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DavidBlane

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  1. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    😐
  2. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    😐
     
  3. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    😐
  4. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    release workshop
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849
     
     
     
  5. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    😐
     
     
     
  6. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    It's okay without heavy mods like super survivors. But I'm already working on improving the optimization as much as possible for a map with such a huge amount of details
  7. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    Thanks for the feedback! This is the first time I read about such a problem. I had something similar and solved it by restarting my computer. I don't know if this will help, but you can try.
  8. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    Slocan Lake(New Denver), all AIZ. 
  9. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    I will update later
  10. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    Thanks for your feedback. It is very pleasant to read that people like the map, especially when they write such a detailed review. This map uses the work of many people from the forum who wanted to bring something of their own to the PZ, I tried to combine it all in one city, perhaps that's why it seems that the original map (which was created by only a few, if not even one person) looks more simple. As for hard spawning, it was initially safer, but I was asked to add more spawn, and make it more appropriate according to the chosen profession. It seems to me that it has become more difficult, but also more interesting.
  11. Like
    DavidBlane got a reaction from Nazarito22 in Raven Creek   
    The map is made with the innovations of 41 builds, therefore it is not compatible with the old builds.
  12. Like
    DavidBlane got a reaction from Thuztor in Raven Creek   
    ---Raven Creek---

     
     
    This adds the city of Raven Creek to the vanilla game world.
     
    The map has the following parameters
    - size 8*8 (64 cells)
    - more than 1400+ buildings (WorldEd), and most of them are multi-storey 
    - more than 23000+ rooms (WorldEd)
    _____________________________________________________
     
    There are three zones of different difficulty on the map. Each zone has its own characteristics, number of infected and amount of loot. Also affects how long you survive (standart +50%), there will be more zombies every day (unless you changed this in the sandbox settings).
     
    На карте три зоны разной сложности. У каждой свои особенности, и количество зараженных. Также влияет и то, как долго вы выживаете, с каждым днем зомби будет больше (если вы не изменили это в настройках песочницы).
     
     

    _________________________________________________________________________________________________________________________________________________________
     

    Urban zone (red) Городская зона (красная)
    - A lot of loot (max) / Кол-во лута (макс)
    - a lot of zombies (max) / Кол-во зомби (макс)
    - a lot of weapons and ammo (max) / Кол-во огнестрела и амуниции (макс)
    - little space, alleyway tight (especially in buildings) / Узкие переулки и коридоры, особенно в зданиях
    - better not to shoot, no matter how much ammo u have / Лучше подумать, прежде чем стрелять
    - stealth can help a lot here/ Скрытность может хорошо помочь здесь
    - a lot of traffic jams(car will useless here) / Много пробок и аварий, передвижение на транспорте осложнено
    - high difficulty/ Высокая сложность
     

    Residential zone (green) Частный сектор (зеленая)
    - medium loot / Кол-во лута (среднее)
    - medium zombies / Немного зомби (только вначале)
    - medium weapons and ammo / Огнестрела меньше чем в других зонах
    - almost empty roads (you can use the car) / Пустые дороги и много пространства
    - medium difficulty / Средняя сложность
     

    Port zone (yellow) Портовая зона (желтая)
    (for PVP) (для ПВП)
    - A lot of loot (high) / Много лута
    - low-medium zombies / Мало зомби
    - a lot of weapons and ammo (high-max) / Много оружия
    - difficult to get here / Сложно добраться сюда
    - on this side of the coast there are several secret places with awards / Есть секретные места с наградой
    - low difficulty (the main threat in this zone is other players) / Без мультиплеера - низкая сложность
    - most loot in containers (you need a sledgehammer and luck) / Большинство лута находиться в контейнерах, нужна кувалда
     
    FAQ / Часто задаваемые вопросы
     
    Why do I have to start over after updating the map? 
    For new content to appear, you need to start the game again, except if you have NOT BEEN in the city (RC), and started, for example, in Rosewood, and the update came out. Then when you come to RC there will be new content, even if you started playing on the old version. In general, as long as you have not appeared in the place where the city is, and updated in the process, you can safely continue to play.
     
