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GamerUrso

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  1. Like
    GamerUrso reacted to Batsphinx in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Hey all, many thanks for your help in this test beta. A new thread for ongoing feedback can be found here:

    https://theindiestone.com/forums/index.php?/topic/25199-improved-controllers-build-ongoing-player-reports/
     
    We have now reached the end of the initial testing phase of our controller build. The work that Stas has done on it will be integrated into the anims build at a later date (though we can't say for sure which version that will be in), and any other relevant/demanded tweaks will be added at this point.
     
     
    The Controller beta is staying open - but won't have active work done on it until our animation system is closer to completion. This is due to the fact that Stas is moving onto pastures new, and in terms of the rest of the team we're currently all hands to the pump getting the core components of the next version of PZ in place. 
     
    We would also like to thank @Stas from general arcade for all his hard work on this aspect of the game!
  2. Pie
    GamerUrso got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    I can confirm this is not showing. 
  3. Like
    GamerUrso got a reaction from PapayaKing in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    I can confirm this is not showing. 
  4. Like
    GamerUrso got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Ok so apparently I did not had any bandages in my Inventory . I though that I did rip my cloths but for some reason I did not had any. sooo It works fine  . Maybe it would be better if there was some kind of feedback or something. Maybe a window saying that you don't have anything or something to remind you. But that is me being silly. Also the tutorial windows don't seem to go away with B like most of the Windows. I had to press select it with the arror keys on my controller ( not the stick) and then press A. I dont know if that is a problem or not. ^^
  5. Spiffo
  6. Like
  7. Like
    GamerUrso got a reaction from PapayaKing in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    oh my god hahahah xD I just read your answer. I am soooo sorry xD I mixed it up >> 
  8. Spiffo
    GamerUrso reacted to PapayaKing in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    True, but realistically, I think most people play it with KB/M, so it's hard to test out everything. I do agree though. I have a number of posts on the previous page of this thread, talking about my issues and opinions. I suggest you look at them. 
  9. Spiffo
    GamerUrso reacted to PapayaKing in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    No that is intended I think. Before, you had to use the mouse. You still have to use the mouse for unlocking the trunk of a car, but I digress. Glad the issue got resolved 
  10. Like
    GamerUrso got a reaction from PapayaKing in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    My PC Usb ports all died unfortunately and I could not test this with my Xbox One Controller. My Xbox 360 though worked fine so I though of testing that out as well.
     Although the game found the controller perfectly ( Although it showed it as a xbox one controller) i could navigate though the menu perfectly and I made a new game. At that point I had some problems I could move but I couldnt interact with anything and that was a bit strange for me. I played around a bit and then I realized that I had to close all windows (Help and tutorial) to be able to do all actions. I just though of tell that as well. One issue I found that when I got hurt and open the Health Menu I couldn't find how to apply bandage from that menu. It says press A to open treatment options but A did not do anything. Don't know if that was a problem from my end. That is all for now. I don't know when I will get new Motherboard or PC in general unfortunately. Anyway keep the good work! 
  11. Like
    GamerUrso reacted to RobertJohnson in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Change list for update 12:
    • fixed: Add a new action "Pan Camera (hold)" in Player tab on RB / R1 by default
    • fixed: Add "Run" action to L3 by default (makes more sense)
    • fixed: Remove "Vehicle Left / Right" from Car tab, instead add "Steering Wheel" to L-thumbstick
    • fixed: Remove "Movable Items Menu" from Player tab (not needed)
    • fixed: Controller bindings assign "Square" to exit a vehicle, this doesn't work
    • fixed: "Interact" next to car door doesn't bring up option to enter the car
    • fixed: X / Square > "interact" is always present in the bottom-left corner
    • fixed: Not possible to exit Options > Audio > Advanced settings; the game throws a RuntimeException
    • fixed: Controller calibration window is not at the center when controller other than Xbone / Dualshock is used
    • fixed: game handle gamepad input in calibration mode
    • fixed: calibrator ignore first axis when calibration started with gamepad
    • fixed: impossible to get gamepad after calibration or testing
  12. Like
    GamerUrso got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    yay new update I jump into it immediately to see if things working .  I happy to say that everything works. I am happy to see that the Attack and Push now are more understandable than before.  So I spawn into a house and walked around and loot the kitchen and found a car ( I was lucky i guess). I took me few minutes to figure out how to turn the car on and started driving. The driving feels good and going out of the car and inside was easy enough. Pulling the menu to access the option for the car was easy enough. Zoom in and out the camera was a bit strange ( I find it a bit annoying that you have to push the menu button to pull out the Menu and then select the Zoom in or Zoom out and then just let it go and repeat. (Maybe by pressing A while you have the zoom in or out selected maybe it feels better, that goes for other Options too). So far I haven't found something major problem . Game is playable right now. I am going to continue testing and will update my feedback.
     
    One thing I found out is that when you use the right stick to look around or sneak sometimes when you let it go it doesn't remember the position. For example you trying to loot the kitchen and you look at that direction but when you let go it turns the opposite. I dont know if this is intended or not. 
     
    Going to play some more
  13. Like
    GamerUrso reacted to Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Thanks for taking time to update your post! 
     
