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gta111

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Everything posted by gta111

  1. Wouldnt be for vanilla gameplay, just for fun and RP dont think it would be that hard to make as a mod but i cant do anything so what do i know :
  2. Hey! so im looking for a really simple mod! Something along the line where you can gut a zed and use it as cover to move among the dead, like you are invincible. ( Kinda like The Walking Dead )
  3. gta111

    Hydrocraft Mod

    How do i use the solar park?
  4. gta111

    Hydrocraft Mod

    When i put something on the ground it is really small, is this a bug?
  5. gta111

    Hydrocraft Mod

    I cant seem to craft Log barrier anymore?
  6. gta111

    Hydrocraft Mod

    How do i access bags on the floor?
  7. gta111

    Hydrocraft Mod

    What do cars do? Read somewhere i think that you can loot it when it is on the ground but i cant seem to find out how?
  8. What can we do with the radios?
  9. It's going, but slowly and frustrating. I am not incredibly good at coding and I am having to start at square one with the reloading code. I have lots of errors and bugs to work through, so, right now my newest update is not playable but it is showing some promise for the future. Here's what I have (kinda) working - context menus from multiple ammo types are showing up (but not working correctly - new reload code to handle multiple ammo types and tables for ammo, works but I need to bug test once I get the context menus working correctly - new revolver round selection code for realistic cylinders including rotating cylinders and requiring the gun to be opened and closed during reload - code for ejection of empty shells either automatically with semi-auto or during reload with others - ui script for stopping reload actions - script for half-racking weapons. E.G. leaving them open for faster reloading what needs to be done - fix the context menus - bugfix the reloading scripts - need to code the effect of seeing what ammo type will be shot and what effect it has on the stats. I need to get the reloading part done first. - fix imaged for the new ammo types - adjust all the gun values to work with the new code once I have it fully working - work up the fire mode changing to not require a full switch out of guns... as that system sucks. - add new guns - probably more things/problems I have yet to encounter/think of right now So that is where I am right at this moment. I am stuck on a huge annoying context menu problem. Will you make it able to drop a round/ Chamber a bullet without the need to take in and out the mag?
  10. Hey, Wonder if you can add the gates? ;D also where do i place the generators? I somehow take damage if i have one on, even if im no where close to it in the prison
  11. gta111

    Hydrocraft Mod

    Why can we not see over the log barrier?
  12. Though of suppressor? You prob have but, what do you think about it?
  13. Any way to go back to this version?
  14. Wait, when is the new animation system? :3
  15. Here is for Alexandria http://www.amc.com/TWD360/alexandria-tour/
  16. Ive tested it a bit today, and i found a bug, I cant Enter the "Bridge" from outside, and that is prob the only thing that really bothered me Its really nice! And you can prob have some pics From a scene in the series, like the cafeteria ect.. All in all i like it
  17. I look at this post Multiple times a day But take ur time <3 sure it will be great
  18. I look at this post Multiple times a day But take ur time <3 sure it will be great
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