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Ciber Ninja

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Posts posted by Ciber Ninja

  1. It's totally possible!

    As you can see in the following excerpt from a .TMX map file, it's just a simple* XML structure.

    Although you might need to get skilled at running the base64 zlib decompression algorithm in your head. Very* achievable*

    <layer name="0_FloorOverlay4" width="300" height="300">
      <data encoding="base64" compression="zlib">
       eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB
      </data>
     </layer>
     <layer name="0_Vegetation" width="300" height="300">
      <data encoding="base64" compression="zlib">
       eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB
      </data>
     </layer>
     <objectgroup name="0_Lots" width="300" height="300"/>
     <bmp-settings version="1">
      <rules-file file="../../WorldEd/Rules.txt"/>
      <blends-file file="../../WorldEd/Blends.txt"/>
      <edges-everywhere value="false"/>
      <aliases>
       <alias name="lightgrass_n" tiles="blends_natural_01_056 blends_natural_01_060"/>
       <alias name="lightgrass_w" tiles="blends_natural_01_057 blends_natural_01_061"/>
       <alias name="lightgrass_e" tiles="blends_natural_01_058 blends_natural_01_062"/>
       <alias name="lightgrass_s" tiles="blends_natural_01_059 blends_natural_01_063"/>
       <alias name="medgrass_n" tiles="blends_natural_01_040 blends_natural_01_044"/>
       <alias name="medgrass_w" tiles="blends_natural_01_041 blends_natural_01_045"/>
       <alias name="medgrass_e" tiles="blends_natural_01_042 blends_natural_01_046"/>
       <alias name="medgrass_s" tiles="blends_natural_01_043 blends_natural_01_047"/>
       <alias name="darkgrass_n" tiles="blends_natural_01_024 blends_natural_01_028"/>
       <alias name="darkgrass_w" tiles="blends_natural_01_025 blends_natural_01_029"/>

     

  2. 10 minutes ago, Eggon said:

    What folder is the "Tiles folder that I downloaded"? Is that some folder of the game? Which one? The only "2x" folders in PZ's folder are subfolders of some "fonts" folders which I expect are something different.

    TileZed does not have any "Tiles" or "2x" subfolders either.

    The link at the very top of this page that says "Tileset Images"

     

  3. Getting rather a lot now.


    Idea: sort through room definitions.
    Each definition will be an accordion. When opened it is filled with a grid of the icons for every item that can spawn in it. The background behind the item scaled from red to green based on how likely the item is to spawn.

    Allow filtering by item to show only the room definitions in which an item can spawn.

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