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Nazarito22

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Everything posted by Nazarito22

  1. The grid must use everywhere cause it's isometric game and you will have big problems in future if you not use grid. I was started making the curved masks for curved tiles of roads in photoshop. Check mod branch, all news I will publish there. I think developers don't have time for that and I am trying to help them and community. And I have first results already, but it's very very boring thing. However I don't give up. Curved Road barriers must use only on line section of road and problem solved.
  2. Nazarito22

    Slaying catch-up

    Hope this is just a joke because there are more interesting little things to implement. For example, water pollution factor, water purification tablets, boiling purification water, which will make the game more challenging and more survivable. Or another little things. Ok , this animation is cool, but ..... Anyway I love what you do guys.
  3. CURRENT STATUS: STOPPED I was start eveloping sprites for rounded roads and circle crossroads. I will create test map where you can be to see the that miracle. Hope developers add them to the game and to the game editor when I finished. ( for minimum you could be use in your custom maps ) Updated ( 07.12 - 13:23 )
  4. I understood your role You are personal protector of developers. You doing everything for resting of developers )))
  5. Everything is possible and just needs additional tiles for rounded parts of road (asphalt). More detailed rounded parts of asphalt with different angles.
  6. ( UPDATED ) Started implementing, mod branch here => https://theindiestone.com/forums/index.php?/topic/31797-rounded-roads-circle-crossroads/ (OLD) The game needs more rounding. Hope this will be add to the game soon. You can try make roads in isometric constructor here => https://icograms.com
  7. Please don't forget about animation of sitting on sofa (chair etc.) and lie down on sofa (bed). And will be cool if we see how character sleep (just remove black screen) - just animation when character lie on the bed. P.S. Also you can add character crawl animation.
  8. I think it's not difficult for implementing and can be add to 41 build.
  9. If grid tile partially covers dirt, partially asphalt, player can't dig that grid tile. Rounded corners on roads - it easy for implementing, just add new rounded tiles.
  10. Hope this feauture will add after muliplayer in 42.xx build.
  11. Nazarito22

    Half Termdoid

    I think the food icons on thr ground is so huge.
  12. In general, I would like to add something like a water pollution factor. You also need to add tablets for water purification and the ability to boil water. According to the coefficient, water can add unhappiness, mild nausea, nausea, or illness. If you pick up a hot pot, the character may get burned. Also add the cooling time of the water, otherwise you will not be able to take the water into your inventory. For example, the water pollution coefficient for: shower - 0.1 toilet - 0.5 - 1 ( flush cistern - 0.2 - 0.5 ) bath - 0.2 - 0.4 kitchen sink - 0.1 - 0.9 ( sink can include dish detergent ) bath sink - 0.1 - 0.2 washer - 0.1 - 0.5 ( washer can include powder for washing ) river water - 0.7 - 1 These are approximate figures and of course the developers can do it their own way. This stuff make game harder and more interesting.
  13. Great update. What the next planning, devs ?
  14. Nazarito22

    In'Sync

    Awesome fog atmosphere.
  15. Teoretically , we can create 45 degrees road but without trafficline, borders, sidewalks, traffic lights and another road elements. But we must use 45 deqree tile of asphalt top and bottom on the border of asphalt with something, now. It's not comfortably.
  16. You may have years of experience but not notice the usual things under your nose. Because developers are people too, and they may not notice or see something, and so on. They sit at the code every day and have a million thoughts in their heads. Of course, some ideas can be easily forgotten or simply not reached in thoughts. That's why this topic exists - for proposals. We are here suggesting and discussing to make the game better. If something is written here, this does not mean that it should be done immediately. The developers have their own plans and their own vision of further development. I think you talk too much - you reject everything, but you do not offer anything. If you have nothing to offer, then you better shut up. And if the developers do not like what I offer or do not like me personally, then let me be banned. But this is definitely not for you to judge.
  17. Hi everyone. So , in the bottom you will read the improvements: - remove ground (vegetation and floor level) under buildings ( if you know in Buildings Editor we create a floor for building ). Also we can add ground manually if need of course. - make the grass level like the sublevel and the lowest level. Also make the grass a single picture (maybe 300x300), and not like array of units. When the player interacts with the grass level (digging, for example), simply add the appropriate unit and tile on top of the level above the grass along the coordinates. Thus, the grass will not be drawn in a loop, but as one picture, which will save memory resources and drawing of ceil will be faster. - THE BIG NAILS PROBLEM. As you know game freezes when you try to move 1000 nails from bag to bag. SOLUTION: I am sure the every nail made like one independent entity. For fixing that I propose to make nails in general like one entity with counter. And when we move nails to another bag, we need to move one entity , not 1000 entities and just change the counter and show this number near right of entity in inventory or bag. That is , if you have more equal one nail inventory or bag and you try get more , you just change counter and not move entity to inventory. If you not have nails you just move one nail entity and change counter in bag. This solution you can use for another quantitative things. This topic will be update if I have new idea for optimization.
  18. I little bit working in photoshop and prepared for community and developers this picture. I would be add more directions for roads. I think it will give more stuff for map makers and maps will be more realistic and more interesting. However, the last words are for the developers. Right ?
  19. Nazarito22

    IWBUMS 41.44

    Great update. Thank you developers.
  20. How it possible ? Did you see the town with 4000 of population without sockets in the houses in real life ? Zombies eaten sockets ? And where is wires ? I mean wires outside between two electric pillar. So , I think it will upgrade electric branch and doing more realistic game. And also will be cool if you will add the function of creating Christmas tree and Christmas lights on wall. It's easy for implementing and holidays are coming. We need little bit positive in the game on the minute. We need a "Merry Christmas and Happy New Year" 🎊😊😊
  21. CURRENT STATUS: ACTIVE Hi everyone. I started to develop the map of my village where I born. I hope I will finish it as soon as possible. Stay tune It will be a unique map, where every yard, every building will be unique. The map will be as realistic as possible copied from the real world. The first map that is not square. You will get lost among the corn and potato fields and hayfields, which will be very numerous. Yes, you can easily upgrade the farmer's skill, but the grown vegetables will still need to be found among the rotten and dried ones. You will feel the beauty of the village. There will be a lot of narrow streets with lots of fences and you won't be able to easily crush the zombies with your car. Each outing will be horror and pain for you. You know why ? Because, no police station here, no weapons. A lot of pain, ha-ha-ha. It will be a new experience in the world of Project Zomboid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Population - 3358 persons ( + 2 big cemetaries ) Game area - 10 x 10 cells ( aproximately ) Private courtyards and houses - 1000 items ( aproximately quantity) Another buildings - church , liceum complex , ambulatory ( little hospital ) , music school, cement factory , big stadium , small stadium with artificial turf , farm , trainstation , different shops , post etc. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- WHEN MAP WILL BE PUBLISH ? First playable beta will be when I finished 15 cells. The map will be developed when will be developed. PLANS ~ symbol means what this area for concrete beta could be change CURRENT MAP STATUS MARCH 1, 2023 ( 11:11 , Kiev time ) Buildings: 129 ( +15 ) Rooms: 785 ( +38 ) Room rects: 1023 ( +46 ) Room objects: 1152 ( +80 ) >>>> PREVIOUS VERSION <<<< Topic will be updated time to time. Stay tune
  22. The issue is solved. Topic can be closed.
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