false_chicken

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About false_chicken

  • Rank
    Disturbance in the Force
  • Birthday 01/04/1991

Profile Information

  • Gender
    Man
  • Interests
    Linux, Programming, Systems Administration, and Pizza.
  1. RELEASED: Build 30.12

    I thought about solar panels and such as well but came to realize that if the devs want to strive for realism they probably wouldn't add them. Mostly because it does take quite a bit of knowledge/equipment to set a system like that up. I was looking it up for some supplemental power for my home but found that its a pretty technical field and I wouldn't think most people would have the knowledge to work that out. I mean you can infer what to do with hammer and nails but electronic circuits and engineering are a whole other ball game. Its much more than just hooking a panel up to a battery. At least that's my opinion. You might be able to get away by adding some tech skill and books but I still wouldn't feel like that would be very realistic. I have an introduction textbook to electric circuits and its pretty damn thick and technical. I'd find it hard to believe you could find time to get through the book, find the panels, wires, deep cycle batteries, inverters, etc. and do all that while nearly starving in the apocalypse. Also batteries and panels break/wear and wouldn't be sustainable unless you had a constant supply of loot to replace/repair your system. Again just my humble opinion . I guess that is when proffessions kick in and you have the electronic profession to be able to do all that fancy stuff? That would solve the knowledge issue. Now the supply problem lol. (Well if you want to be realistic. You could just ignore that and make the batteries and equipment last forever.)
  2. RELEASED: Build 30.12

    I thought about solar panels and such as well but came to realize that if the devs want to strive for realism they probably wouldn't add them. Mostly because it does take quite a bit of knowledge/equipment to set a system like that up. I was looking it up for some supplemental power for my home but found that its a pretty technical field and I wouldn't think most people would have the knowledge to work that out. I mean you can infer what to do with hammer and nails but electronic circuits and engineering are a whole other ball game. Its much more than just hooking a panel up to a battery. At least that's my opinion. You might be able to get away by adding some tech skill and books but I still wouldn't feel like that would be very realistic. I have an introduction textbook to electric circuits and its pretty damn thick and technical. I'd find it hard to believe you could find time to get through the book, find the panels, wires, deep cycle batteries, inverters, etc. and do all that while nearly starving in the apocalypse. Also batteries and panels break/wear and wouldn't be sustainable unless you had a constant supply of loot to replace/repair your system. Again just my humble opinion .
  3. Lack of Serious Roleplay?

    That is a point I've never considered. The property defense consequences of disabling PVP.
  4. Baaderhs Safe houses.

    Nice! Do player made structures protect you from rain yet? I remember when multiplayer was in its early days it didn't seem to.
  5. Lack of Serious Roleplay?

    I can understand that. I would have my server with safety enabled and displayed for all users with it off. Then you would at least know if anyone has it off that they are dangerous and you may want to shoot first. I don't like the idea of being able to see it for RP sake but its a necessity to prevent the kill on sight nature that is like a cancer in games of this genre.
  6. Lack of Serious Roleplay?

    I am looking to host semi RP server here in the near future. I enjoy them as well but trolls can be difficult to deal with. I had a hell of a nightmare dealing with cheaters/trolls on my Unturned survival server. So much so that I shut it down until 3.0 gets to a level of content on par with 2.0 (Plus its VAC sealed and actually has a way to ban people on dedicated servers.).
  7. Where are the craftable furniture objects defined?

    That is a good idea but I would prefer to have batteries and flashlights still function.
  8. Where are the craftable furniture objects defined?

    Fantastic! Yeah that happens sometimes. Lol. Thanks!
  9. RELEASED: Build 30.12

    Is the controller an Xbox 360 controller? Have to checked the corresponding box in the settings? yah I did its that I plugged it in after I started the game thats all. Oh. Yeah thats a problem right now it seems. There is a bug report in the tracker but its a problem that cannot be fixed because of how JInput handles devices. http://theindiestone.com/forums/index.php/tracker/issue-1059-controllers-are-only-detected-at-launch-of-the-game/
  10. RELEASED: Build 30.12

    From what I have seen you should be able to add and remove upgrades at will if you have a screwdriver in your inventory and the upgrade fits on the gun. If not it is possibly a bug.
  11. RELEASED: Build 30.12

    Is the controller an Xbox 360 controller? Have to checked the corresponding box in the settings?
  12. Sleeping Bags! (Need some help with implementation)

    The bags look great! I hope to see this functional some day.
  13. Chicken's Lantern Mod

    Hello! This is my first mod release for PZ (Well any game actually...). Enjoy! Feedback/Bug reports are appreciated! Special thanks to forum user AnonPrime (http://theindiestone.com/forums/index.php/user/19537-anonprime/) for his tremendous help and insight on the ins and outs of PZ modding. This mod currently adds two lanterns to the game: - LED Lantern - Takes batteries. Lasts as long as the flashlight. - Gas Lantern - Takes gas (Petrol) and lasts about twice as long as the LED lantern. Uses a quarter of a can of gas to fill. Both are about as common as the flashlight. - Issues/Bugs - - The Gas Lantern cannot be refilled when it is not completely empty. - The Gas lantern cannot be refilled by a Gas Can that is less than 25% full. (Has a used delta of less than 0.25) - The icons are not all that great and are just a simple recolor of each other. I am terrible at art and welcome any submissions. - Mod Permissions - http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36477 - Image Copyright Info - The icons and images used thus far are licensed under the Creative Commons Deed CC0 and can be found here: http://pixabay.com/en/lantern-light-oil-lamp-black-metal-151524/ ChickensLanternMod-v0.5.zip
  14. Trying to create a Flashlight clone.

    And after that change it is now working perfectly . Thanks again AnonPrime! Your help has been invaluable! I am going to clean this up a little and post it in the mod forum. Ill shoot you a link and if you want you can check it out. After all its pretty much entirely because of your help that I have been able to complete the mod. I walk away knowing quite a bit more than when I started. EDIT: Looks like we found the issue independently at about the same time xD. I simply removed the empty lantern. Its no longer necessary as it was a work around until I could get the batteries actually working as intended.
  15. Trying to create a Flashlight clone.

    This should fix the crashing, checking out the other stuff now Thanks again! Yep this did stop the crashing. And I can confirm that the infinite battery issue is present. I am trying to see what the Flashlight does differently. It seems to set its "Used Delta" to 0. I am trying to replicate this with the lantern but the code looks pretty much the same. I am a bit puzzled as to why its not operating in the same way. EDIT: Wait I think I found it! "if items:get(i):getType() == "Torch" then" Torch should totally be the lantern lol. Copy/Paste oversight.