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Romegypt

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Everything posted by Romegypt

  1. Hey, just putting it out there... The mod that includes the trait hyperthyroidism needs to be redone Hyperthyroidism should give you like 20 points, because it's so weakening I had to drink every FIVE MINUTES IN GAME It's ridiculous
  2. I know a LOT of people who know how to breed worms. But I'm from texas so... I'm guessing it's more common knowledge in the south (not that EVEYone in the south knows about it).
  3. No I just didn't. Want anyone getting the wrong idea as they have said no sexton in the suggestions.
  4. These all look good to me. Great job guys!
  5. Finally, yes, a good postnabout smithing.
  6. When NPCs come around, I think that children should be born. When you have married npcs around they can random.ly spawn a kid (no animation for sex is ever done) . That way it is still sort of realistic but still clean. I do mean children would be RARE.
  7. I know dude it was a joke...
  8. Ah ok, I didn't. Know that. Thank you for correcting me.
  9. I would be your dog. A can of dog food a day a pistol and somenroom to sprawl and tyrannically rule the fortress is all I ask!
  10. Imagine... you bang into the side of a door to pry it open. No zombies will eat me EVER
  11. Detonaters are not hard to find. Take apart a shotgun shell and you have a percussion cap. I've. Done it before.
  12. They need to add Tommy guns. And also bacon. Why can't. I find any bacon anywhere to satisfy this animal urge of mine? I need to eat the fat off of a pig to survive! And what about bananas? When are those going to be implemented, huh?
  13. Just slow down at the corners and you'll be fine. They may well have curved roads by the time cars are implimented.
  14. Those swords appear to be made of copper. If so that is more likely oxidation than rust, as they are green. The statue of liberty in new York has the same effect, as it is made of copper.
  15. Romegypt

    Boats

    well okay, it was just a suggestion.
  16. Romegypt

    Boats

    Boats please, they could go in water, and on things like yachts, you could basically live on them they are that big. Just something interesting. Also, water animation!
  17. I've got a few, but most are thought up on the spot. Positive first, Eidetic memory +12: All books may be read at anytime. Reading the level 3 skill book would give xp bonus for level 1-3, so forth. Bookworm +6: 100% more XP from skill books, 15+ happiness from all books Creative +4: 10%+ XP Tough +6: 50%- damage from zombie attacks and falling. Quick +4: 15% faster run speed Hardy +3: 20%- damage from zombie attacks and falling Stealthy +6: when sneaking, Zombies can't hear you, NPCs 75%- perception radius Gun nut +10: Always hit with a pistol/rifle, shotguns 10% more spread, (Aiming starts at lvl 5 so the skill is not useless) A couple traits that cost nothing and are worth nothing, as they have double meanings Merciful 0: may not attack other survivors unless directly attacked, social interactions increase by 50%. Sociopath -6: no buff/minus for emotions, but cannot interact with NPCs except to fight/insult Negatives now Inept -8: 10%- xp Pacifist -4: 15%- to hit with pistol/shotgun/rifle (15%- spread instead of 15%- to hit with shotgun) Conservationist -12: 1 unhappiness for chopping down a tree, Slow -4: 15%- run speed Frail -6: 50%+ damage from zombie attacks/falling ADHD -10: Food burns 150% faster, and tasks take 33% longer. Books read 75% slower OCD -2: panic when you see food in the same cupboard as items, so forth. Hyperhydrosis (from a mod) -4: use water 2x as fast (NOT 10x LIKE IN THE MOD) Panphobia -12: Always at max panic, beta blockers only work when there are no other factors for panic around. Abiblaphobia -8: Max panic until a book is read. Reading keeps panic from Abiblaphobia from returning for 3 days.
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