to plastics and lighter weight metals that we use today.

     

    Most large american cars would plow through large numbers of zombies fairly easily since most of them will probably be tossed to the sides or over the top, humans are top heavy and zombies aren't bracing themselves or preparing for the collision in any way since they have no self preservation. Larger trucks with a high underside clearance would do even better. Zombies aren't going to stop a car unless they are in massive tightly packed hordes and it would help if it was on dirt, and not pavement. On pavement, a car has a lot of grip on the ground and can apply it's power, weight, and friction advantage. Overall it would vary highly depending on the type of vehicle. Small cheap four cylinder cars can be held in place by as few as four people, if they have thick enough rope secured to it and are properly prepared and bracing for it, and the driver doesn't slam on the gas and instead eases up. With their hands? I'm sure it would take more. But even a medium sized simple pickup truck can take upwards of 16 people to stop it from moving. Again, people with a good grip rope secured to the vehicle who know how to brace their bodies and are all working in unison. A feat zombies could never match. The only advantage zombies would have (if you ignore the fact it would be impossible) is that they presumably don't get tired.

     

     

    What exactly is the intended goal here? What do you really want? Unrealistically and frustrating brittle cars that become a source of constant tedium and frustration? Loud cars that aggro everything in the city like it had no muffler? Cars in game are more or less inferior to cars in reality already. Especially handling and breaking. They already can carry less stuff (and for some of the vehicles WAYYYY less) than cars in reality could, other than some of the larger (but unrealistically light) items like furniture, appliances, and generators, but that's a needed gameplay adjustment. 

     

    The only solid way that I really see them over performing is the windshield. That would probably break pretty quickly and then you'd have zombies in your face. Using metalworking to weld a bunch of vertical metal bars is what you'd want to do, or a large sheet with view parts large enough to see, but too small to be very dangerous. Bar the radiator too. You'd want a police car that is probably already reinforced, extra heavy, and has one of those big metal bumpers and bar the windows. That or a big truck.

    What I want is for indiestone to have made the smart decision several years ago and not try to add working cars to the game. They could have easily justified it in lore as something something zombie bacteria something something consumes petroleum at an incredible rate.

    They could have added so many other features if they were not hell bent on straining the engine to its limits.

  5. You can't make buildings more than 7 floors high.

    Each chunk of map is 300x300 tiles.

    There is no practical limit to number of chunks.

    Like all others who have walked this path, you shall give up in a couple weeks and fail.

  6. You can't I don't think. Not unless you add all the tile definitions manually.

    Normal size vegetation should be replaced procedurally with two story trees when you pack the map and open in game.

    Devs did it that way so they would not have to redo their map making pipeline.

    Its kinda a kludge.

  7. As a lumberjack with brawler and thick skin. Equipped with an axe and full fireman suit. I consistently get overwhelmed and bitten if attacked by three zombies at once. 

    Part of this I think is that swings that I feel should hit often don't.

×
×
  • Create New...