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Burger_Time

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Everything posted by Burger_Time

  1. 933. If roof tile is burnt, it should have a pretty big chance to collapse when player/zombie steps on it. 934. Gunshot sound should spread a lot farther. For like 3 km, but zombies shouldn't react to the gunshots if the source of sound is farther than 1,5 km. Just to make it a bit balanced. Also The state of environment should affect how long can sound spread.
  2. Uh. Okay. :/ But what about Day 3 and after part? It would definitely add some interesting stuff to see and will make it not look like everything went bad in one moment and no one even tried to do something with it.
  3. Alright, the link doesn't seem to open, so I will put it here. https://theindiestone.com/forums/index.php?/topic/24583-a-rough-timeline-of-the-knox-event/
  4. A pretty while ago, we had a short conversation in discord after someone posted a link to this post: (This post is great. Definitely worth to read if you haven't done it yet.) This conversation caused a very few interesting ideas to come up, so I decided to compile some things and make a possible sequence of the lore events and how can they affect gameplay. Let's make the lore start from the initial infection scenario. Start: 9 July, year 1993. Time: approximately 5 am. Day 1: The life is in full swing. Emergency services working, stores are open. People doing their everyday activities, but something feels wrong. Schools are closed due to the Flu epidemic. A big part of the Muldraugh, West-point, Rosewood and Riverside population are sick. But other than that — nothing serious. Illegal stuff will be punished. (Maybe you can even get to jail?) Well, just usual life. Day 2: Some people dies due to "Flu complications". The first zombies will appear until the end of the day, but they will be placed very far away from the centers. Streets are mysteriously absent. You can meet only some people. Most stores are closed, however, the emergency services still work, alarms are setted and if you will try to rob a store — you most likely going to be arrested. Local media reports flu epidemy. The people living in these four towns are anxious. Day 3: And this is when fun begins. Most of infected people are starting to die, eventualy reanimating. Panic takes over the towns. Emergency services are not working. Local media highly recomends people to stay indoors and not to go out without any serious needs. Fort Knox warns government about the incedent and shortly after the quarantine zone is established. Government evacuates civilians. After this point a player have 2 options: 1. Hide from the militaries and continue to live Inside the exclusion zone fighting with dozens of infected. 2. Evacuate and live on the border of quarantine zone for a short time. Roads to Louisville and Brandenburg is no longer available due to the quarantine zone and lots of checkpoints. Day 4: Mass media spreads the news about the Knox Incident. Lots of journalists arrive to the Quarantine zone border (Maybe, they can even interview the player if he have choosen to evacuate with others). Starts a normal Zomboid gameplay. No one will call a police on you, no communication with outer world besides TV and Radio. Day 5: Militaries start to make some excursions inside Exclusion zone trying to find more survivors. Day 7: The quarantine zone border is full. You won't be able to live in it if you haven't came earlier. However, you still can live in the refugee camps near the border. Day 11: After the first news about the nature of the infection, people who live on the border of quarantine zone start to riot, which leads to the violence and death of civilians (You can be one of them if you really want to ) If you decided to stay inside zone, then congrats! The gunfire sounds on the border causes a zombie migration, which makes all the cities fairly clear. If you decided to live on the border, then you won't have a good time. Here's the list of possible consequences after the riot: 1. You will successfully escape the border and head to the Louisville or Brandenburg (Which soon will be infected too). 2. You will successfully escape the border and head to the towns of Muldraugh and West-point. 3. You will be executed by a militaries while trying to escape. 4. You will be locked somewhere with lots of other survivors and probably maules by Zs. Day 12: Militaries retreat and destroy all the bridges, trapping the whole population of Louisville and surrounding areas inside. And that's all. The first two days can be used as the tutorial. I.e. you can talk to random people, which can introduce the regular conversations with NPCs, or the store visitation to buy something you need can show the basics of exchange system. Also all this events, in which player can take part, will make everything clearer for those who don't watch TV and listen to radio. Notes: How about the actual work in first day? Like depending on your occupation, you have to work full day, then go home OR you can call your boss, make up an excuse and sit home all day watching TV. I think it will be very neat.
  5. Burger_Time

    The Darkness

    Everything is cool, but the gamma changes when entering the building kinda weird right now. Also, as i said before, water looks too good. I think it should be a bit pixelated so it would fit environment.
  6. Even if you jump from the third floor, you less likely to get fracture. I really want to break my legs! Please!
  7. Upd: added post scriptum to the wound infection paragraph to make it a bit more clear.
  8. 931. Temperature inside buildings could be reworked. Yes. Like that. 1. houses should be able to save some temperature. Like if you will heat up house, temperature will stay for some days depending on how much doors/windows are in the building, size and condition of them and material of walls made of (I.e wooden house will keep warm better than the metal one). Same with the cold temperatures. 2. Drafts. If you've opened two windows in one house and there is no any barriers between them (all doors are closed/destroyed e.t.c) and the weather outside is windy, then draft will happen and cool down your house. Also opened doors and windows should affect temperature anyway.
  9. Burger_Time

