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nies006

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Everything posted by nies006

  1. I tried the nutrition option several times. In my last game I spent 90% of my time looking for food and cooking and still had my weight decreasing a lot everyday (the menu was vegetables salads, berries and grilled fish several times a day). I would say it was a bit boring and I will disable the nutrition on the next times unless there are a bit less constraints in future
  2. Cologne is Eau de vie + different plants and spice . Nothing better than this to disinfect - otherwise you should remove this property to the whiskey too
  3. another examples: empty muldraught, except here after a few gun shots ! where is charlie ?
  4. Never found a single amplifier, receiver or pipe. But tons of hairspray and sparkler. It is a bit like the jars to conserve food: if you find one in an entire city you are lucky.
  5. fully agree with this: zombies invade too quickly and everywhere, making it not enjoyable/interesting in my opinion. They should go in by groups everyday, reducing our space of loot until they finally arrive till where we are based for the final
  6. After 2 games with 2 months survival in good conditions in Muldraught and in west point I can say that I like the zombie population as it is. However: some areas see huge hordes, some other areas are completely empty Example: I went to Muldraugh police station and unluckily I triggered the alarm: not a single zombie came ! the entire highway was empty whereas there were neighborhoods with 1000 zombies packed. So it really needs some balancing between areas.
  7. I tried the sandbox following devs advice ! - First try, west point, low number of Z, loot: normal, the rest without change: i ran though the entire city and saw less than 30 zombies. It is almost a bug no ? - Since there was no interest, Second try: west point, normal number of Z, food rare, the rest normal, start pack, no change to Z settings. I spawned in a small white house north of the city center. No horde outside the house but Z a bit everywhere. I was not feeling safe so i went to the river, and to the west till i reached the boat house on the river. I settled in one of the nearest 2 floors house next to it. A few Z quickly killed, no problem to loot 5 or 6 houses around, but some directions were blocked by groups of Z. Anyway I had food, water, most of books, a few tools, a bat, but didnt find any recipe book yet. I continued visiting houses, and got one with a an alarm. I ran back to my safehouse and the following day i went to see if any Z were attracted. A few... maybe lets say... 500 ? I went straight back to home, made a stone axe, cut trees and barricaded the windows. then i tried to go to the school near my safehouse, which was left by the hordes attracted by the alarm, and found it all empty, when suddenly i saw a horde by the window. Thek broke through, I escaped by another window in emergency, right in the middle of a 200 zombies horde... panic on board, I escaped them by running to find even more of them coming from everywhere ! After a big Run to my safehouse, which is just one street away,I crafted a campfire, went back next to the school where Z splitted into several smaller groups, started the fire and attracted the zombies with the cure (Q) . So far i managed to burn 100 of them, 2 houses and a forest. And Im not done yet ! Next step: go looting a bit more, and start another fire if needed to progress on the map. Now several weeks and not ready to be dead yet ! For sure, I had to change my way of playing the game, much more sneaking, i now look by the windows before going out and begin to be paranoiac... plus Z behaviour is much better/difficult : these are good points. Only regret: burnt zombies are not counted in kills !
  8. Killing us before late game is awesome ! But killing us in early game is slightly exaggerated in my opinion: it would mean all the work the devs did on middle game (farming, fishing, advanced carpentry) is now useless, and contradictory.
  9. Somebody tie him down before he reduces the zombie numbers! EasyPickins, would it be possible to have something in the between maybe ? not too few like in 31 nor too many as currently ?
  10. hi, just tested survival mode in 32.1, indeed so many zombies out there ! Very challenging but can be good fun ! What happened to the windows : 75% of them cant be opened whereas it was the contrary before... that's mean edit: finally a bit too many Z, I think something in between build 31 et 32 woud be perfect. Also, they seem too difficult to push back when close to the player.
  11. Yes hordes invade every single space in less than an hour. I dont see the point of this challenge whereas i was really waiting for it
  12. So now we can find recipe books ? can we get more insight about this new feature ? I remember a mondoid saying about 100 new items and 30 recipes: would it be possible to have a list of them ?
  13. thanks svarog for the link to your mod. I hope such mod could be officially integrated in the game !
  14. I dont know how you live it, but for me having to take cigarettes by 20 is tiring ! SInce 32.0 is about new items, maybe adding a cigarette pack would be great. And we could open it, when needed, like seeds or ammo box.
  15. Salut, en 30.12 que j'ai testé, la traduction en francais de "open strawberries seed packet" n'a pas été faite quand on clic droit dans l'inventaire aussi, peut etre deja corrigé ? vinegar = vinaigre ; lid=couvercle ; jar=bocal ; whiskey bottle = bouteille de whisky ; processed cheese = fromage a pate fondue
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