Jump to content

KI5

Member
  • Posts

    27
  • Joined

  • Last visited

Posts posted by KI5

  1. How to reproduce it:

     

    1. Take any car, vanilla or mod

    2. Do some damage to the front

    3. Remove the hood, the whole frontal damage is gone, install the hood back on, the damage is back

     

    Same bug was observed by multiple users on different zomboid installations of b41.65.

     

    Also, the rear door of ambulance has a wrong mask so only break lights are removed when the door is uninstalled.

     

     

    001.jpg

    20220102123953_1.jpg

  2. just edit the one already there, use notepad

     

    name=This will be the name of the mod
    id=thisIs_ID_exampleOfYourMod
    description=This is where you describe the mod
    poster=mainImageOf_YourMod.png
     

  3. Awesome work guys! I have a question regarding world lights of vehicles.

     

    Is there any way to customize them? Color, position, number of light sources, since not every lightbar is blue red, some are just red, some orange. If not, is there a way to have a lightbar without the new light sources? Thanks!

  4. On 5/6/2021 at 4:35 PM, Hiertus said:

    This mod looks really cool, looking forward to finding this thing and hopefully when MP comes out horder clearing in an APC with my buds. I am a bit curious about the turret though, would you have to find and reload it with actual ammo or would it just start out with full ammo inside of it? Also since zomboid doesn't have any .50 ammo coded in what do you think you would use as a replacement?  

    Even without the turret though this is a cool mod and I hope we get some military vehicles like this in vanilla!

    This thing will really shine in MP i think too. About the turret, not sure, but one day if/when it gets any functionality, there would probably be treated like any other weapon, get ammo and go for it, .50 col would be easy to implement with a mod

  5. Hi, I am making a vehicle mod but i can't seem to figure out the way the game mixes the 4 damage textures. On some spawned vehicles the colors are ok, but on a completely identical model with the same textures they are off. Only clue I have is that the keys of those off vehicles are colored with the random color game assigns to them underneath my textures. Is there a way to disable the random color mixing in the vehicle script or any other way around this?

     

    Here is an example: all vehicles should have a damaged front grille that is black, not light gray like on the most of the models...

     

     

    Screenshot (57).png

×
×
  • Create New...