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Nebula

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Posts posted by Nebula

  1. Items 1 and 2 have been unambiguously relevant for implementation for a very long time.
    The fact that food does not freeze in the cold looks ridiculous in the game.

  2. 10 hours ago, Ang said:

    Читайте свои ебаные новости сами. Пидарасы ебаные. СФОКУСИРОВАТЬСЯ НА ЕБАНОМ МУЛЬТПЛЕЕРЕ? НАХУЙ! ЛУЧШЕ ПОСТИТЬ НОВОСТИ ЦЕЛЫЙ ГОД, ЧТОБЫ ПОДДЕРЖИВАТЬ ПОСЕЩАЕМОСТЬ! Пиздец клоуны, как у меня бомбит. Просто пиздец.
    Все мои друзья удалили нахуй вашу игру. Удалили спустя 3 месяца этого года. Знаете почему, клоуны? Потому что нанять ебаных спецов стоит дешевле, чем поддерживать сайт целый год. Просто блять пошли вы нахуй с такими приколами. Сидите блять играйте в новости и попытками сделать нормальную игру, пока пол мира играет в нормальные игры. Разве я не прав? Натуральные клоуны. 

    Парень, тебе к психиатору необходимо обратиться - как можно скорее.

  3. Since you are delving into animation, please do so that you can normally pick up musical instruments (like they are drilled in your hands to play them)

    - It would be nice to introduce a character trait - "Knows the notes" - (knows how to play ... [a musical instrument] )

  4. Make it possible to adjust the played sound files as it is done for music:
    1. Ability to play a sound file - from the desired second from the beginning.
    2. Ability to return the playback position in seconds.

  5. I would like to be able to wrap a piece of glass with a rag and inflict one fatal blow (like a knife) on a zombie. For balance, you can also add a random (small) probability of cutting the character's palm during this action.
    A shard of glass wrapped in a rag, to prevent a cut on the palm, is a rather terrible weapon in close combat.
    I see no reason to fence the mod for this opportunity. I would like to see this in the vanilla assembly.
    Thank.

  6. 1 hour ago, EnigmaGrey said:

    We intended it to give the first level or two to untrained players.

     

    So, I’m not following. Is it giving more than that?

    Yes. Level 3 and 4 also raises the skill quickly.
    This happens when the character is watching TV.
    And yes, I had insignificant multipliers at that time, from reading books. But in my opinion it was still inadequately added, I saw such an increase in skills for the first time.
    Thank you for paying attention to this thread.

  7. - Fixed item.RequireInHandOrInventory being treated as DisplayName in ISInventoryPaneContextMenu.doEatOption() instead of an item type.

     

    Can you clarify this point?
    In my mod Smoker - the Smoker context menu has become red and the character cannot smoke a cigarette from the mod.

  8. 3 hours ago, Gurluas said:

    Seriously though, imagine finding floppy disks containing games and notes and stuff for your PC...Ahh the nostalgia. xD PCs were like that when I was really young. (Born in 91)

    You're still not very old :)
    Where am I ... I was born in 1973 ...

  9. 11 hours ago, Mumbler said:

    ...the original XCOM...

    UFO: Enemy Unknown (X-COM: UFO Defense) - Appeared in 1994, although I think you can close your eyes, since the first part is simply gorgeous. There was also a cool continuation in the form of the third part - X-COM: Apocalypse (1997) I still play it sometimes.
    Jagged Alliance  - 1994/

  10. 8 hours ago, iBrRus said:

     

    But then this music sounds all over the map.

    The question of how to eliminate sound twitches when the character moves remains open (distanceMax must be maintained).

    По всей видимости никак. Подозреваю что проблема в самом движке.

  11. It would be great to be able to change the item’s icons for different states, without deleting and creating / replacing the item.
    Now you have to create a lot of identical items with different icons for this.

  12. There is still a mod. It also adds the ability to sleep anywhere and you can also dream.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1945359259

    As for adding to the game the ability to sleep anywhere ...
    It would just be nice to add animations of the player’s horizontal position for sleeping ... and the ability to lie down on beds and sofas. About sitting on chairs, I think the developers were asked repeatedly.

  13. Mono sound tried already. Does not help.
    It would be great if we added to getSoundManager () the ability for us to change the sound volume - in an already running (playing) track - through PlaySound (..., ...), as well as get the current playback position and the ability to start the sound from the desired seconds ....
    But anyway, thanks for the answer.

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