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Wveth

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Everything posted by Wveth

  1. Wveth

    Hydrocraft Mod

    Does the fire blanket work on fire not on yourself?
  2. Wveth

    Hydrocraft Mod

    How do fire extinguishers work? I right-click while equipped with a FULL fire extinguisher, and I get the option to extinguish once in a blue moon. I've never been able to do it twice in a row, or even twice in ten minutes. I just keep right-clicking the fire and the option doesn't show up. And yes, the extinguisher still has tons of water in it.
  3. Wveth

    Hydrocraft Mod

    I uh, don't actually think there is any overlap between the two mods. I haven't seen any, anyway. EBO is all about walls, floor, and furniture. Hydrocraft is about inventory items.
  4. I want the clipping issues with clothes on 3D models to be fixed, and to have proper visible sprites for ALL weapons, bags, etc.
  5. Wveth

    Hydrocraft Mod

    Why not just use both? I have both running just fine together on my game
  6. Yeah, if they're moving and crawling around, you'll know they ain't dead. It would be cool to occasionally see random corpses that try to bite you when you get close though!
  7. I like the idea. They could bleed, but it definitely wouldn't slow them down (or shouldn't if they're proper zombies) But yeah, your character is aiming for the head, so it makes it tricky. Maybe as they closed in past the ideal range, you'd have a better chance to wound but an even lower chance to kill. The idea is that they get up close and your swings have less room to maneuver around the zombie's arm. Plus at this point you're desperate so you crack it in the leg or the arm or whatever. Might work.
  8. Definitely. I'd also LOVE a way to get rid of ash piles. If you survive long enough, either the corpses themselves or the ash piles are going to just stack up. EVENTUALLY it will start affecting your game, right?
  9. Your friggin' weapon nerf mod has become one that no game of mine feels proper without. I use a lot of your goddamn mods now :P Well done.

  10. lol thanks Gustav. Honestly, I'd like to have a realistic way to dispose of them. It really shouldn't be hard to take precautions to control a fire. Maybe a mod could allow us to bury them instead?
  11. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  12. Is there a good way to burn corpses that doesn't burn down the entire universe? I used to be able to burn one at a time and when it DID get out of control, it usually didn't get far. Now I light one corpse in the middle of a highway and within ten minutes all the buildings are burning down. What can I do?
  13. Have you guys tweaked how tiredness works? In my newest Survival game, without any traits that negatively affect sleeping or sleep patterns, my character gets tired after about twelve hours of being awake. Not a huge deal, but I'm wondering if it's intentional.
  14. You guys are so on-the-ball. Best development team ever. Just wanted to say also that I am really liking the new zombie numbers, though it can be overwhelming. Well done. And the new items and professions are just... just grand, frankly. lol
  15. I have no idea why I thought this was the NPC update. Maybe I dreamed it. lol I'm scared to try it after reading the comments!
  16. Wasn't this supposed to be the NPC update? Not that I'm not excited for these changes
  17. Wveth

    Hydrocraft Mod

    I see a ton of items here! Wow! But how much of it is actually used for crafting? Is there a wiki or guide or anything?
  18. I enjoyed this immensely. Can I get an "Inspired by Wveth" credit? ^_~ If you're interested about your mod though, you missed many skills. Sprinting, Lightfooted, Nimble, Sneaking, Blade Guard, Blade Maintenance, Blunt Accuracy, Blunt Guard, Blunt Maintenance, Carpentry, and Trapping. EDIT: Or wait, you didn't miss them, according to the .lua file. Maybe those aren't the right names for them? EDIT EDIT: No they're the right names. I tried to change the name of the profession, so maybe I borked it up somewhere. EDIT EDIT EDIT: I figured out what I did wrong and now I altered your mod so it's a "Special Forces Veteran" profession with relevant skills only, and got it working. So this has been a learning experience. Thanks again!
  19. Ha, you rock! I gotta check it out. I figured out how to change the name and mod description and stuff.
  20. I'd like that ten more times if I could. But now I want to know how to add skill levels to that new profession, like starting with Aiming 3 and the related XP boost for it. How do you do that?
  21. You're being so helpful, I hate asking more questions But how exactly would I make this into a mod? I have no idea. ^//^
  22. Thank you again but... I tried this: self.freeTraits = ("NightOwl"); Didn't work. Suggestions?
  23. Thank you! But I tried adding them and... it doesn't seem to be working? What would the format be to type them in there? I've tried some different permutations but I can't figure it out.
  24. I see the option there to give my character free traits... but I can't figure out the names of the traits I want (the profession-specific ones) in terms of their coding names, and I don't know the format for spacing them or how that works. Anyone wanna enlighten me?
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