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Found 105 results

  1. Ethroptur

    Cannot Butcher

    Hello all, I've recently encountered a problem regarding butchering. For some reason, despite having a fresh dead bird and a hunting knife in my primary inventory, I cannot butcher the corpse. No option to butcher has appeared, both when I select the bird and the knife. I've attempted this with both a hunting knife and a kitchen knife, as well as both a bird and a mouse, yet the option still hasn't appeared. Does anyone know of a potential resolution to this problem? Thanks.
  2. Octopus

    New Foods

    I was originally going to post this in the "Small but Important Suggestions Thread" but the longer I played with things in my head, the longer this list became - to the point that it made more sense to post it as its own topic. After all, if people had already read what I'm saying (or just plain don't want to), it's significantly easier for them to scroll past an individual topic than a long-ass post. Also, this feels a little too lightweight to post in a thread of "Small but Important Suggestions". Anyway, during my last playthrough of PZ, I started to get a little sick of scavenging the same food items over and over again. Every time I saw the same "Canned Bolognese " or "Frozen Peas" my mind started to drift and wonder what else I could have found in that cupboard/ refrigerator instead. And yes, I am aware that this is extremely minor in the grand scheme of (PZ-related) things. I know the devs are already up to their eyeballs with far greater tasks, and I don't expect them to drop everything to start unnecessarily messing with the food in game just to appease my OCD. Still, maybe this'll come in handy to somebody (far) down the road. Maybe it'll at least stop the voices in my head from repeatedly listing various types of canned foods over and over again. Either way, I figured I'd be at least somewhat worth posting to the "Suggestions" board. Also, before I start talking about foods that aren't in the game - I'd like to ask the devs to at some point rename "Can of Oats" and "Dog food" to "Canned Oats" and "Canned Dog Food" respectively. The way they are now just bugs me when I'm sorting my food back at base. Also, why is "Mushroom Soup" so special that it's listed apart the "Canned Soup" already in game? Shouldn't "Mushroom Soup" be gotten rid of (after all, one can already assume that at least a few cans of the generic "Canned Soup" contain Mushroom Soup), or the nondescript "Canned Soup" item replaced with multiple similarly distinct varieties of soup (Canned Vegetable Soup, Canned Tomato Soup, Canned Chicken Noodle Soup, Canned Cheddar Cheese Soup)? It's the same situation with "Pie" vs "Pumpkin Pie" as well. Anyway, as I said before: I started to get a little sick of scavenging the same few food items, and my mind kept drifting to what else I could expect to find in the cupboards and fridges of Knox County. Here's a short list (and by no means a complete one - feel free to add to it if you think of something I didn't) of foods that would be nice (but not exactly necessary) to see in-game at some point in the future. Frozen Foods - Because there's no way an average American refrigerator would not have at least a few easy-to-store easy-to-prepare staples. Hell, lots of American families own stand-alone freezers because they need the extra frozen storage space. Frozen French Fries - An alternative to the fast food fries you have to luck out to find. Frozen Pierogies - I don't know how common these truly are, but there's a box of them in my freezer, so I'm adding them to the list. Frozen Fish Sticks - Super-common in freezers across America. Frozen Chicken Tenders - Another common item in American homes Frozen Pizza - The frozen pizza market of 1993 was surprisingly different to the one of today, but frozen pizzas still existed, and they were still common in American Freezers Frozen Wieners - Extremely common in American Freezers. Wieners are able to be cooked in multiple ways - from grilling, to boiling in water, to roasting on an open bonfire. You also can't make hotdogs without them. - suggested by ZonaryQuasar Frozen Onion Rings - Were onion rings sold in the frozen foods section in 1993? I know they are now, as I just saw a bag while perusing my local grocery store today. Frozen Snacks - Because everybody likes ice cream, even after the end of the world. Ice Pop - Cheap, popular, and we can't call it a "Popsicle" because that's a registered trademark that may or may not have become genericized but why risk it. Fudge Bar - It's a Fudgsicle. You know it. I know it. Everybody knows it - but I doubt the devs want a lawsuit so "Fudge Bar" it is. Ice Cream Bar - Ice cream on a stick and covered in a thin layer of chocolate that inevitable breaks off and lands on your clean shirt. Ice Cream Sandwich -A common frozen treat. I always liked the ones with chocolate chips in them. Snack Foods Trail Mix - A popular treat among campers and hikers Granola Bar - Not nearly as healthy as you'd think, and yet the backpackers who live off these things still look down their noses at you for enjoying a nice bacon-flavored ice-cream sundae Pork Rinds - Basically chunks of pig skin that's been roasted in lard to make said skin eatable. You can pretend you're eating a football! Pretzels - Salty twisty things. Especially popular as bar food. Can be bought in bags for snacking on at home, as well. Tortilla Chips - One could argue these are already included in the in-game "Chips" item. One could also argue that doesn't make Tortilla Chips any less important an addition to PZ. Grate some cheese on them, pop 'em in the oven, and you've got something that could generously be called nachos. Maybe you could improve them with some hot peppers and onions. Rice Cakes - Puffed Rice Cakes sort of resemble snacks - if you squint and are really desperate for something to nosh on. Soda Crackers - I'd wager you could find these in almost every home in America. If you're feeling creative, you can use them to make little sandwiches. Snack Crackers - A wide label that encompasses everything from Goldfish to Graham Crackers. Lacking the practical aspect of soda crackers - these are just for snacking on. Graham Crackers - I had originally included graham crackers in the above-mentioned "snack crackers" before Tails pointed out that you could make smores with them. Toaster Pastries - Pastries that can be cooked in the toaster or microwave or eaten straight out of the box. Marshmallows - Bagged Marshmallows are non-perishable and can be found in stores, houses, and campsites across America, Fruit Snacks - Popular among families with children, fruit snacks are sold in boxes containing six or so small bags of gummy candies. Pudding Cups - Sold unrefrigerated, I can personally vouch that these snacks are good for at least three months past their Best Before date if kept refrigerated Smores - A snack sandwich consisting of graham crackers, chocolate, and marshmallows toasted over a fire. - suggested by Tails Snack Cakes - Can Twinkies really survive the apocalypse? Looks like we'll finally be putting that theory to the test. - suggested by Tails Chewing Gum - No nutritional value whatsoever, but chewing gum can alleviate stress for a lot of people. - suggested by Tails Icing - A small container of icing for cakes. Probably not something you would admit to eating as a snack. Licorice - A foul, horrible thing that some people seem to enjoy eating for reasons beyond understanding. Jawbreaker - A round, extremely hard candy that probably won't break your jaw. Probably. Gum Drops - They're gummy. You can drop them. They're gum drops. Gummy Bears - These extremely common gummy candies are likely to be available anywhere treats are sold. Jelly Beans - Ronald Reagan's favorite snack, these small candies would be found in every supermarket, convenience store, and in small bowls on most secretary's desks. - suggested by Tails Candy Corn - One of the quintessential Halloween candies. You can pretend the zombies are trick-or-treaters! - suggested by Tails Peanut Butter Cups - It's like peanut butter and chocolate got together and had a baby that I'm deathly allergic to. Toffee - Sticky caramelized sugar (or is it sugarized caramel?). Very sticky. Seriously, I can't emphasize the stickiness enough. Gelatin - It's Jell-O, we just can't legally refer to it as such. We're all calling it Jell-O in our heads, though. Spray Cheese - Cheese-flavored chemicals sprayed from an aerosol can. Baked Goods - Perishable Goods Found in Bakeries, Coffee Shops, and homes. Croissant - A flakey, crescent-shaped pastry. - suggested by Tails Baguettes - Bread, but really long and with a crispier crust. - suggested by Tails Bagels - Kind of like a donut, but not sweet and commonly eaten as a breakfast food. - suggested by Tails Brownies - Find these fudgy treats in bakeries or make your own during a quite moment back at base. - suggested by Tails Cinnamon Rolls - Another popular treat you'd be likely to find in any bakery. - suggested by Tails Donuts - A sweet circular baked good with a hole in it. Commonly sold in coffee shops and supermarkets. - suggested by ZonaryQuasar Eclairs - These creme-filled treats would likely be found in bakeries across Knox County. Garlic Bread - An extremely common item across America. Found in bakeries, supermarkets, restaurants, and quite a few fridges/freezers. Goes great with pasta. Salad Croutons - I listed these under "Baked Goods" because I had no idea where else to put them. Croutons are seasoned crunchy cubes of bread that - surprisingly enough - are eaten with salads. Bread Sticks - Small crunchy sticks of bread commonly served before meals in some restaurants. You can buy them in supermarkets as well. Fortune Cookies - Crisp hollow cookies containing a paper "fortune". Typically served after a meal in North American Chinese restaurants. Gingerbread Cookies - If gingerbread cookies are added to the game, then please don't forget the cookie cutters! A gingerbread cookie that isn't cut into the proper shape is hardly a gingerbread cookie at all! - suggested by Tails Canned Foods - This is Where this whole list started. When I realized that- despite my extremely picky eating habits - I still had a greater variety of canned food in my home than the the entire world of PZ. Canned Meats Canned Gravy - Saw a very large can of this at my local grocery store. Imagine two regular-sized cans on top of each other, then widen them slightly. No idea who would need that much gravy. Canned Meatballs - Meatballs packed in yet more gravy Canned Chicken - A small can (same size as a can of tuna) containing shredded chicken meat. Canned Turkey - Another small can - this time containing shredded turkey meat. Canned Ham - A rather large oddly-shaped can containing cooked ham. Canned Vienna Sausage - Small sausages in a small can. Canned Salmon - Same shape and size as a can of tune, except with salmon. Canned Crab - Roughly the same shape and size as a can of tuna, except containing what I expect is crab meat. They wouldn't lie to us and give us something else...would they? Canned Clam Chowder - It's Chowdah! Say it Right! It's Chowdah! CHOWDAH! - suggested by Tails Canned Stew - Similar to canned soup, but slightly different! I think it's thicker. Canned Cat Food - Why Not? We've already got dog food in the game. Canned Pasta Canned Ravioli - Ravioli and Meatballs packed in tomato sauce. Quick, easy, and inoffensive this was a staple of many childhood lunches Canned Lasagna - I don't care for lasagna, so I couldn't tell you if this canned variant is in any way accurate to the real deal. Probably not, though. Canned Spaghetti - Low-quality spaghetti and meatballs packed in tomato sauce. Canned Meat Sauce - Small bits of meat in sauce. I wasn't sure if I should put this with canned meats, but since I tend to use it on pasta dishes, it ended up here instead. Canned Pizza Sauce - Also available in jars! I just went with canned pizza sauce for completely arbitrary reasons. - suggested by ZonaryQuasar Canned Fruits and Vegetables Canned Beets - Beets in a can. What else can I add? Canned Apricots -Apricots in a can. Seriously, what else can I add to this? Canned Pears - Ah, Del Monte...Enjoy them old man, they will be your last. Canned Plums - The developers would be plum crazy not to add canned plums to PZ! Canned Peaches - A completely normal can of peaches. Nothing strange about it at all. No sir. Canned Pineapple - You can use pineapples to add a nice glaze to a ham. Canned Mushrooms - Probably safer than foraging for them in the woods. Canned Sauerkraut - I'm going to be 100% honest here - I have absolutely no idea what Sauerkraut is. It does, however, come in a can Canned Fruit Salad - Why restrict yourself to just one canned fruit when you can have them all? Canned Dairy Canned Milk - Milk in a can! Tastes a bit weird, but has a Hell of a lot longer shelf-life! Canned Heavy Cream - Don't feel like making your own heavy cream? Just buy it in a can! - suggested by ZonaryQuasar Fruits/Vegetables - A group of food that was completely overlooked by me when I did this list originally. Which probably tells you something my diet... Brussels Sprouts - These leafy green vegetables look like miniature