    Waterway to Go

    Yeah, water looks too good for this game.
  10. Nice example! Also this should probably affect coordination, hearing and vision for a bit too.
  11. As I said before — it will be your fault if you decided to crash into wall on a high speed. These things are like punishment for you not being too careful while doing some dangerous stuff. Also you will most likely die after receiving severe brain trauma because: 1st — you will be unconscious and you may be eaten by Zs, 2nd — if zombies won't get you, you will just die because you are unconscious and you won't be able to heal all the injures without someone's help. This can play as a more logical and realistic way to die in car crash than just lose all your health for no reason. Actually, when I was writing "Someone's help", I thought about one event... Maybe if you have a severe injure while you're unconscious, you have a very small chance to find yourself in a house in the woods with your injures healed. And also one thing about Brain trauma — you still will be able to do some things like loot and fight with some serious debuffs. If you lie down in the bed all the time, your healing simply will be faster.
  12. I think that almost everyone noticed that. Just play for a bit and you will notice how it's immediately getting darker/brighter.
  13. Characters in the game look similar to each other. The only thing that makes character look at least slightly different is hair color, skin color and beard. More character's appearence options will make player union not look like an army of clones. This topic consists of two parts: Basic appearance options such as height and some not very necessary stuff that you may find interesting. Part one. 1. Height. You can choose your character's height from 160cm (very low) to 200cm (very high). Depending on your height, your character will have buff/debuff on some activities. I.e low characters will loot high shelves slower than the high ones, but high characters will do activities such as climbing through windows slower than the low ones. 2. Age. Character's age may vary from 18 to 60 years old. Age affects experience gain, strength and endurance. Young character will gain experience Much faster than the old one. Character in his middle ages will be stronger than the young man. The old one is actually worst age to choose because he is slower, weaker and, let's say, more stupid than young character, however, you will get additional trait points. Also, as you would expect, Character's age will change every year. 3. Sex. Yea, I know that it already exists, but I think that it should have more affect on the gameplay. I.e woman characrer will be weaker than the male character, however, woman character will also have less debuff from being in pain and will live longer than the male character. Also woman character will have less height options to choose. Like from 160cm to 185cm instead of from 160cm to 200cm. 4. Face. I don't think I have to describe it. Characters' face is always same so it won't be unnecessary. Part two. 1. Nationality. Yes. Character's nationality will affect his face, some options to choose and even language he talks. I don't want to add examples because I think that I may be misunderstood. I've even thought about traits that will affect communications beetween player and NPC. Example of how it should work IMO. If you pick non-English-speaking nationality, you will be able to pick trait. I named it "Native speaker", but you can call it however you want. So, basically, this trait makes you unable to talk on different languages without dictionary. Like if you took Russian nationality alongside with this trait, you need to find Rus-Eng dictionary to talk with English-speaking character. Also this will decrease chance of successful conversation. There is one more trait I want to talk about. I called it "Linguist". This trait simply gives you ability to talk on every language. 2. I forgot what I wanted to put here. I will write something here I swear!
  14. Yes, I know, but... Shouldn't they sound like someone screaming far away? I swear it was like that in Build 39.
  15. Meta screams sound like someone screams right next to you. It's VERY loud sometimes and can freak out if you aren't ready for it.
  16. Yep, that's Some medical suggestions update. Added several stages of wound infection.
  17. I don't think this item exist in the main game.
  18. You can't even rotate camera in this game. It Will be unnecessary.
  19. Upd: Second point is not true. I've just discovered "Engine sounds" option at audio settings. Oopsie.
  20. No introduction today. I'm tired. 1. Cars' headlights doesn't actually emit light, they just increase your field of view. 2. Trucks' engine sound is so damn loud. I've almost became deaf when I first heard it. 3. Sound of failure doesn't play when you're trying to remove vehicle parts. However, it plays when you successfully uninstall parts. 4. If you will quit and quickly try to enter the car, your character will fall. 5. Idk if it's just me, but cars' model is too black at nights. 6. Defending on PC specs (I think), car alarm plays with different speed. I.e if you play on a potato PC, car alarm will play hella slow, but if you play on PC with RTX2080TI intel core I200 and 150gb RAM, it will play very very fast. 7. In MP if someone else besides you drives a car, you won't be able to see wheels turning.
  21. Yeah. Details would make this game look a HELL better. So, umm, I decided to make a list of some details that will definitely make game look better. °Rain puddles that will affect driving and just will make a rainy weather prettier. °Footprints on snow, mud etc. This would make your character feel less than weightless creature and more like human . Also will help a lot in hunting when wildlife would be added. And how about footprints after stepping in blood? °Blood should wash out blood. Just a minor notice. °Snowdrift appearing after heavy snow. Should affect moving, maybe sometimes would make it almost impossible to go out without help of shovel. °Smoke coming out of exhaust pipe. I've already described that in my Vehicle suggestion, but it's a detail non the last, right? °Actual decomposition process. Dead bodies should slowly turn into dozens of bones with some clothes on it. °Items that lay on the ground near fire should burn. Another minor notice. °Furniture should break if somebody falls on/hits it. One of my oldest suggestion... °Dust particles may appear in the air inside houses on the sunlight. °Eventually houses that aren't inhibited should become dirty, dusty. Some web should appear in the corners etc. I know, separately these things look very unnecessary, but just imagine this all in one. This stuff might be already in progress, but hey, I don't know anything about what developers are planning! Maybe I will put something else here... Bye!
  22. Will do it if I will be able to play again this week. I will also try to take some screenshots.
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