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RickL

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Everything posted by RickL

  1. RickL

    Icky Stick Mod

    It does help... a lot, thank you. It kinda works in game now. I can add them to a package or carton, but.... the only problems are: I get the option to pack into cartons but the carton does not show up in my inventory when I pack them, whereas packages do and when I open packages, I get 400 cigarettes placed in my inventory. I could not test opening cartons since they don't show up I've changed it so it takes from the base files as you suggested (ie... renamed "cigarette" to "cigarettes"). I guess I need to play around with things a bit more, but at least it does show up in game. Thanks again. One last thing, I'm from the Canada part of America, packs come in 25's, 20's and I think maybe 15's.
  2. RickL

    Icky Stick Mod

    I was just wondering if one of you more experienced modders could take a look at something I am working on? I'm attempting to edit the in game smokes to be more realistic, being as I don't like to carry around 1000's of individual smokes. Basically, I'm trying to package them for later consumption. IckySticks.zip What I need of you, is to let me know (or edit my files), of what I need to do to get this working correctly. Thanks
  3. It wouldn't let me show it on his map without submitting it, so here's a screen shot from his map. http://s251.photobucket.com/user/Harry_Canyon/media/door_zpsjk3oqrdq.jpg.html?sort=3&o=0 This is the only one I really remember since I went through that door when I first entered. And yes, I do believe it is the correct version. The one from the OP is the correct one I assume? EDIT: BAH.... going through the posts again, I see there was an image of what I just posted. I could have used that
  4. I watched it yesterday... I did not do as well as him. First area I opened, I became zombie fodder. One thing I have noticed, some doors that are horizontal (namely the cell doors), do not need to be opened. You and zombies can walk through them, and that is how I died.
  5. Is it possible to get both tall and short chain link fencing with a matching entrances?
  6. It is fishable (: Time to move home base... again. You need a zip type app to open it... I prefer 7-zip. Just replace the lotpack and lotheader located in \Steam\SteamApps\common\ProjectZomboid\media\maps\Muldraugh, KY and select "yes" to overwrite.
  7. Awesome. Thanks for the quick reply. Love the building. One more question... is the body of water in the SW corner fishable?
  8. Hey; I've just added this to the main map but it seems to break Necro Forge, if I also add object.lua. But without adding the lua and just replacing the lotpack and lotheader, the prison still shows on the map and is explorable and NF works. Is the objects.lua imperative to be used?
  9. RickL

    Weapon Condition

    Ok... I think I figured it out. ConditionMax =should never exceed 100 or the object will be broken (at least in my tests). ConditionLowerChanceOneIn =The higher the number, the slower it degrades, ie... ConditionLowerChanceOneIn = 75will last longer than ConditionLowerChanceOneIn = 25Please correct me if I'm wrong.
  10. RickL

    Hydrocraft Mod

    I made a place holder for the dime (just copied and renamed the nickle) and i did find the Ice Cream Scoop image in textures (near the bottom), so I corrected the name and both are working now.
  11. RickL

    Hydrocraft Mod

    I really like the mod so far. Now I have endless hrs. of picking up junk. Nice work! Two things I've noticed so far: icons for the "Dime" and "Ice Cream Scoop" do not appear in game since they are not in the texture folder. and the Nail Gun has endless ammo. Also, I'd really like to see a lot more things viewable in Craft Helper.
  12. RickL

    Weapon Condition

    I'm trying my hand at modding, but I've ran into a little problem. If i edit my test weapon like this:
  13. Hey all. I'm just wonder someone could mod the "in game" stove, nuker or campfire (edit the gfx of course), to be used as a new stove(s)? By portable stove(s)... I mean something like these ---> http://en.wikipedia.org/wiki/Portable_stove The only reason I ask is, I prefer to play PZ camping style, you know... squatting by a lake or river, fishing, eating berries, bark and grass, crapping in the woods, that sort of thing. The stats would be different for each stove of course, ie... carry weight(s), cooking time(s), type of fuel(s) used, etc... You would require: -different levels in Carpentry to be able to build each type of stove. -materials to build each stove (some materials should be rarer than others). -tools to build each stove. -fuel(s) to use each stove (some should be rarer than others). Optional things that could be used: -different levels in Cooking to use each type of stove? -choosing Park Ranger gives some kind of extra bonus? -choosing Construction Worker gives some kind of extra bonus? -? Thoughts? TIA rl
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