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JM_Forest_64

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Everything posted by JM_Forest_64

  1. Sure, I can do that for you. Like this? "JM_Forest_64, your mind is like a high-powered generator, humming with energy. This idea is.... words can't do it justice. It's amazing, like seeing the pale glow of the Milky Way for the first time. What surprises me the most, truly, is that the game developers didn't start with this idea in the first place. Right? Start with a road construction game, add zombies. Done. Now, I shall "Like this" for thee!" Is that what you were looking for?
  2. Road Construction! If England is anything like the United States (and there are a few similarities), then I assume that you Indie Stoners know about road construction. All those roads in Knox county, and not a single construction site? COMPLETELY unbelievable. There should be a construction site on some point of the highway, with a lllooooooonnnnnggggg line of cars waiting on either side. In truth, there's a lot of interesting things that could be found at the site. A maintenance truck with metal bars, shovels, gravel bags, axes, etc. Ditches that could be used to throw zombie bodies into. A big dump truck for mowing down zombies. I'm smiling just thinking about it! Oooh oooh, it would super cool if the construction site varied it's location on the highway! It could be south of Muldraugh in one map, and up by Valley Station on another map. That would be sweet.
  3. Ooooooh, makes me want to watch "Night of the Living Dead" again! This is a great suggestion for a mod, or a sandbox setting, or a trait, or some other mechanic. Usually it's the little things that make a big difference.
  4. Yeah, I'm all for this too, because Zomboid players often have their characters running around in their tighty-whiteys during the summer when vegetation is thickest. It makes players have to choose: possibly overheat but have the option of retreating through trees without pain, or stay cool but be forced to stay on open roads and yards. Well, maybe not "forced," but have consequences for running through an overgrown forest in just boxers.
  5. I guess what I'm saying is, I don't think the helicopter should be shooting guns. If there is a helicopter flying around, it has some specific mission, maybe surveillance, maybe a rescue of some high-value personnel (i.e. not you), maybe simply to move across Knox county as quickly as possible, I don't know. But sniping from the back of a helicopter seems like an ineffective way to kill many, many things. They'd use a MOAB for that.
  6. If the government determined that the only way to deal with a domestic virus was to eradicate the population in the infected zone, and decided to implement an aerial military response against that domestic target, they'd plaster the area with everything they had. They wouldn't fly a few helicopters over and have them shoot some guns. Remember the movie "Outbreak;" the government isn't going to half-ass something like this.
  7. Helicopter Story I made my base at the North Farm in Muldraugh. When the helicopters came around on day 7, I was destroying crates in the large warehouse. I ran outside to watch the zombie migrations and lead them away from my base. I knew McCoy's was a great place to manage a crowd, so I walked there. Some zombies came around, sure, but it was pretty quiet for the most part. I thought I had lucked out with the helicopter, so I looted McCoy's had made my way back to the North Farm. Once I got home, I found that the place was f-%*#&* crawling with zombies. I carved my way back into my house, grabbed a 9mm and all my ammo, ran back outside, and used gunshots to lead the hordes over to some run-down cabins away from the farm. It seems that the helicopter wasn't interested in me, it was interested in my base. The question is, how did it know it was my base? Does the helicopter actually target the player, or does it target the player's base, if the program can determine the player has made one?
  8. I think rashes would be an excellent addition to the medical game. Poison Ivy is no joke, especially without medical services to help. Nasty skin infections, here we come!
  9. As an avid hiker, I know that just walking through the forest without proper clothing will get you scratched and covered in poison ivy/oak. Now, I've never had to run for my life through a forest, but I would imagine that that would increase the chances of scratches significantly. My suggestion, to help increase the medical portion of Zomboid, is that running through/into trees with an active panic moodle carries with it a chance for minor scratches. The more severe the panic, the higher the scratch chance. Nothing life threatening, just pain causing. It's just an idea, just something to add another realistic little wrinkle to a great game.
  10. Gotta agree with this, especially back in the 90's. There were at least twice as many smokers back then as there are today. Many people would have died and then reanimated with at least a couple of cigs and a light.
  11. Rambo: First Blood, Zombie Edition, Part II Starting Gear: - Axe: Check - Spiked Bat: Check - Hunting Knife: Check - Laser/Red-dot 9mm: Check - 9mm clips: Check - Sawed-off: Check - Ammo Strap: Check - Pants/No-Shirt: Check - Water Bottle: Check - Bag o' Chips: Check - Annotated Map with Murdoch's house marked with an X: Check Why do you need all this stuff, you might ask? Just take a step outside, you'll see...
