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Snakeman

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Everything posted by Snakeman

  1. Unconsciousness moodle when the character have a lot of pain or tired then fall and take hours or a day to wake up... when a player are unconsciousness, zeds can bite them and maybe on multiplayer displays inventory to another players, maybe for save items or steal it.
  2. metalworker proffesion: Starts with learned recipes Make Metal Walls/fences/containers/sheet but welding magazines said i'm not learned that on tooltips. Also metalwork magazines on newitems.txt: Name of item: MetalworkMag1 Code ReplaceOnUse = MetalworkerMag1 ReplaceOnUse need to be changed to MetalworkMag1
  3. I want to remove or desactivated a base.recipe in lua because i want to create a new recipe in a mod. I tried to add the NeedToBeLearn to true to dissappear on all players but nothing happens. ZAWRemove = {} function ZAWRemove.ZAW_remove(recipe2) local recipe2 = ScriptManager.instance:getRecipe("the name of recipe"); if recipe2 then recipe2:setNeedToBeLearn (true); else end end Events.OnGameStart.Add(ZAWRemove.ZAW_remove);
  4. 35.1 media\lua\client\Blacksmith\ISUI\ISBlacksmithMenu.lua Line 577 and 580 "Metal Welding Skill" needs to be changed for translations.
  5. Build 35.1 media\lua\client\Blacksmith\ISUI\ISBlacksmithMenu.lua Line 577 and 580 "Metal Welding Skill" needs to be changed for translations.
  6. Un placer ayudar... También en Items_ES Podes agregar las lineas... DisplayNameHinge = "Pomo de puerta", DisplayNameMetal_Pipe = "Tubo metálico", (Son especificamente para los tooltips en la parte de la construcción con metales)
  7. IG_UI_ES necesita además estas dos líneas. IGUI_CraftCategory_Welding = "Metalistería", IGUI_CraftCategory_Smithing = "Herrería", Recipes_ES (Especificamente para la informacion de revistas de habilidades) Recipe_Metal_Walls = "Paredes Metálicas", Recipe_Metal_Containers = "Contenedores Metálicos", Recipe_Make_Metal_Fences = "Vallas Metálicas",
  8. Maybe if you add a metalworking factory construction on the map and special furnace inside you can solve that.
  9. Snakeman

    Safe Storage Mod

    Please, you can fix the "NoResult" item spawn on the floor when lock a Metal Safe?
  10. Snakeman

    Safe Storage Mod

    ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: get function: removeNoResults -- file: SafeStorage.lua line # 47 function: UnLockSafe -- file: SafeStorage.lua line # 149 Callframe at: PerformMakeItem function: perform -- file: ISCraftAction.lua line # 44 java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor30.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.inventory.RecipeManager.PerformMakeItem(RecipeManager.java:1022) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:77) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9519) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2642) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) Caused by: java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) ... 39 more
  11. Snakeman

    Operation Big Tree

    Maybe in the future we can climb trees to escape from the zeds? lol Maybe you can fall and broke your legs or zombies knock down that tree and you fall anyways.
  12. I thinking about the fishing system and surviving, i have a idea to make this more expanded. Adding on mapping zones (River, Ocean, Lake, Salt Lake) This can expand the fish species per zone on script. People can fishing salt water species or river species etc. item Catfish { Type = Food, DisplayName = Catfish, Icon = FishCatfish, Zone = Lake;River, Weight = 0.4, etc } People can't drink water from ocean because it's sickness. Sorry about my language, i speak spanish.
  13. The html code "<br>" works really good on translation tooltips. Adding colors codes can be a really good thing for modding, adding directly on translate txt. Like this example: Tooltip_EN = { Tooltip_Pliers = "<RGB:1,0,1> Can be used to trap a rat.", } Or maybe adding directly to scripts.txt Like this example: Tooltip = <RGB:1,0,1>Tooltip_Pliers, Sorry about my language i speak spanish.
  14. I want to add on lua (not script Tooltip = "xxxxx") a custom description on tooltip for existing item like hammer. How to make the code for that item? I check some mod codes but i can't get it for existing item. Sorry about my language i speak spanish.
  15. I don't like the idea for craft a stone furnace, maybe can add a metalworking factory on the map with special furnace to use in that place. More survival experience, do you want metal? Take the factory and work! Sorry about my language i speak spanish.
  16. it's just a report with a little mistake.
  17. 34.15 SuburbsDistributions have two times the medicalstorage lines. (line 190 and 214)
  18. We need descriptions for all weapons and ammo!!! make this mod more informatic, i send to you the suggestion for pm!
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