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Hellgatsu

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  1. Like
    Hellgatsu reacted to Zorak in What game should Indie stone make next?   
    Let them finish this game first before we will guess what comes next in 5y.
  2. Like
    Hellgatsu reacted to EnigmaGrey in New animation video, HOLY &%!$   
    Looks like it supports shaders and 3D models. You might be fine.
  3. Like
    Hellgatsu got a reaction from PhantomWarlock in new ways to obtain water   
    I was simply thinking:why i can t destroy the roof of my bathroom and simply get the rain in my bathtub?
  4. Like
    Hellgatsu got a reaction from KorruptkSwades in new ways to obtain water   
    I was simply thinking:why i can t destroy the roof of my bathroom and simply get the rain in my bathtub?
  5. Like
    Hellgatsu reacted to Invader Jim in Official Build 32 Zombie Population Feedback Thread   
    I think some randomness would be good.  Instead of a once per day respawn of 10% I would rather see a 33% chance each day of a respawn but it would be a 30% instead of 10%. (Credit goes to Rathlord for the daily % chance of respawn idea.)  Slow, steady and predictable is less fun than a more random  and intermittent influx.
     
    You could even randomize the number that respawn. 
     
    I am currently in a sandbox game with weekly respawn at 30%.  I am on the north side of West Point.  There is nothing between me at the river last time I checked and I killed maybe 3-4 zombies in that area previously.  I have not noticed the two respawns that occured.  The area around my house has remained fairly clear since I cleared it.  A block to the south and there are two or 3 large (15-20 zombies) groups.  There is much more clumping.  I also see the zombies move in response to meta-events. 
     
    Overall I like the clumping zombies. Respawn is a good thing but I wish it were more random. 
  6. Like
    Hellgatsu got a reaction from treoni in What's happening in your world?   
    In my 4 months save i have an old safehouse in ML and recetly i  estabilished myself  in the few shops just outside the other city,where i have anything i need. But today i've gone outside my fort to search a  demolition hammer. So i found a pub (twiggy) and immediately after i open the window the alarm start to ring. 
    I  had 40+ bullets for the shotgun,a fireaxe which i can use perfectly  and several bats so instead of running  away i've gone to the second floor and waited thinking that i could handle it. Baaad decision.  
    They were way toooo much and once finished the shells i tried with the axe and eventually cleaned the  second floor. Bu when i tried to go down the stairs i've  seen TONS of them. My only chance was to  get out of the windows which i did obviusly breaking my leg. So i ran so slow when there were some just after me. 

    I can believe i've survived .
    Love this game
  7. Like
    Hellgatsu got a reaction from XxBarakaxX in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17   
    I need the crops bug fixed to seriously play those last build.I really hope that this is the good time
  8. Like
    Hellgatsu reacted to OldWorld in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17   
    For a long time I thought the game was too light at night. Just played build .16, was actually really impressed with how dark it got at night.
     
    Nobody in their right mind would dare walk through a town at midnight, especially when the electricity is out. 
     
    The brightness it's currently at is perfect in my opinion. It really makes street-lights and torches useful. Imagine walking through a forest at night, for your torch to flicker and run out. That's what makes Zomboid so damn immersive and fun.
     
    I'd seriously consider keeping the brightness to current levels. 
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