    Почему мне нужно начинать заново после обновления карты? 
    Чтобы появился новый контент, вам необходимо начать игру заново, исключение только если вы ЕЩЕ НЕ БЫЛИ в городе (RC), а начали например в Роузвуде, и вышло обновление. Тогда когда вы прибудете в RC там будет новый контент, даже если вы начали играть на старой версии. В общем пока вы не появлялись в месте где находится город, и обновились в процессе, вы спокойно можете продолжать играть.
     
    Why do I need to turn off the *Randomized house* chance option in sandbox?
    This feature causes bugs, and makes the overall appearance of the map worse. If you see a bug when one half of the garage door is open, the other half is closed, it is from this option. Also burned, or completely covered with curtains skyscrapers (which this option can do) look unpleasant.
     
    Почему мне нужно отключить опцию *Шанс найти убежище* в песочнице?
    Эта функция вызывает баги, и делает хуже общий вид карты. Если вы видите баг, когда одна половина гаражных ворот открыта, другая закрыта, это именно от этой опции. Также сгоревшие, или полностью покрытые шторами небоскребы (что также может делать эта опция) выглядят неприятно.
     
    Why do I need to enable the double-sized textures option in the game settings?
    Without this, ANY custom texture added to the map, will cause bugs, this applies not only to my mod, but in general any map except vanilla.
     
    Почему мне нужно включить двойной размер текстур в настройках игры?
    Без этого ЛЮБАЯ пользовательская текстура, добавленная на карту , будет вызывать баги, это касается не только моего мода, а вообще любой карты кроме ванильной.
     
    After a while, my fps drops and the game begins to glitch. 
    Try restarting the computer.
     
    Через какое то время, фпс начинает падать, игра тормозить.
    Попробуйте перезагрузить компьютер.
     
    Is there an lootable in-game map for this mod?
    Not yet.
     
    Есть ли какая-нибудь внутриигровая карта, для этого мода?
    Пока еще нет.
     
    Why is there so much traffic jam on the map?
    This was done not only for immersion in the game, but also for balance, so that players would have difficulty destroying hordes with vehicles. 
     
    Почему так много пробок на карте?
    Это было сделано не только для большего погружения, но и для баланса, чтобы игрокам было трудно уничтожать орды с помощью транспортных средств.

    FOR THOSE WHO DO NOT APPEAR RESPAWN ON MOD MAPS, OR MISSING TRANSPORT ON THESE MAPS, REINSTALL THE STEAM TO THE MAIN DISK (C: STANDARD) OR MOVE THE FOLDER WITH MAPS IN THE DIRECTORY OF THE GAME MANUALLY
    У ТЕХ У КОГО НЕ ПОЯВЛЯЮТСЯ РЕСПАВН НА МОДОВСКИХ КАРТАХ, ИЛИ ОТСУТСТВУЕТ ТРАНСПОРТ НА ЭТИХ КАРТАХ, ПЕРЕУСТАНОВИТЕ СТИМ НА ОСНОВНОЙ ДИСК (С ПО СТАНДАРТУ) ИЛИ ПЕРЕКИНЬТЕ ПАПКУ С КАРТОИ В КАТАЛОГ ИГРЫ ВРУЧНУЮ
     
     
    The main point of creating the city was to gain a different experience. Vanilla PZ is more based on survival where it's hard to find weapons, food, etc., but I tried to add more action - there is a lot of loot in Raven Сreek, a lot of weapons, but the difficulty is in the number of infected. There are a lot of narrow lanes where you will be eaten no matter how much loot you have, if you get too much attention. This requires a different approach. Therefore, the original idea of the city was in a huge number of everything, from weapons to the infected. 

    Another reason why there is so much loot on the map. I don’t know about you, but I didn’t like empty towns in multiplayer, when after a short time of creating a server there was nothing left on the map, I hope that Raven Creek will improve this situation. In any case, the city was created specifically for multiplayer, where the city will have a lot of loot, a lot of zombies, and a lot of players (not always friendly).
     
    Don't forget to move things around in the game. Sometimes it can help.  Although I reduced the total number of loot, it's still a lot, the map is not designed for one player, keep this in mind. You can show up at any of the 57 spawn points, some can be tough, especially on rooftops. Use balconies, fire exits to get down safely or if the exit from the roof is blocked.
     
