Fixed an exception when using the mousewheel in the main menu before the game started.
Fixed container capacity changing when moving objects.
Fixed freezer container being lost when moving objects.
Fixed wrong container capacity being displayed when clicking on objects in the world.
Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
Fixed farming sprites not showing in the context menu.
Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing.
Fixed some ??? tiles when importing old savefiles.
Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
Fixed ProjectZomboid.exe argument handling.
Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
Fixed vertical sprite position after moving objects with the 2x tiles.
Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators.
Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
Fixed 3D models flickering on/off in coop.
Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
Fixed right-clicking not detecting players or corpses with the 2x tiles.
Fixed black fridge having 20 freezer capacity
Fixed the appearance of grime below windows (so it matches adjacent walls).
Changed some nutrition numbers
Updated left side icons to non-pixelized ones
Fixed unlucky trait giving some times more loots
And a congratulations to Stulleman for creating the winning screen comparison! Simple, stark and also well taken - with nice use of barricades there too,
In your steam client library, Right click Project Zomboid, select Properties, a window should open, click BETAS tab and simply select NONE from the drop down menu. Steam will redownload Build 33.
Also, you can copy/cut and paste into anywhere the entire install folder of PZ Usually C:\Steam\steamapps\common\ProjectZomboid and run the game from there using ProjectZomboid32.bat file without steam so you can keep the older version even if you ahve steam set to download the newest automatically.