    Yeah, there is an issue with attacking in this update: the attack / push will only work if you used "Loot all" to get a weapon and then L-Dpad to assign it. Attacks will not work if you've "Grabbed" and "Equipped Primary / Secondary"  
     
    Stas is well aware of this and is working on finding and implementing solution right now. 
  14. Like
    GamerUrso reacted to nasKo in 2019doid   
    Hey all, hope you had a restful Christmas and New Year-ing if you were celebrating. Here’s a quick run-down on who’s doing what while we pick up tools and face the bright new dawn of 2019.
    The MP networking features that Bitbaboon Steve added in before Christmas sound like they’ve had a positive impact for server-owners, but we still haven’t worked out the optimum values for them. To this end we may well be holding another Community Megatest in the near-future, as well as looking into any bumps in the road that have been reported. We will also be investigating the garbage collection stutters that a few players have reported recently. TEA continue to work on the animations system for Build 41. Most recently Zac was sorting out some shader and multi-threading issues. We’ve got a big catch-up tomorrow, so should have more news in this area next week. General Arcade’s Stas just released the Controller Test Build 9, which has improved Inventory usage, and implemented new gamepad binding windows for Xbox and Dualshock type controllers. We’ll be handing out the first round of free PZ codes to Controller Build testers very soon, but there’s still plenty of time to join in with the testingand grab your own in the next batch. RJ needs some testing on his improvements to the PZ loot system – adding different values to items so we can play with difficulty and loot scarcity more efficiently, without reducing the spawn of lesser value clutter items. He would like some extra feedback, so will be opening up a limited test beta on the forums for it in the near future. ChrisW is back on his internal Sims-style cut-away system for Build 41, and hopes to have something visual to show off on it fairly soon. EP spent Christmas playing around with potential new UI map systems we could incorporate into PZ, which is looking fairly fruitful currently. More if/when it happens. Yuri has fixed up the MP issue in which cars could be pushed into being hovering and upside down and, for 41, is now looking to complement his existing work on improved water visuals with tricks like a subtle reflective pooling of water on roads during rain. Mash continues her work on Louisville alongside suburb-house-populator Ringod, amidst news on the forums that her secret additions to the map in Build 40 are now getting wider appreciation. Xeonyx, too, is working on another new Challenge Map that will be a part of 41. Thanks all, plenty of other stuff going on aside from the above too. 2018 was probably one of the best years Project Zomboid has had so far, so here’s hoping 2019 will be its equal – or better. Have a good one!
    This week’s non-accessible vehicle from ShadowGuardian91. A general list of stuff added to PZ, and vids of features being worked on, is kept here –so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ MailingList that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
  15. Pie
    GamerUrso got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Work In Progress Report
    I would like to say that I love this game and I played a lot of it.  Here is my Report for the new controller. I wanted to be able to play it with it so this is quite important for me.
     
    What controller are you using?
     
    Xbox One Controller
     
    Does the controller work? 
     
    It does I had to set it up in the options , It needed some customization
     
    Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved?
     
    Although the controller works after I configure the controls in  the settings , I had hard time changing the melee to the trigger button. The controller It is relevant to what I have.  Here a screenshot of what I have
     

    Nothing Stop me from putting  the same action in multiple buttons.  Also it is a bit confusing because I don't know which button is the triggers  and which is the LB and LR. 
     
    How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with?
     
    It working but needs a lot work still. It  feels strange to open interact with  Doors and Other Items. Searching inside containers and get items feels good. Having hard time accessing the Inventory and using the items. I would enjoy to toggle sneak or not sneaking instead of using the right stick.
     
    How would you like your gamepad play further improved?
     
    The only thing i would like to be improved is the walking and interacting with the environment still feel a bit strange. The character keeps looking away when you walk towards a direction for example a fridge which makes it hard to loot.
     
    Do you play in split-screen? If so, how is this beta playing?
     
    I haven't played split-screen lately. Dont have many friend who like to play this game with me. 
     
    In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style?
     
    I think if I couldn't be able to move , I will try to be more careful when searching though the area. 
     
    What other gamepad bugs or weirdness have you noticed in this build?
     
    When you try walk  towards a bookcase or door and you interact with it to show the menu even if you try  to move toward it , it keeps turning away.  I found a strange bug where to change the melee from B even if I change it , it did not change it. It only changed when I assented it to a different button. When I started a new game and pressed A on my controller to start the game , I could controller the character from start but the movement was invert. I had to press A and then select from menu take over the player 1 and then it  worked fine.
     
    This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions?
     
    The game seem to run faster than normal. ( The problem was that I had to lock the fps to 60 because I am using 144herz).  

     
    What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta?
     
    The most important thing for me is to fix the character movement while Interacting with the Environment. Also turning around is not smooth and not hard to control. It does not always remember the direction you are moving. Also interacting with Doors seem not to be working very well. I press Interact and the door opens and closes. I would prefer to have a button to toggle Combat mode with a button and move and attack with a button. Toggle the sneak mode so you don't have turn around with the left stick.
     
    I hope  that helps . I am going to keep testing it out. It feels a lot better than the  old. I really liked the customization screen  for the controller. Keep the good work. It is certainly in the right direction.
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