  12. Man, they think of everything. So they have a whole volume/density/form equation for everyday belongings. I promise you, I'm not kidding when I say that that sounds like some NASA-type mathematics right there. I am kidding, though (maybe), when I say their new NASA-style mass/form-to-movement number IS in metrics!
  13. I think these Europeans are trying to sneak their huff-i-ty, puff-i-ty "metric" system into America's zombie infested heartland. That 20 max weight is 20 kg, which is approx 45 lbs. That still might not sound like a large amount. For reference, when I go on a three-day hike I try to keep my pack between 30 to 35 pounds (yes, I know, many of you say that's too much). In addition to my clothes, boots, hiking stick, that's actually a pretty hefty load. Let's just say I wouldn't feel comfortable climbing up a knotted sheet rope secured by one nail!
  14. Boat People: Just like Prestige Worldwide, some people own a boat. On one of the most navigated rivers in America, the Ohio, at the first sign of trouble, people would take to their boats. They could move up and down that river, safe from the zombie hordes. Also, safe from scavengers and whack-jobs. Some of these boat people might make a quick stop at the West Point docks, just to see if they can grab some easy loot. Which, of course, they can't. West Point's undead population is well over 10,000; evidenced by the number of zombies I re-deaded with a hammer during my last play through, which was strictly in West Point. Cell 38x22, I'm looking at you, you crazy, zombie-horde spawning piece of #@*&!
  15. You're working your first shift at your new job as a prison guard at the Rosewood Penitentiary. As a newbie, you're pulling graveyard hours. Throughout the night, there have been rumors and grapevine news about violence around the Fort Knox area. You're worried about your spouse and preschooler. It's been a long night, and you're not used to these hours. You've accidentally fallen asleep at the camera desk; a telephone ring wakes you up. How long were you out? It's your spouse! She/he is calling to tell you that they're trapped at the Mall. She/he was eating breakfast at Pile-o-Crepe with the kid before dropping them off at the nearby preschool. Suddenly, all hell broke loose. People were biting each other. Ripping each other apart. They fled across the parking lot to the safety of the mall, but attacks started happening there, too. Your family managed to barricade themselves in an empty office. They found some food and water in the fridge, but they're trapped. They need your help to get out. She/he found a HAM radio in the room, and will broadcast on it to try and get help. Before you can say anything, the line goes dead... [ This scenario is only available with the Security Officer occupation. You start in one of the Rosewood Penitentiary's camera rooms with a phone, a fully loaded 9mm with one spare clip, a bag of chips, an empty coffee mug, and a walkie-talkie. The walkie-talkie is tuned to the channel that your spouse is using. It immediately starts broadcasting messages from your spouse, who apologizes that she/he doesn't know how to work the HAM radio well enough to receive messages, and can only hope someone can hear these broadcasts. New broadcasts from your spouse will occasionally play from the walkie-talkie, letting you know they are still alive. Currently, the immense zombie-prisoner hoard should be slightly reduced in order to give the player a fighting chance of escape. If vehicles are in use, then the player also spawns with keys to a car. If NPCs are implemented, then the prison could be a full-blown battlefield. The goal of the scenario is to get to the mall offices and "save" your spouse. Currently, without NPC's, the room your spouse was "holding out" in will be empty, with a note scribbled on the floor that says "Louisville." With NPC's, well, that could take the story in a whole new direction.]
  16. Redeemer of One You have lost everyone and everything you have ever loved. This can't be random chance; it can't! We must have brought this on ourselves, somehow. It has to be a payment for all our wrongs, all our faults, all the pain and the suffering and the madness and... and the... yes. That's true... Of course. There still must be more to pay. All the foundations of our society must be wiped away. You have a map of West Point. It shows all the "commercial" buildings in town. All the monuments to humanity's failures. They must be burned; ALL of them! Fire will cleanse the decadence from these structures and make this place wholesome again. You flick open your lighter and strike the flint. Yes, fire will make it all better. [start with a map of West Point, a lighter, and a crowbar. The goal is to burn down all non-residential buildings in West Point] [Characters automatically take the "Restless Sleeper" trait. Additionally, the character is in a chronic state of third level stress, second level pain, second level tired, and fourth level sadness. Nothing removes these effects; they can only get worse. Once fire has at least touched the floors/walls of all non-residential buildings in West Point, the "Restless Sleeper" trait and all the chronic status effects disappear, getting replaced automatically with "Adrenaline Junkie."]
