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VegetarianBoy

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About VegetarianBoy

  • Birthday November 9

Profile Information

  • Gender
    Man
  • Interests
    Airsoft, gaming, YouTube.

Contact Methods

  • Twitter
    @Vegetarian_Boy

VegetarianBoy's Achievements

  1. I'll try doing a Slovenian translation, maybe I can draw a few non-English speaking friends of mine into the game after I'm finished.
  2. Yeah, I got surrounded by zombies and gangbanged to death a few times after I've been trying to level my PvE skills up.
  3. I got Project Zomboid because of his video... Also, we should all make a shit ton of interesting and cool YouTube videos about the game, maybe we'll bring in a few people
  4. Pancakes, motherfucker. *hardcore pancake fanboy*
  5. *SA = see above* TEMPORARY TRAITS STRENGTHS INTO POSITIVESIf you've chosen the "weak" trait at the start of the game, you can get it up to "feeble" by doing X melee damage in X days.If you've chosen the "feeble" trait at... [sA] ... up to "strong" by... [sA].etc. INTO NEGATIVESIf you've chosen the trait "strong" at the start of the game, you can downgrade it to "feeble" by not doing X melee damage in X amount of time.If you've chosen the trait "feeble" ... [sA]... downgrade it to "weak" by not doing... [sA]. EATING If you've chosen the trait "light eater" at the start of the game, you can get it's effects halved by over-eating your character.If you've chosen the trait "hearty appetite" at the start of the game, you can get it's effects halves by not eating a lot of food. OTHERS If you've chosen the trait "short sighted" at the start of the game, you can get it's effects decreased by a quarter with finding an item called "broken glasses" or by a half with finding an item called "glasses". [RARE-r items - have a durability meter and can get smashed after a zombie attack to the upper parts of the body]If you've chosen the trait "overweight" at the start of the game, you can get it's effects halved by sprinting X distance or starving for X amount of time. The effects of the halving will disappear after X time.I'm sure you can get it balanced somehow by making every trait a temporary one. NEW JOBS Fisherman - Pretty obvious, I guess, but it reduces the chance of the fishing rod items breaking and highers the chance of catching (good) fish.NEW THINGS ON THE MAP! Scrap cars - not drivable, but useful for creating a weapon (look below) and might contain some items.NEW WEAPONS! Pipe - Can be ripped off a scrapped car as a "exhaust" and then sawed into a "pipe" weapon.Rifle - Most likely coming in the hunting update, but I'll add it in here.Airsoft gun - Will have a orange point on the barrel (you can use a kitchen knife to remove the point, just because) and uses BB's for ammo, you can't kill a zombie with it but you can temporarily stun them or lower their viewing distance by shooting them in the eye (shooting in the head, X percent chance of hitting the eye and reducing their vision)(the BB's will be able to ricochet back to your face and maybe blind one of your eyes for X amount of time, so you can use the item "glasses" to stop it, the glasses can break into "broken glasses" though, so you won't be able to use them forever)OTHER THINGS I CAN'T CATEGORIZE! New item - Vacuum cleaner - can be used to remove blood from the floor and will need at least two batteries to work, but will attract zombies.New item - Coins - can be thrown somewhere to attract zombies to that location, if you want to play sneaky, but they will only work on hard surfaces like asphalt, cement, indoor floors, etc.New mechanic for an old item - Empty beer and whiskey bottle - Can be used the same as coins, but will have a bigger hearing radius and work on soft surfaces.New item - Watch - has no weight, but will be used to enable the time HUD after being picked up. Sorry for any grammatical mistakes and silly suggestions!
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