     
     
    Основной идеей создания города было получение другого типа опыта. Ванильный PZ - это в основном сложности с поиском всего необходимого, создание базы и накопление ресурсов. Но мне хотелось добавить сюда больше активности. В Raven Сreek очень много лута и оружия, но сложность тут как в кол-ве зараженных, так и в неизвестном кол-ве их в зданиях, в сражениях в узких и тесных пространствах. Нужен другой подход - включать скрытность, качать огнестрел, использовать окружающую обстановку. Город планировался для быстрых рейдов, поэтому безопасных зон для базы нет и не будет (кроме одной). Крайне советую играть с бегунами.
     
    Вторая причина почему в городе так много лута - карта создана специально для мультиплеера. Думаю все помнят как быстро опустошали от лута ванильные города в мультиплеере. Надеюсь Raven Сreek улучшит эту ситуацию.
     
    Не забывайте двигать вещи в игре. Иногда это может помочь.  Хоть я и уменьшил общее кол-во лута, его все равно много, карта не рассчитана на одного игрока, помните об этом. Вы можете появиться в любом из 57 точек спавна, некоторые могут быть жесткими, особенно на крышах. Используйте балконы, пожарные выходы, чтобы безопасно спуститься или если выход с крыши заблокирован.

    _________________________________________________
     
    This map project uses some buildings from the Forum so I have got to give credit to the amazing people who upload their buildings.
    Эта карта использует многие здания с форума PZ, хочу выразить огромную благодарность людям чьи работы я использовал.
     
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    EnvyDemon
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    LegoLand
    Leolvanov
    Maklane
    mads232
    Mainulainen
    Neutz
    Neutralnz1
    Project Zomboid (for example some buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    IndigoRebel
    zoeyflower
    956Texas
     
     
    Especially thanks:
    -Z3759xy 
    -Union city team
    -Jela331 (including for inspiration)
     
    For all your hard work and dedication!
    Hope I not forgotten someone
     
    I also want to thank policeBoi for his tutorial from Youtube
    _______________________________________________________
     
    Download full map in 22K (OLD VERSION)
    Скачать карту в 22К (СТАРАЯ ВЕРСИЯ)
    https://ibb.co/TtkPX86
     
     
    NEW VERSION (IN PROCESS) НОВАЯ ВЕРСИЯ (В ПРОЦЕССЕ)
     
     
    2D Map (Карта)

     
    __________________________________________________
     
    ДЛЯ ТОГО ЧТОБЫ НОРМАЛЬНО РАБОТАЛИ СТАРЫЕ СОХРАНЕНИЯ, ВАМ НУЖНО СКАЧАТЬ СТАРУЮ ВЕРСИЮ
    Чтобы поиграть в старую версию, нужно удалить папку по этому пути (из стима)
    C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2196102849
    (у вас может отличаться, тогда используйте поиск)
    Далее скачиваете и кидаете туда же папку ниже (ссылка)
    https://www.dropbox.com/s/nthc13vis35ctql/RavenCreek.zip?dl=0
     
     
    FOR THE OLD SAVINGS TO WORK CORRECTLY, YOU NEED TO DOWNLOAD THE OLD VERSION
    To play the old version, you need to delete the folder along this path (from Steam)
    C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2196102849
    (it may differ for you, then use search)
    Then download and drop the folder below (link)
    https://www.dropbox.com/s/nthc13vis35ctql/RavenCreek.zip?dl=0

    __________________________________________________
     
    Disclaimer:
     
    If you are interested in playing this map give it a download and give me some feedback. Its still a working project so there might be a some bugs here. 
     
     
    Thanks and enjoy the map.
     
    P.S. Bad english...
     
     
  13. Pie
    DavidBlane reacted to Kauffy in Raven Creek   
    Since I discovered this map, I haven't spawned anywhere else. It's freakin' great. The original maps now feel kind of amateurish-- the density of this map has a "real" feel to it and many places automatically suggest a kind of story. It has a great mix of urban, suburban, and rural.
     
    Despite the design for action, I've found that with the right sandbox settings (on b41), this actually makes a great survival map, with few nearby places to just hole up without being threatened. There are some places where there are already fields of crops-- but without help, you will drag yourself down tending to them all. A lot of new gameplay emerges, especially depending upon where you spawn.
     