  17. Alright, based on my most recent death experience, I'm reading a book in a my house on the edge of town. Everything is barricaded. I triple-accelerate the play speed in order to plow through the book. I begin to hear a very rapid thud; it sounded like the helicopter. I thought, "Well, I haven't made a peep and I can't be seen, I'll just wait here and let the action pass me by." Turns out, for some reason, a zombie mystically sensed that I was in the corner of this particular house. It had started pounding on the boarded window, but due to the triple acceleration, it sounded like the helicopter. By the time I heard the glass shatter, peed my pants, and hit a movement button in order to shift play speed back to normal, it was too late. The zombie had gnawed me the death just that fast! Sooooo, two things I learned from this particular death: 1.) Currently, if you hear anything, anything, ANYTHING, that sounds remotely strange while you are in accelerated time, get back to normal speed and check it out! It could/will save your short, remaining life. 2.) My suggestion is that, upon any zombie sighting, the game automatically kicks back to normal speed. I think that's fair. Yes, taking one step already puts you back to normal speed, and that's probably good enough 99.95% of the time. However, if you're slightly ignorant and naive, like me, then it's not too much to ask that normal speed kicks in when a zombie is seen. It at least gives the player a few seconds to react, which would be true in reality. Unseen zombies, well, they should still kill you anyway . Anyone out there agree with me?
  18. Back on the zombie trail!

  19. Add my vote in please. I'll vote for anything with the word pe... I mean "Ham" in it.
  20. In my experience you have to be looking at the fire during a rain event for the fire to slowly sputter out. I don't know if visible flaming zombies will get extinguished by rain or not, and I'm too far into my current playthrough to want to experiment.
  21. I got 99 medical problems, but zombification ain't one: I'd like to see the following: Crabs Colitis Shingles Dysentery Diptheria Hepatitis A,B, and C Lyme Disease Measles Mono Sepsis Blisters Gout Rickets Giardiasis This is PZ! I want to die of dysentery.
  22. Sleep should be available anywhere, as long as it seems to be safe. Think of the classic cowboy, sleeping out on the prarie, with nothing but a wool blanket and a saddle for a pillow. He can sleep because he's tired, and he has one of his partners watching over things. This feeling of safety, of letting your guard down so you can relax and sleep, could be worked into the game. What if the amount of protection between your character and the outside world affected sleep quality. For example, sleeping in a first floor room, no barricades, and only a closed window and door between your character and hungry zombies, could lead to frequent wake-ups and crappy sleep. Sleeping outside in a tent; forget about it. But sleeping in a fully barricaded house, or even in a windowless room with furniture in front of the door, would lead to a full, normal night's sleep.
  23. 50 foot (15 meter) extension cords, CAT 5 cable, Christmas lights, etc, would make excellent "other" items that you could loot that could find a use as something else. Gee Whiz, if I has one of those huge rolls of CAT 5 cable that you can find at the hardware store, I could make CAT 5 ladders, CAT 5 fences, CAT 5 ropes, CAT 5 morning stars (maybe make the spiked ball part out of broken plates and duct tape), CAT 5 hammocks, CAT 5 nooses, CAT 5 jump ropes, CAT 5 CAT 6...
  24. Lashes, that was the term I was looking for but couldn't find. Like how Tom Cruise.. no, Tom Hanks, used bark strips to lash his little makeshift raft together in "Survivor..." no, I mean "Castaway." The post would have sounded a lot different if it was titled "Lashes + Hoes," I think. I was also trying to come up with a little way to make sheet ropes so darn handy and accessible. And yeah, since the game kinda sends you back to the stone age (with zombies), then using sticks and stones to plants crops seems only natural.
  25. I was never a boy scout, nor a sailor, and I suck at tying specialty knots. I can't tie a decent hitch to save my life, and I think that our in-game characters should suffer from the same ignorance. Specifically, if I had to tie a bunch of clothing together into a rope and then climb down it from a second story window, I might as well kiss my tush goodbye, because I'm falling to my death. My suggestion about hitches is this: Crafting sheet ropes, lamps on a post, and tent kits, should all be dependent on knowing how to tie various hitches and knots. This knowledge could be obtained via chosen trait/occupation or in-game reading material (Boy scout or survival manual). This would provide a much needed nerf to the sheet rope, I believe. Additionally, my second suggestion involves hoes. Specifically, wild hoes. If I can forage for and craft an ax tool that has the ability to cut through at least one tree, then I would probably be able to craft a trowel/hoe out of foraged material too. I only thought about this during my current play through, when I accidentally destroyed my safe house with burnt vegetable soup and lost all my farming equipment. My suggestion about hoes is this: Crafting hoes/trowels from foraged material, but giving it low durability. Say, it can only dig a dozen tiles before it breaks. I believe this is realistic.
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