Jump to content

PePePePePeil

Member
  • Posts

    12
  • Joined

  • Last visited

Reputation Activity

  1. Like
    PePePePePeil reacted to Tchernobill in Enable to check map status on Lua side   
    You probably already can do that:
    hook ISReadABook:perform()
    use self.character:getAlreadyReadBook() array and self.item:getFullType()
    At worse, make a static table of all Maps item to link maps items and the fact a zone is known.
    But we can probably identify them from category / display category or some Java types or whatever.
  2. Like
    PePePePePeil got a reaction from Pandorea in [41.65][Multiplayer] "Training Materials" status is not persistent.   
    I'm sorry for the known issues!
    I want to handle this info in my Mod and look forward to the fix
  3. Like
    PePePePePeil reacted to Pandorea in [41.65][Multiplayer] "Training Materials" status is not persistent.   
    Thank you for the report! This is a known issue and will be fixed when we get to it
  4. Pie
    PePePePePeil got a reaction from Pandorea in [41.65][Multiplayer] "Training Materials" status is not persistent.   
    Hi devs.

    In Multiplay, the "Training Materials" status is not persistent.

    To be more precise, it seems to happen only in Multiplay, not in Singleplay.
    Also, in Multiplay, there is no problem with "Skills" and "Recipes", but only with "CD", "VHS", and "Home VHS".
     
    For example, I watched VHS in the game, and the name of VHS is activated to white.
    But when I quit the game and rejoin, the name is returned grayed out.
    However, for example, a VHS that gives me EXP is shown as unrated, but if I watch it again, I will not get any EXP.
    So I think this may be a display problem with the "Training Materials" list.

    Please confirm this, best regards.
  5. Like
    PePePePePeil reacted to ProjectSky in Changing specific newitems.txt UseDelta value   
    local DuctTape = getScriptManager():getItem("Base.DuctTape"); DuctTape:setUseDelta(0.05); call OnPreMapLoad event load this function
  6. Like
    PePePePePeil reacted to nasKo in Decompile after Build 41.51 by JD-GUI   
    To my understanding JD GUI was discontinued a while ago. 
    You can open the class files in IntelliJ IDEA and probably get far better results.
  7. Spiffo
    PePePePePeil reacted to RoboMat in JD no longer available?   
    Because I just downloaded the latest version of JD-GUI: You simply have to .zip the files - then you can view them just like before.
  8. Like
    PePePePePeil got a reaction from PoshRocketeer in Problem about 51 or more items   
    Hi devs, thanks for great game.
     
    I'm just starting develop Mods and sorry if this is known issue.
    I found problem about 51 or more items.
     
    On 51 or more items, Open Item and select header and execute any function (Ex. Favorite).
    Then, the function will be executed for other items that exceed 50, too.
     
    I have found this issue on Built 41.50, and new release 41.51 has also this issue yet. 
     
    This is my guess, but in ISInventoryPane.lua, the processing when the number exceeds 51 is written,
    but I think that the equivalent processing is leaked in this case.

    I have attached screenshots for supplement.
    Please check it, thank you.
     
     
     
     
     




×
×
  • Create New...