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Dr Gonzo

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Everything posted by Dr Gonzo

  1. Can't wait to be one of the cool kiddies who can say "yeah, I was playing PZ before it was so well known and popular.". Congrats and all the best to TIS! To celebrate, I will wear a rather fetching party hat.
  2. Since game version (beta 17 0008,0009) I have very small FPS My computer. AMD Athlon II X2 255 Processor 3.10 GHz RAM 4 GB AMD Radeon HD 7850 Windows 7 64x Settings game Resolution 1600 1080 (my display Resolution 1920 1080) Lighting quality: Medium multi-core: On Lock Framerate: 30 As has been said all over the thread, reduce your resolution to 1024, lighting quality to lowest, and it'll play like a dream.
  3. Yeah, that's my feeling exactly. With the previous builds over the past few months, it was great to see how things were progressing, but it never quite felt like all the disparate parts just hadn't quite yet come together. It's all changed today, and better still, I've got the day off from work and only need to put a few hours in tomorrow. Now excuse me, I've got some surviving to do Geordie FTW ! Cheers, RJ. It's just nice to be part of an online community when you can bring that up and not have people resort to drinking and womanising stereotypes - even if they're pretty accurate in my case
  4. The 0009 version is working well for me. Was having FPS issues on the last couple of Steam builds, locking the frame rate to 30 and dropping lighting quality is making the game super smooth and playable (using 2.40 Ghz Quad Core, 4 GB of ram, HD7750, Vista 32 Bit). Fantastic success. So much more than that though, this build feels so much more polished, intuitative and well presented. Even on lower lighting settings the visability, effects and line of sight just feels right in this build. Complete sense of fun and immersion as soon as you load up a new game. To be honest, I'd stopped playing PZ for the past couple of months as I felt I was kind of at a bit of a dead end until improvements / optimization / West Point were worked on. "Just when I thought I was out, they pull me back in..." Amazing work guys and gals. Much love from a fellow geordie.
  5. I'll be the chap who shouts "friendly!", genuinely means it, then is killed by untrustworthy types. Again, and again, and again... Can't wait!
  6. Having recently re-watched HBO's Rome series (in preparation for Total War: Rome II, obviously), I'd be quite happy to throw such lovely Roman epithets such as describing a sunny day as "hotter than Vulcan's dick!", exclaiming "Sons of Dis!" when annoyed and telling enemy NPCs to "suck Juno's cock!". Apologies to any offence caused to Polytheists or by colourful language .
  7. Personally, I can remember as a kid playing Deus (old school first person exploration game, not related to Deus Ex etc). The equipment and health screens there were outstanding, still hold up well, and made it fun to bandage and sterilize wounds. And amputate arms and legs ) I'm sure whatever the devs develop will work fine, but if it's of a similar nature and function to these, I'll be pretty freaking happy. Check out a couple of screenies here - haven't posted directely as inept with technology: http://www.abandonia.com/en/games/590
  8. That being said, I'd recommend setting it's value about the same as a bag of crisps/chips. But hey, it's your mod. If you wanna give jerky more mass than the sun, go ahead
  9. Now that I'm somewhat more articulate, allow me to speculate on what could be a future reality of PZ. I personally love the idea of branching AI behaviour, so many events and interactions taking place independently from me as a player. Some I'll be involved in providing some truly stunning emergent gameplay, which personally speaking I think will even exceed other games I LOVE playing for this reason (prime example CKII). However, I'm also head-over-heels-in-love with the idea that these situations will occur and during a bit of scavenging or exploration, I'll stumble across the aftermath, and never be able to predict or fully anticipate what I'm walking in to. For me, that's what really makes the post-apocolypic genre really pop. I approach a house, surrounded by a white picket fence. For now, I think I've left the horde shambling around a couple of blocks behind me. In the garden lie the remains of two men. Men, not corpses. They're dressed like they mean business. Searching their bodies, I find rucksacks full of loot, and they're carrying weapons. At the doorway of the house, lies another man. He too is armed. Were this pair of men looters, killed by this lone man protecting his property? Did they all travel together, and for whatever reason this lone man was murdered at the hands of his companions? DId anyone survive this skirmish, and are they now hiding from a safe distance, watching my moves? Are they friendly? Do they want to do me harm? Am I alone? Is anywhere safe? Outstanding work fellas. As a gamer, playing a game which can encourage this sense of narrative goes far beyond anything I've seen to date, in any form of media.
  10. Towels. Need more towels. Lots more towels.
  11. Just....wow. I mean, I was expecting as more information was released about NPCs to be impressed. This is something so much more than that. Consider my mind blown, good sirs.
  12. Don't overlook carrying heavy equipment, carrying out manual work, or spending 12 hours in game hiking around a town hopping fences and trying to pop windows. I've spent the past 5 hours sorting out furniture and moving stuff for my fiance's mum today. I'm sure I'll have a pain moodle hovering somewhere over my head for the next couple of days....
  13. Pirate is obvious pirate? THIS GAME IS DIRT CHEAP AND AMAZING EVEN AT THIS STAGE IN DEVELOPMENT, I've developed a fun pastime between games by posting filthy abuse on various "how to pirate PZ" vids. It achieves nothing buts soothes my conscience nonetheless.
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