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ulysses

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  1. pillow
    ulysses got a reaction from gabriel rodrigues brandao in Bohemian Rhapzedy   
    My friend as much as i love this game ill have to say nobody gives a shit about military boots sneaking noise on third floor of a wooden house there are more important things to put your time in like trapping or hunting you promised for months and the game not freezing every time theres more than 10 zombies on screen.
     
    Thank you
  2. Like
    ulysses reacted to Optimism in Additional Loot In Zombie Backpacks   
    Hello, Zomboid players! I have a small immersion qol suggestion that I think would be enjoyable and could also be reasonably balanced. Right now in-game, there's various zombies that can spawn with backpacks (satchels, school bags, duffel bags, hiking bags, and big backpacks), which are quite a nice find, but it's always bothered me how few of these backpacks spawn with anything of note in them! It makes it difficult to imagine what it was used for by its unfortunate owner before zombification. 
     
    Therefore my suggestion is as follows: More backpacks should have unique loot tables based on the former occupation of their zombified owner.
     
    Below are a few sections describing different zombie types that can spawn with backpacks and my suggestions for goodies or junk that should be able to spawn in their bag.
     
    Office Worker Zombies (Spawn with satchels or duffel bags): These poor folks were the white collar backbone of rural Kentucky before the Knox event, so it seems only natural they should carry some office supplies in their bag, along with some occasionally more interesting loot...
     
    Common Loot Items
    Pencils and pens Glue, scissors, rubber bands, adhesive tape Sheets of paper and notebooks Books, magazines, newspapers Rare Loot Items
    A bottle of bourbon (for those weeks when your Friday feels like a Monday) A random skill book of beginner or intermediate level (Maybe they had a hobby at home!) Coffee (It might be their turn to fill the pot at work)  
    Hiker Zombies (Spawn with hiking bags): Sometimes you spot these unfortunate campers outside of the more urban areas of the map. While I know their stories usually spawn with some food items, I think a hiker with a backpack should carry some of their own nonperishable snacks and maybe a few other useful items for roughing it. Let's gather around the campfire and groan our zombie song...
     
    Common Loot Items
    Peanuts, sunflower seeds, or beef jerky (I find it hard to believe a hiker with their own backpack wouldn't have some dry snacks!) Water Bottle Tent pegs Notched wooden plank, lighter, or matches Sturdy sticks A paperclip (Dean said to always carry one!) Kettle Tea bags Rare Loot Items
    A copy of "The Herbalist"  A saw Some medicinal herbs  
    Student Zombies (Spawn with satchels or school bags): Kentucky's graduating class of '93 really did have it rough. I imagine students would carry lots of various knick knacks, many of which aren't immediately useful, similar to what you can find in a school locker.
     
    Common Loot Items
    Pencils and erasers Glue, scissors, adhesive tape Sheets of paper, notebooks, or a journal Books, magazines, comic books Baseball, basketball, football, golf ball, or tennis ball Earbuds, headphones, CD player, or video game Rare Loot Items
    A baseball bat, hockey stick, tennis racket, or golf club Chocolate, chips, or another nonperishable snack A lunchbox with some random food items (suggested by Tails)  
    Bandit Zombies (Spawn with large backpacks): These zombies can be spotted in rare road events after more time has passed since the Knox Event. They would be much worse news if they hadn't gotten themselves infected. A former bandit should carry some ammunition and/or various survival items.
     
    Common Loot Items
    Ammunition boxes: .308, 5.56, or shotgun shells Maps Some canned nonperishable food and/or TV dinners Water Bottle or Alcoholic Beverage Cigarettes Lighter or matches Flashlight or Hand Torch Batteries Rare Loot Items
    Tactical Walkie Talkie Molotov Cocktail  
    McCoy Lumber Workers (Spawn with satchels): These guys are a lot more common now that McCoy's is less safe. Since they were hardworking lumberjacks before the infection, their satchels could carry some woodworking gear.
     
    Common Loot Items
    Wood Glue Saw Box of Nails Rope Safety Glasses Rare Loot Items
    A spare Hand Axe A bottle of Beer or Bourbon  
    Military Zombies (Spawn with Military Backpacks): These men and women died for their country, but it'd be a shame to let Uncle Sam's gear go to waste! Military zombies with backpacks should carry some of the most valuable loot for someone with a character focused on firearms. (suggested by Tails)
     
    Common Loot Items
    Ammunition Boxes: 5.56 Various weapon attachments Hunting Knife Spare M16 magazines Spare M14 magazines First Aid Kit US Army Walkie Talkie Rare Loot Items (These should probably spawn attached/holstered to the zombie rather than in the backpack, but would still be nice to see)
    M16 Rifle or M14 Rifle An M9, M1911, or D-E pistol  
    I could probably go on and on, but I think that's a good place to stop to let curious eyes judge my suggestion. Let me know what you think about the idea, and feel free to suggest some changes of your own if I forgot a type of backpack zombie.
  3. pillow
    ulysses got a reaction from trombonaught in Bohemian Rhapzedy   
    My friend as much as i love this game ill have to say nobody gives a shit about military boots sneaking noise on third floor of a wooden house there are more important things to put your time in like trapping or hunting you promised for months and the game not freezing every time theres more than 10 zombies on screen.
     
    Thank you
  4. Like
    ulysses reacted to _Storm_Stalker_ in Gas can go bad   
    In real life gas can go bad. But natural gas (metan, propan) can't. Also add gas generators are working on propan like a blowtorch. It will add some reality in game.
  5. Pie
    ulysses reacted to Mastermindx in New setting to tune zombie respawn   
    There's currently only 2 settings for respawn.  On/Off.  With it off, you can end up with a pretty empty world. With it on, it can feel as though all the zombie killing was for nothing. What I would enjoy is a tradeoff between the two.
     
    What I would like is a setting that modify the maximum zombie population based on the number of zombies killed so far, so that, as you kill more and more zombies, most do respawn, but gradually, the density goes down over time. Playing in a graph app, I came up with a formula in the following form.

     
    Now, I'm not attached to the actual values in the formula, or the formula itself.  It's just to illustrate what I had in mind.

     
  6. Like
    ulysses reacted to Papa Juliet Whiskey in Only Who Can Prevent Kichen Fires.   
    This game could do well with the addition of smoke detectors. I imagine they were required to meet fire code/standards.
     
    I've never lit my kitchen on fire in real life, but if I did, I would like to think I would notice snake first, ya know, before the whole kitchen burns to the ground.
     
    Heck, if smoke could be added as well, I think it it would be a great feature. Have it move from room to room ahead of the fire. Some kind of visual cue to the character, or some floating text above the character.
     
    "I smell smoke." Would be suitable.
     
    Cheers guys,
    And good job on all the work y'all have done thus far.
  7. Like
    ulysses reacted to Ornament in Small but Important Suggestions Thread   
    828: Something like shooting targets, (or use empty bottles or cans) to practice accuray without the need to fight against a horde with a ranged weapon.
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