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PootStain

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  1. Did you have to do a hard reset to get the new settings to apply?
  2. I'm running a server and have found things to be a little too easy. I ran the pzserversettings.exe to increase zombie counts, memory, and hearing. It created that.lua file, but my server doesn't seem to be running the new settings. Is there a way to update the sandbox server settings without wiping construction or stored items? I soft reset perhaps?
  3. I jumped over a fence with a very heavy load, got an agony moodlet, caught a fever, and died in a bathroom eating a bottle of painkillers...
  4. Do cold soups still last forever, or did they fix that?
  5. It asks me everytime too. I just enter in the same password everytime, and I haven't run into any problems.
  6. The map defaults to Muldraugh, KY so the spawnpoints defined in MainCreationMethods.lua will be used. For custom maps, a spawnpoints.lua file created with WorldEd or by hand defines the spawnpoints. It's an error currently not to have any spawnpoints defined. That line definitely hasn't been added to my ini file, so is the default internal? I've seen multiple reports of MP server upgrades 25 ->26 upgrade breaking the ability to finish server connection, and it does seem to be in map download that clients hang. Missing entries should be added to the .ini file (I just tested and they are). I should mention that to support multiple server configurations (or even multiple servers per machine) server admins can now give a unique name to the server using the -servername option. By default the server name is "servertest" which gives you these files: Zomboid/db/servertest.db (replaces world.db) Zomboid/Multiplayer/servertest/ (the save folder) Zomboid/Server/servertest.ini (replaces serverOptions.ini) Zomboid/Server/servertest_SandboxVars.lua (optional file, use PZServerSettings to create it then rename it) So if you use "java ... -servername MyServer" you will get these files: Zomboid/db/MyServer.db Zomboid/Multiplayer/MyServer/ Zomboid/Server/MyServer.ini Zomboid/Server/MyServer_SandboxVars.lua Check the spelling, it should be "Map=West Point, KY" the same as the "media/maps/West Point, KY" folder name. You characters are saved on the client, in the map_p.bin file in your client save folder so you can back those up if your worried about losing them. They shouldn't get removed unless you do a "soft reset" of the server (or delete the save folder). Adding a space to "West Point" got the server to launch, but we were still spawning in Muldrough. I ended up changing the spawn coordinates to inside the church in West Point. Works for us, but on a larger server that would be a problem. I saved the "multiplayer" file in my users/zomboid directory and deleted everything else right after the update. I think I deleted whatever the server needed to save our characters. Thank you for the help.
  7. I host a local LAN game with my wife, and I'm having trouble getting our server to launch again when I change the .ini to spawn us in Westpoint. I changed the line Map=Maldrough, KY to Map=Westpoint, KY and then the server won't launch. It will launch just fine if I leave it as Maldrough, but both our characters have been deleted. I've pretty much assumed our characters are gone forever, but I'd like to be able to spawn back in Westpoint so we can make our way back to our safehouse. After spending the better part of our weekend clearing out the church, its gonna be a bummer to see it go to waste
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