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grammarsalad

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Posts posted by grammarsalad

  1. Excellent list so far. It would probably be good to post suggestions for abilities of these new professions ( as well as modifications to existing ones).

     

    On 10/28/2016 at 6:31 AM, Ocelot said:

    ...

     

    Handyman would also be a nice profession. One that gave you minor buffs for carpentry, mechanic and electrican

    I'd rather change the repairman to something like this than have a new handyman class. More specifically, I think the repairman should have a rank in carpentry, metal working and electricity.

     

    Also, marital artist: a rank in blunt and blade accuracy and defence. And perhaps a unique bonus to unarmed attacks ( or an unarmed skill)

  2. There are a number of ways to categorize a potential second game. First, you have the...theme(?), the categories you have here ( fantasy, war, etc) But, there are other aspects of a game that are equally important. A fantasy game can alternate between "real time" and turn based play ( like the final fantasy games) or alternate between First and tactical third person like the old box d&d games or age of wonders. Or you can have the same perspective when both exploreing and in combat modes, like morrowind or baldurs gate (or project zomboid). Alternatively, you can keep the same perspective, but enable a turn based ' tactical mode' for combat while exploration is done ' in real time' like wasteland 2 or silent storm. Alternatively, it can be ' mission based', where one chooses where to go and then enters a tactical map masterfully done in warhammer 10,000 chaos gate.

     

    Any of these can be excellent if done right. The way i see it, there are at least three basic aspects to a game ( though, I could easily be missing something. Also, I'm not pretending that these are completely independent, but they are distinguishable):

     

    The theme: fantasy, war, post apocalyptic, etc.

     

    The Perspective: Basically, the "view": first person, isometric, 3dish ( like neverwinter nights), tactical with a more overhead view and trending to go with a turn based gameplay, etc. Can be more than one if a perspective change is part of the engine (e.g. an exploration mode that is 1st person, but a tactical screen for combat).

     

    Real time vs turn based: with or without a transition (e.g. real time exploration with turn based combat)

     

    Maybe a fourth, but i don't have a clear conception of it: gameplay(?). Basically, sticking with the fantasy theme, you can have a purely linear game or an open world ( or something in between). You might role up your character or party, or you might be told:"you are grok, the last knight of Gaa. These are your stats and abilities. You might have more or less control over the outcome: interaction with npcs can be movie like, where everybody always says the same thing--my description makes it sound lame, this can be excellent if done right--or you might control ( more or less) everything your character says and does.

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