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lordixi

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Posts posted by lordixi

  1. fixing Fix Axe{   Require : Axe,   Fixer : Woodglue=2; Woodwork=2; Farming=2,   Fixer : DuctTape=2,   Fixer : Glue,   Fixer : Nails,}
    First fixer give you + 50% condition (here Duct tape), second 25% (here Wooden glue) and 10% for every other in the list.

     

    Can't understand why you call DuctTape first fixer. According to the code and screenshot first fixer is "Woodglue", second is "DuctTape", third is "Glue", fourth is "Nails".

    What does this mean ?

    Require : Axe

    Simply the required item to fix.

    If it is, so "Fix ShotgunSawnoff" must be:

    fixing Fix ShotgunSawnoff{    Require : ShotgunSawnoff,    Fixer : ShotgunSawnoff; Aiming=4,}
  2. Today i survived more than 1 hour in Last Stand. When I died game shows me "You survived for 1 hour". No minutes. But it's GREAT difference in this game mode how long you survive: 1 hour and 5 minutes or 1 hour and 55 minutes.

     

    Please, add minutes and seconds counter in Last Stand Mode.

  3. I don't know if there's any calcul for each years to determine the moon phase ?

    Same for the temperature/weather data, I based them on the 2011 Muldraugh weather report, may need to update them ;)

    Moon period time (synodic period) is 29,530588 days. As for starting point - you can see the real lunar phase on any date in any place you can at CalSky. At 1 September 2011 (00:00) moon age was 2.62216 days. With this it's possible to make "real" moon in the game.

     

    And another suggestion. As the moon phase affects the game it would be nice, if player could "see" the sun and the moon by... "sky indicator". I called it sky, because you not always can see sun/moon due cloud coverage. It's look like Moodle and shows by picture sun/moon height above horizon (with phase of the moon) or clouds. Sky indicator can also replace clock and date in top-right corner to make game more realistic and harder.

  4. It also have some effect over farming...  ;)

     

     

    cool! just look at code of "basicFarming.lua":

     

    it's better to plant seed during ascending phase of the moon

    ascending moon health between 47 and 53

    full moon, the best ! health between 57 and 64

    descending moon, the worst, health between 37 and 44

    does lunar cycle in the game same with that in real life? for example, are moon phase at 01 September 2013 same in game and in real life?

  5. Problem 1:

    Some food does not adds "Rotten" in title when becomes rot: Apple, Leek, Onion, Orange, Tomato, Watermelon Slice, Steak and maybe others.

     

    Problem 2:

    "Rotten Potato Salad" does not increase unhappiness and boredom.

    potato.jpg

     

    Problem 3:

    0014, Survival mode, with save\load and without em, in safe mode and in normal mode.

     

    Day 1-2th. I run to hotel, take all food and settled at top house (see screenshot). Then I run for houses below. In "red" houses I just looked in refrigerators, in "yellow" house I take food from refrigerator and put it back, and i don't even enter in any other houses in the game.

    21_11_2013_14_50_50_1.png

    Day 10th. Food in refrigerators in "red" and "yellow" houses, that I looked at 1-2th days, are ok. But food in refrigerators in other houses, which I didn't looked before (I checked about 10 of them), becomes rotten!

     

    I played another 2 games with same rules (see screenshots) and situation does not changed: after 10th day (maybe earlier) food in fridges which I looked is ok and food in fridges which I didn't look becomes rotten.

    21_11_2013_14_50_50_2.png

     

    21_11_2013_14_50_50_3.png

     

    Why it's happens?  It seems like at start of game all refrigerators turned off and my goal for a first week is to turn on as much refrigerators as I can by looking in it. It must be like this or it's a bug?

     

    Suggections:

    1. Items, which rot in real life, but not rot in the game: Ham, Butter, Cheese Sandwich, Cupcake, Peanut Butter Sandwich, Icecream. Make them rot.

