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Brex

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  1. Like
    Brex got a reaction from Jason132 in Released: Vehicle Tech Test build   
    My specs (I play on a laptop):
     
    Processor - AMD A8-7410 APU with AMD Radeon R5 Graphics
     
    Video Card - AMD Radeon(TM) R5 Graphics
     
    RAM - 6.0 GB
     
    I know these aren't the best specs, but I've always managed to play PZ with few problems. I spent about an hour in the tech build and here are my notes:
     
    1) HUGE frame drop, both when driving vehicles and when not driving at all. I don't know if this is because my specs are too low, or if it's just the vehicles. I've never had such a massive loss of frames when playing PZ before the vehicle test branch, even with mods (like Hydrocraft, ORGM, etc.)
     
    2) The cars attract WAY too many zombies. I mean, I get it, zombies would be attracted to the noise, but not only is it absurd that a single car's engine can attract hundreds of zombies at once, it's also impractical. Who is gonna wanna drive cars anywhere if they always have a massive horde following in their wake? I drove a single car back to my campsite across the river from West Point and the zombies overran me in minutes. Real cars aren't that loud; hell, even cars in 1993 wouldn't be that loud. 
     
    3) This might be related to the frame drop I mentioned in #1, but the cars feel very slow, especially when turning. I feel like I'm maneuvering a tank, not driving a sedan.  A speed gauge would be nice, so I can tell if the car's just not going that fast, if its a design flaw, or if its just my computer. Also...
     
    4) The cars slide, fishtail, and spin out of control too much. It's like they're driving on ice and their tires are coated in butter. For such bulky, hard-to-maneuver vehicles, I'm surprised they slide and lose control so much. This is especially apparent when turning, as it is very easy to completely spin out when making a simple turn, even at low speed.
     
    5) The car's engines kept cutting out at random times without warning. I'm not sure if this is related to vehicle damage or if its just a bug. The cars would start up fine after I pressed the "start car" button again, but still, the engine cutting out was quite annoying.
     
    6) When I quit the game to return to the menu, it crashed. First time PZ has crashed on me in a LONG time.
     
    All in all, I'm still optimistic. Hopefully these bugs will be ironed out before a public release.  
     
  2. Like
    Brex got a reaction from Crowborn in Released: Vehicle Tech Test build   
    My specs (I play on a laptop):
     
    Processor - AMD A8-7410 APU with AMD Radeon R5 Graphics
     
    Video Card - AMD Radeon(TM) R5 Graphics
     
    RAM - 6.0 GB
     
    I know these aren't the best specs, but I've always managed to play PZ with few problems. I spent about an hour in the tech build and here are my notes:
     
    1) HUGE frame drop, both when driving vehicles and when not driving at all. I don't know if this is because my specs are too low, or if it's just the vehicles. I've never had such a massive loss of frames when playing PZ before the vehicle test branch, even with mods (like Hydrocraft, ORGM, etc.)
     
    2) The cars attract WAY too many zombies. I mean, I get it, zombies would be attracted to the noise, but not only is it absurd that a single car's engine can attract hundreds of zombies at once, it's also impractical. Who is gonna wanna drive cars anywhere if they always have a massive horde following in their wake? I drove a single car back to my campsite across the river from West Point and the zombies overran me in minutes. Real cars aren't that loud; hell, even cars in 1993 wouldn't be that loud. 
     
    3) This might be related to the frame drop I mentioned in #1, but the cars feel very slow, especially when turning. I feel like I'm maneuvering a tank, not driving a sedan.  A speed gauge would be nice, so I can tell if the car's just not going that fast, if its a design flaw, or if its just my computer. Also...
     
    4) The cars slide, fishtail, and spin out of control too much. It's like they're driving on ice and their tires are coated in butter. For such bulky, hard-to-maneuver vehicles, I'm surprised they slide and lose control so much. This is especially apparent when turning, as it is very easy to completely spin out when making a simple turn, even at low speed.
     
    5) The car's engines kept cutting out at random times without warning. I'm not sure if this is related to vehicle damage or if its just a bug. The cars would start up fine after I pressed the "start car" button again, but still, the engine cutting out was quite annoying.
     
    6) When I quit the game to return to the menu, it crashed. First time PZ has crashed on me in a LONG time.
     
    All in all, I'm still optimistic. Hopefully these bugs will be ironed out before a public release.  
     
  3. Like
    Brex reacted to blindcoder in Obey gravity, it's the law!   
    That is certainly possible. Right now it only happens with playerbuilt walls, though, because prefabs do not have any building materials in their data like playerbuilt stuff does.
    I'll think about something, but I need to investigate US building materials first. Over here in Germany, it would mostly be rocks and girders, but from what I hear about US homes, they're mostly made of plywood and hope, so I'll see how I can integrate that latter one
  4. Like
    Brex got a reaction from Novluis in Feedback required! Your fave character builds...   
    Here's mine:
     
    Name: Mercer Kyle
    Profession: Police Officer
    Positive Traits: Lucky, Inconspicuous
    Negative Traits: Restless Sleeper, Disorganized, Slow Reader
     
    Bio: The transition from big-city cop to small-town deputy hit Officer Mercer Kyle hard. Once a budding prospect of the Louisville Metro Police Department, he was unceremoniously transferred out of the city after he accidentally shot and killed a young boy while on patrol. He ended up behind a desk in the sleepy little town of Muldraugh, where everyone knew each other's name and the townsfolk rolled up the sidewalks at dinnertime. For three long years, Mercer sat behind that desk, never once drawing his gun or chasing down criminals, resigned to stopping the occasional drunk driver and breaking up midnight house parties. But despite being a city boy since birth, Mercer never once complained. The image of the young boy lying dead in the middle of the street still haunted him, and he was determined to make up for his mistake by protecting and serving the people of Muldraugh however he could. Yet still, deep down, he secretly longed for some action, or excitement, or SOMETHING to break up the monotony of rural Kentucky life.
     
    Now it is 1993.  A strange infection has swept through Knox County, turning people into ravenous undead monsters. Muldraugh has been plunged into chaos, and Mercer is smack-dab in the middle of it. With his fellow officers dead or missing and a catastrophe of apocalyptic proportions enveloping the countryside, Mercer Kyle has only his pistol and his wits left. Will he continue to protect and serve the people of Muldraugh in their greatest time of need? Or will he succumb to a danger the likes of which no police officer has ever faced before?
     
    Did I do good?
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