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Faalagorn

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Posts posted by Faalagorn

  1. Looks nice; I guess it all could be made into a mode; thogh that'd require some work, not sure someone posts it, but if you do want to try, you can check either the modding section here on forums, or maybe on Discord, as that's where most folks are nowadays at https://discord.gg/theindiestone

     

    Sadly the interface revamp wasn't mentioned since 2018 and 2019, tentantively scheduled for before 1.0 back in 2018 and loosly-made WIP in 2019, see https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/ and https://projectzomboid.com/blog/news/2019/07/reloaded/ but we haven't heard since, I guess things like that may start popping slowly after b42 eventually, though I bet that after b42 iwbums release tentantively this year, there will be lots of polishing and deserved break, so I guess it may be not sonner than 2025 hearing about it, if not later, especially as Vehicles will need some love down the line I guess (they wasn't really touched since the https://pzwiki.net/wiki/Build_39 and there are already mods that are based upon the unfinished idea of interactable doors in vehicle you can spawn in debug.

     

    As far as crafting goes, that is device interface we might actually see something in build 42, even if not the initial IWBUMS then later, so maybe that? Tomorrow's a new blog post, so we'll see if there's anything new being teased there.

  2. I like it! The UI overhaul was teased some time ago, not sure how far it progressed since, probably not so much given the effort being put elsewhere, so I guess when it comes, especially when it comes to the inventory and item management, as that needs a lot of love (managing items is counter-intuitive really.

     

    I like the immersive UI, reminds me Escape from Tarkov. I guess the corners could be customizable too? Maybe even letting players move the moodles? That in hand reminds me the UI customization from various MMOs.

     

    I like the logos for the cars too. Too bad they aren't official else I'd add them on the wiki :D. I also wonder if the team got anything in mind with the logos; we have a lot of companies having logos in the game and more lore coming in build 42, though I don't think vehicles logos are part of it, but I guess we'll see…

  3. Out of curiosity, I tried that again, adding the

    "-Dorg.lwjgl.glfw.libname=libglfw_wayland.so",

    line to the ProjectZomboid64.json under "vmArgs": [ line, so it looks like that now

    	"vmArgs": [
    		"-Dorg.lwjgl.glfw.libname=libglfw_wayland.so",
    		"-Djava.awt.headless=true",
    		"-Xmx3072m",
    		"-Dzomboid.steam=1",
    		"-Dzomboid.znetlog=1",
    		"-Djava.library.path=linux64/:.",
    		"-Djava.security.egd=file:/dev/./urandom",
    		"-XX:+UseZGC",
    		"-XX:-OmitStackTraceInFastThrow"
    	]

    The game doesn't start, as it throws me this error:

    ./ProjectZomboid64: symbol lookup error: /tmp/lwjglfaalagorn/3.2.3-build-13/libglfw_wayland.so: undefined symbol: __wrap_memcpy

     

    Apparently, it's a bug with LWJGL, but it should be fixed in recent version? Unless PZ runs on the version that predates this fix, see http://forum.lwjgl.org/index.php?topic=7086.msg37031#msg37031

     

    I can try compiling the missing module too, but I wonder if the engine version will be updated with the upcoming builds, so maybe the Wayland will work?

  4. 1211. Add missing icons and spawns to Antler Boopers, GoldStar Boopers, Furry Ears, Hat Arrow and Hat Knife, they already have models and spawn with foraging.

    1212. Add missing icons to bunny suits.

    1213. Add unique icon for garter.

    1214. Further lower weight of jewellery.

    1215. Differentiate clothing weight more.

    1216. Add more spawn locations for Leather Trousers and Skinny Leather Trousers

    1217. Nerf the Long Denim Shorts a little (they offer the same protection as Denim Jeans or Jeans)

  5. 12 hours ago, knightshousegames said:

    The ability to leap over counters in places like restaurants and banks similar to low fence jump

    I think I suggested it way back, or maybe I didn't but yeah, it would be nice :)

     

    1203. Ability to add maps as a fuel (actually, it would be nice if whole fuel system was overhauled, every item should have a melting point and some energy which I hope will come down the road with blacksmith)

    1204. Ability to add paddings and rip fingerless gloves.

    1205. Ability to wear oven mittens.

    1206. Visible 3D items when held in hands (should be doable now that almost everything has a model)

    1207. Obtaining worms and some forage materials from harvesting grass (some mods add it already)

    1208. Boxing gloves should havefer protection but slow characters fighting speed (or transferring items, if possible).

    1209. Differently colored scarves should have different names – I assume they are made out of various materials, since they have varying insulation.

    1210. TV shows watched should could as VHS watched for training materials and vice versa.

  6. 1195. Automatically use the eating with fork or spoon animation when spoon or fork is nearby.

    1196. Add extra unhapiness and/or speed when eating with fork or spoon.

    1197. Allow eating on plates for extra bonus

    1198. Allow eating on tables for another extra bonus.

    1199. Show Bullet protection on Protection screen

    1200. Add option to show numerical (not bar) for things like insulation on clothing (and other bars as well, preferably as an option to be toggled).

    1201. Allow to cut leash for leather straps.

  7. 1180. Underwear should have a category different than other clothing, such as "Underwear" instead of "Clothing" to make it easier to sort.

    1181. Dice and Playing Cards should not be labeled as junk, they are usable.

    1182. Razors should be labeled as "Appereance" and not as junk, they can be used to change hairstlyles.

    1183. Empty Beer Cans are labeled as "Water containers", though they can't keep water (Empty Pop Can and Empty Tin Can are called "Material").

  8. On 6/21/2022 at 1:05 AM, CaptKaspar said:


    I think the “weight” value currently is more of an “encumbrance” value. Thats why things like plastic outdoor chairs that realistically weigh next to nothing have a higher value than for example an axe. They might be light but they’re awkward to carry around. 
     

    I don’t love the current system, mostly because of scenarios you described above. A spear should never be able to fit in a glovebox. I should never be able to put a plastic chair or a log in my backpack. Things like that. The system isn’t perfect, but it’d probably be extra tedious to define every item by weight and volume and have different limits on every container type. Not saying it shouldn’t happen though. 
     

    I do think its more realistic to run out of volume in a bag before you run out of weight. Unless you’re carrying bricks or tons of ammo, you’re not likely going to exceed the weight limits of most backpacks, but you would realistically run out of volume pretty quickly. 

    CDDA have a very realistic and advanced system for weight/size/length, including pockets. Not saying Zomboid should as advanced (though I wouldn't mind it), but can be looked for inspiration for anyone wandering.

  9. On 7/21/2021 at 10:52 AM, Blake81 said:

    Oh, I tried. Believe me. Got Debian Stable on one of my partitions. However, every time I try to do anything on it, it simply doesn't work. Not because anything's wrong with it, but because I am no doubt doing something wrong- I feel like a grandma when using it. My plan was to set a Virtual Machine inside of it- Basically have a VHD of my current Win7 running there. But I never got it to work, and all websites I found about it were all either extremely unclear or extremely noob-unfriendly.

     

    I'm no slouch with a PC, but I am tragically GUI-spoiled; to me Linux has always been the stuff of true-blooded Hackers, Coders and Game Devs who understand the complexities of code, and are able to tame the dragon that's Linux... Maybe I'll get there some day...

    Not sure how long ago did you tried it, but that has changed since. Keep an eye on how things goes with Valve's Steam Deck as they are going full-blown Linux for gaming with KDE on it!

  10. Those are great suggestions, I've been thinking to suggest some of them, but I think I never did since they were introduced. ETS2/ATS should be a game to see how the cruise control should be implemented.

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