    It definitely is cruel with some of the spawns, especially with a cop character spawning near the downtown police station-- (using mods) has pistol and longarm in inventory, but they're completely unequipped and unloaded. I'm lunch in seconds.
     
     
  14. Like
    DavidBlane got a reaction from DiederikV in DiederikV's Tile Palooza   
    Awesome work, nothing to say! I don't know why I didn't see it before
  15. Pie
    DavidBlane reacted to 956Texas in More Buildings and Mountains Release   
    https://ufile.io/w02uf
     
     






















     
    I added a bunch of my residential and commercial zones aswell.. alot of building variety to be added to a map.. .I hope someone adds them to a map, it be cool to play in those buildings. 
    some buildings might be missing room definitions, dont remember, this pack was abandoned months ago and I believed it was better off if the community had them.
     
    ====I strongly advice not to edit the buildings, they are made for the player to struggle to get in, Let the player figure out how to go in, them. some of the buildings blocks are straight puzzels with many dead ends====
    ***DONT FORGET TO INSTALL THE CUSTOM WALLS IN YOUR 1X 2X FOLDER!***
     
     
  16. Like
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    So, I've just released my mod on the steam workshop. This mod contains a bunch of tile sets (at this point only ones made by me) and the tile definitions for those tilesets https://steamcommunity.com/workshop/filedetails/?id=2337452747
     
    The tilesets which are included in this mod can be downloaded here on google drive https://drive.google.com/drive/folders/1OCKLNmHbpBMtf0eOvN5nDoyGRtt-VfME?usp=sharing
     
    If you want to use these simply put them in you 2x tiles folder and subscribe to the mod. (everyone playing your map will also need to subscribe otherwise the tiles won't work for them) And of course provide credit when you do use em. I will keep making more tilesets and I will add them to the drive and the mod when they are ready. I may update existing tile sets but I will not rearrange anything as not to break a bunch of stuff.
     
    I've also just set up a Patreon. Account, no clue how the thing works but I'll try to make good use of it.
    If you wish to support my work, I appreciate it: https://www.patreon.com/DaddyDirkieDirk
     
     
  17. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    Thanks I will, 

    Here is the first set basically completed. I may just add some noise texture to it to make a bit more dirty
     

  18. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    So, second one is basically done. I really though I´d be able to finish these quicker but what can you do.
    Bedrooms are kinda boring to make so maybe I´ll do 1 more with different door knobs and such and then maybe a color variation


    *Edit, I may up the contrast a bit on this second one.
  19. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    Ill post an update of the bedroom furniture stuff, I have about 5 tile sets finished now. But first, kitchen counters. these are just recolors, I really didn't feel like redrawing everything When all I wanted was to change colors.

     
    The 2 on their own I just added a hanging cabinet, the counter is vanilla.
  20. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    Aaaand the bedrooms, some beds are just reskins of existing beds. Most stuff is redrawn though.
  21. Like
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    Powerline poles should be rather easy but probably a pain to put in game. (For what I know you can't make multiple height objects)
    Next will probably doors, just the vanilla doors though. If I get them to work I may look into different door styles.

    Do you have a reference image for the countertops you'd like? This would probably be an easy one.
    For counter tops, IF I get the container overlay working I hope to design some stuff for it. Example: if the counter if full with goodies stuff will stand on top. If not its empty.

    Entertainment centers would probably be cool. It won't work as one big object but as I still want to do living rooms I could definetly keep this in mind. (Probably only make it for the tiles that you are facing them. When looking at the back it will most likely only obstruct vision.

     
  22. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    So I added the SofaKing Store tiles and more couches, including a couch corner so you can make an angled couch.


  23. Pie
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
  24. Pie
    DavidBlane reacted to EnigmaGrey in DiederikV's Tile Palooza   
    Those look great.
  25. Like
    DavidBlane reacted to DiederikV in DiederikV's Tile Palooza   
    Im slowly working on more stuff but im okey with anybody having them. Thing is that if you want to use them right now they will be delivered as is. I havent set up the in-game stuff for it yet (the tile settings). Most of them are just png's at this point. 
    I'd prefer if you want to use some of them to send me a pm on Discord (Daddy Dirkiedirk#0338) or if you don't have discord PM me here. (I often forget to check these forums so reply is probably slower)
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