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Posts
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Everything posted by gta111
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Wouldnt be for vanilla gameplay, just for fun and RP dont think it would be that hard to make as a mod but i cant do anything so what do i know :
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Hey! so im looking for a really simple mod! Something along the line where you can gut a zed and use it as cover to move among the dead, like you are invincible. ( Kinda like The Walking Dead )
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How do i use the solar park?
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When i put something on the ground it is really small, is this a bug?
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I cant seem to craft Log barrier anymore?
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How do i access bags on the floor?
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What do cars do? Read somewhere i think that you can loot it when it is on the ground but i cant seem to find out how?
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What can we do with the radios?
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It's going, but slowly and frustrating. I am not incredibly good at coding and I am having to start at square one with the reloading code. I have lots of errors and bugs to work through, so, right now my newest update is not playable but it is showing some promise for the future. Here's what I have (kinda) working - context menus from multiple ammo types are showing up (but not working correctly - new reload code to handle multiple ammo types and tables for ammo, works but I need to bug test once I get the context menus working correctly - new revolver round selection code for realistic cylinders including rotating cylinders and requiring the gun to be opened and closed during reload - code for ejection of empty shells either automatically with semi-auto or during reload with others - ui script for stopping reload actions - script for half-racking weapons. E.G. leaving them open for faster reloading what needs to be done - fix the context menus - bugfix the reloading scripts - need to code the effect of seeing what ammo type will be shot and what effect it has on the stats. I need to get the reloading part done first. - fix imaged for the new ammo types - adjust all the gun values to work with the new code once I have it fully working - work up the fire mode changing to not require a full switch out of guns... as that system sucks. - add new guns - probably more things/problems I have yet to encounter/think of right now So that is where I am right at this moment. I am stuck on a huge annoying context menu problem. Will you make it able to drop a round/ Chamber a bullet without the need to take in and out the mag?
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Hey, Wonder if you can add the gates? ;D also where do i place the generators? I somehow take damage if i have one on, even if im no where close to it in the prison
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Why can we not see over the log barrier?
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Allready great <3
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What do the cars do?
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Any way to go back to this version?
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Wait, when is the new animation system? :3
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Here is for Alexandria http://www.amc.com/TWD360/alexandria-tour/
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GoodJob My friend <3
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The Walking Dead Prison [Now On Steam] V1.2 (Update soon)
gta111 replied to Necromatic_Corgi's topic in Buildings
Ive tested it a bit today, and i found a bug, I cant Enter the "Bridge" from outside, and that is prob the only thing that really bothered me Its really nice! And you can prob have some pics From a scene in the series, like the cafeteria ect.. All in all i like it -
The Walking Dead Prison [Now On Steam] V1.2 (Update soon)
gta111 replied to Necromatic_Corgi's topic in Buildings
OMG YES, GOING TO TEST IT NOW <3 -
The Walking Dead Prison [Now On Steam] V1.2 (Update soon)
gta111 replied to Necromatic_Corgi's topic in Buildings
I look at this post Multiple times a day But take ur time <3 sure it will be great -
The walking dead Harrison memorial hospital (WIP)
gta111 replied to Necromatic_Corgi's topic in Buildings
I look at this post Multiple times a day But take ur time <3 sure it will be great -
The walking dead Harrison memorial hospital (WIP)
gta111 replied to Necromatic_Corgi's topic in Buildings
Keep it up! Loveing ur twd stuff :3