    2. Make an ability to pour onto ground any food from Bowl/Cup/Pot

  6. media\scripts\items.txt writes:

    item TinnedSoupOpen	{		HungerChange	=	-30,		Weight	=	0.8,		Type	=	Food,		DisplayName	=	Canned Soup,		Icon	=	SoupOpen,		CustomContextMenu = Drink,		DaysTotallyRotten	=	4,        DaysFresh = 2,	}item TinnedSoup    {        Weight	=	0.3,        Type	=	Normal,        DisplayName	=	Canned Soup,        Icon	=	Soup,    }

    so it seems like a bug

  7.  

     

    Aw nothing about the crashes, black screens or likely memory leak? :(

    I have to agree here. It's a bit disheartening to see the lack of optimisations in this update,

    or any information about it, anywhere. But keep up the good work. I'm in for the long haul. 

     

    It's already fixed by Chris on the open beta, gonna update this thread with his stuff.

     

    processor = DualCore Intel Pentium E6500, 2933 MHz

    ram = 4gb

    video card = Zotac GeForce 9600 GT (512 Mb, GDDR3 256 bit)

    drivers= all latest

    os & programs = windows 7 x64, java 64-bit, project zomboid 64-bit  17 (0012a)

     

    black screen problem still exists :( safe mode works but laggy and slow. hope it will be fixed in 0012.

  8. (this message for black-screen-error statistic)

     

    processor = DualCore Intel Pentium E6500, 2933 MHz
    ram = 4gb
    video card = Zotac GeForce 9600 GT (512 Mb, GDDR3 256 bit)
    drivers= all latest
    os & programs = windows 7 x64, java 64-bit, project zomboid 64-bit (0011)
    full screen = yes, multi-core = yes, shaders = no, resolution = 1280x1024, lock framerate = 30, lightning quality = low

    result = black screen problem (game starts, but i see only GUI); "-dsafemode" fix it but game goes slowly; previous version worked fine.

     

    processor = QuadCore Intel Core i7-2600, 3500 MHz
    ram = 8gb
    video card = Intel® HD Graphics (2556 Mb)
    drivers= all latest
    os & programs = windows 7 x64, java 64-bit, project zomboid 64-bit (0011)

    result = all works fine

  9. processor = DualCore Intel Pentium E6500, 2933 MHz
    ram = 4gb
    video card = Zotac GeForce 9600 GT (512 Mb, GDDR3 256 bit)
    drivers= all latest
    os & programs = windows 7 x64, java 64-bit, project zomboid 64-bit

    full screen = yes, multi-core = yes, shaders = no, resolution = 1280x1024, lock framerate = 30, lightning quality = low
    standart zoom, pick athletic trait to run faster
    i run around hotel about 10 times. it was 23-24 fps when i didn't saw second floor of hotel and 17-19 fps when i saw it. while standing near hotel trend remains the same: 22-24 fps while i don't see second floor and 17-19 when see it.

  10. i slept at NorthEast farm house. before this all windows and doors were closed, all zombies in house and surrounds were cleanised. wake up as usual, no one near, all quiet. i take some food and walk outside far south. game crashes. i load auto-sleep-save. when it's finish loading i wake up in same chair but it's was a dummy zombie standing two meters from me!

  11. LeoIvanov, предлагаю альтернативные варианты перевода:

     

    ContextMenu_Apply_Bandage = "Привязать Повязку" --> Наложить повязку

     

    Farming_Pest_Flies = "Мухи-вредители" --> Тля

    Farming_Devil_Water_Fungi = "Плесень" --> Фитофтороз

    Farming_Mildew = "Милдью" --> Мучнистая роса

    (садовод с пятилетним стажем)

     

    DisplayNameKnotted_Wooden_Plank = "Продырявленая Деревянная Доска" --> Продырявленая Доска

     

    DisplayNameRoasting_Pan = "Жаровня" --> Противень

    DisplayNameCanned_Beans = "Консервированые Бобы Фасоли" --> Консервированная Фасоль

    DisplayNameBroccoli_Chicken_Casserole = "Духовочная Кастрюля с Курицей Брокколи" --> Противень с Курицей Брокколи

    DisplayNameOpen_Can_of_Beans = "Открытые Консервированые Бобы Фасоли" --> Открытая Консервированная Фасоль

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