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Grelko

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  1. I'm copying the entire save folder, so if you need any other files, let me know. Edit - including a copy of the console file and latest save.
  2. Version 41.46 no mods. The game froze and I had to force it to close through taskmanager. I have quite a lot of items at 12475 x 8920 campgrounds, inside and outside the house. Walking to bottom left corner while inside the house and looking at the stack of items I have there, the game froze. Sometimes this will happen, when walking towards the bottom window, or near the open doorway on the right. I've been chasing down this error for almost 2 years. I deleted the old console file and got it to freeze again. Here is the clean console file with the error. As of right now in the game, I can make this error happen everytime. This is what it says, along with a copy of the clean console file. ERROR: General, 1606727024904> ExceptionLogger.logException> Exception thrown java.lang.IllegalArgumentException: Comparison method violates its general contract! at TimSort.mergeLo line:777. ERROR: General, 1606727024905> DebugLogStream.printException> Stack trace: java.lang.IllegalArgumentException: Comparison method violates its general contract! at java.util.TimSort.mergeLo(TimSort.java:777) at java.util.TimSort.mergeAt(TimSort.java:514) at java.util.TimSort.mergeCollapse(TimSort.java:441) at java.util.TimSort.sort(TimSort.java:245) at java.util.Arrays.sort(Arrays.java:1512) at java.util.ArrayList.sort(ArrayList.java:1454) at java.util.Collections.sort(Collections.java:175) at zombie.iso.IsoObjectPicker.ContextPick(IsoObjectPicker.java:302) at zombie.ui.UIManager.update(UIManager.java:987) at zombie.GameWindow.logic(GameWindow.java:246) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:719) at zombie.GameWindow.run_ez(GameWindow.java:637) at zombie.GameWindow.mainThread(GameWindow.java:464) at java.lang.Thread.run(Thread.java:745) console.txt
  3. Do you happen to be using both unlucky and resilient traits? I had this same problem months ago because the traits were conflicting. Back then I was using 4.138/ 4.139, but now I'm playing 4.145 and it still happens when I use both traits. Edit - Also, the forum link to the post still doesn't work properly. It just shows the picture of the link that you (can't) click on.
  4. I checked another item to see if I could get it to happen again. I made a salad using 1 beef jerky and sat it on the floor. Once it stopped being "fresh", I added salt, pepper and another piece of beef jerky to it. Each time, it got worse and worse.
  5. Edit - This only happens if you are able to add "poisonous berries" also. If you only have regular berries, it stops at 6 like it should. Edit - All you need is one salad, you don't need multiple for this to happen. Edit - You don't need regular berries, just poisonous ones. I dropped the regular berries on the ground and moved away from the area and was still able to add ALL of the poisionous berries to 1 salad. I was making a fruit salad by adding "random berries". I had more than 1 fruit salad highlighted in my inventory and kept adding random berries to it. I clicked on "berry salad", so that it highlighted both of them instead of the individual one that I was going to add the berries to. Normally the maximum would be 6 berries. If i do this, I can add as many as I want. After adding 18 berries it stopped letting me for some reason. I ran out of the poisonous ones, but still had 43 regular ones. It might do this with other recipes also, I didn't check. Edit - the first picture looked a bit odd, so I came back to say that I clicked on "berries" but had my mouse over the salad, so that it showed up also.
  6. If you completely empty a foraging zone, then walk slightly into the foraging zone next to it and try to forage, your character forages one time and stops. This doesn't happen if you go a couple feet farther into the next foraging area, just close to the edge between two of them like they slightly overlap by one or two squares.
  7. 41.39 no mods After making a pot of soup and cooking it, I made 2 bowls of soup. I put them into the stove and cooked them again. It doesn't raise the -hunger anymore from cooking it that second time (this works properly) Before I cooked them for the second time, they lost "fresh", but I don't think that made a difference on letting me cook them again. Edit - after they re-cooked, it showed "burning", so that works properly also.
  8. This happened again. I had a fish salad "fresh" in the ice machine. When it no longer said "fresh", I took it out and added salt and pepper to it, which added +unhappy and +boredom. This might only happen to evolved recipes like soup, salad, sandwiches. it seems that when an item stops being "fresh", anything you try to add makes it even more unappetizing. I can check a few more items, but it takes a while for them to stop being fresh.
  9. I don't use any mods. I didn't drop it onto the floor, so it doesn't show up in the loot panel. I right-click and "place battery charger" from my inventory, so that I can use it to charge vehicle batteries and that is when the wall gets in the way. If I drop it from my inventory to the floor like I would with a bag of chips or something, then yes I can pick it up and it shows in the loot panel.
  10. I just tested it with a few other objects. I thought it was a bugged spot on the floor, but if there's an object blocking a window, you CAN walk through it. I agree with you, they should add the animation for climbing onto objects when going the opposite direction also. It just looks weird when you walk or climb through an industrial fridge haha. I'm not sure what they could do for that one though, seeing that it's a full size object and you wouldn't be able to climb over it when it's as big as the wall. I can even climb "through" my truck into a building. However, If I have the truck blocking the outside of the window, it won't let me climb back out. Edit - Just be careful where you park.
  11. I think that might be the case also, but usually if you try to go through a window and something is blocking it, your character climbs onto and over the object, like a small bookcase or minifridge in the way. I can have my character walk through the crate normally and not need to go through the window also, just moving from NE to SW along the inner wall.
  12. It's a bit hard to see, so I chose it from the "loot menu", so it would highlight it. I have a crate built inside the house, directly to the NW of the window. I also have a crate outside house, that is 1 spot south of the first crate, so that the two pictures overlap. It lets me walk through the crate that is inside the house. (No collision) Edit - the second picture is much easier to see, after I turned on the lights.
  13. I posted this in here and in general discussion. I have already deleted the pictures from my computer, so I had to link the other post, for you to see them. Edit - there seems to be a bug in the forum, regarding the links also. It won't let me click on it and go to the other post.
  14. It doesn't give the option to take or even use the battery charger, if you place it near a SW wall. Just like building or upgrading a wall to the NW of a SW wall, it will choose the SW wall instead of the other item. This can also happen if you are near a SE wall and building a wall to the NW. I have to destroy the wall, to be able to pick up the battery charger. Once in a while, I have trouble getting the option to use my rain barrels, because they are on the NE side of the SW wall.
  15. 41.39 no mods I haven't tested all electric items yet, but the generator doesn't show how much power the Ice machine uses. The mini fridge is in the other room. I also have two more "grey" lamps in other rooms, but they are currently turned off. Edit - The 2 front doors at the gas station, that I got the Ice machine from, can't be dismantled. Location 11600x8311. It might be like this for all gas stations.
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