cabbages and were named after Brussels, Belgium. - suggested by Tails Cauliflower - These vegetables weren't always an American kitchen staple, at one point being referred to as "Albino Broccoli". They'd be common enough by 1993, however. Cucumbers - According to Wikipedia - botanically speaking, cucumbers are actually classified as a type of berry. - suggested by Tails Celery - Celery is an extremely common vegetable that would be found in many American kitchens. Should definitely by added to PZ. - suggested by Tails Spinach - It's leafy. It's green. It's highly nutritious. - suggested by Tails Kale - A member of the cabbage family, Kale can be eaten and is sometimes grown as an ornamental plant. - suggested by Tails Garlic - I don't know how likely somebody is to just chow down on a bulb of garlic, but these babies'll sure come in useful if the zombies are joined by a sudden influx of vampires! Turnip - Nothing says "It's the apocalypse and I'm starving to death" like chowing down on a raw turnip. Mangoes - A tropical fruit that is commonly sold in American supermarkets. Grapefruit - A fairly large round fruit that is known to cause adverse reactions with numerous prescription drugs. - suggested by Tails Pomegranate - I have no idea why these small, fluffy dogs are considered fruits, but who am I to argue? Maybe they grow on trees? - suggested by Tails Papaya - These tropical fruits can be eaten raw, or used as an ingredient in stews and salads. - suggested by Tails Coconut - A large, round fruit that grows on coconut palms - these fruits are hard enough that you might be able to use one to crack a zombie's skull open. - suggested by Tails Kiwi - These small, green, tropical fruits were apparently once known as "Chinese Gooseberries" - at least according to Wikipedia, and surely Wikipedia would never lie. - suggested by Tails Limes - Like lemons- except green. Which probably means they're more eco-friendly. - suggested by Tails Pears - I suggested canned pears but not their non-canned perishable counterparts. Shame on me. Plums - Take the sentence above, and replace "pears" with "plums". Pumpkin - Pumpkin Pie is already in the game, so why not actual pumpkins? And if we don't have the option to turn them into Jack-O'-Lanterns, I will be very disappointed. - suggested by Tails Raisins - I was tempted to list raisins under "snacks", but since they're dried grapes they're going here instead. They're still commonly eaten as a snack, however. - suggested by Tails Olives - Every in-game bar should have a jar of these. - suggested by Tails Rhubarb - I think part of this plant is actually poisonous. Doesn't stop it from being cultivated and consumed by humans, however. Dandelions - Every part of the dandelion plant is edible. You're still not likely to find this in many kitchens, however. Jalapeño Peppers - Spice up your post-apocalyptic life with these babies! - suggested by Tails Cayenne Peppers - Jalapenos not spicy enough for you? Try cayenne peppers on for size! - suggested by Tails Meats - Because zombies shouldn't be the only ones feasting on the flesh of dead creatures. Turkey - Kind of like chicken, but bigger and better in every way - suggested by Tails Salami - No refrigeration? No Problem! Salami can be stored for a month at room temperatures. - suggested by Tails Ribs - Whether from a pig, cow, lamb, or deer, ribs are a staple of American BBQ Cuisine. - suggested by Tails Ground Beef - Shape into a "meat patty", add to a taco, or simply fry it up as is. - originally listed under "Frozen Foods", this really better belongs under the "Meats" heading Bologna - We already have canned bologna, so why not actual bologna? The apocalypse shouldn't prevent us from making bologna sandwiches dammit! Chicken Balls - Balled and breaded chicken. A staple of North American Chinese takeout despite being unheard of in China itself. Found when looting "I Heart Wok & Roll". Egg Rolls - Deep-fried appetizers served in North American Chinese restaurants. Despite the name, they don't contain any egg. - suggested by Tails Duck - A bird that you should be able to find and kill yourself once hunting is properly implemented - suggested by Tails Goose - Commonly eaten for Christmas in Europe, you'll be eating this waterfowl whenever you can hunt and kill one in PZ. - suggested by Tails Seafood - Kentucky may not be adjacent to the ocean, but that doesn't mean you shouldn't have your choice of aquatic critters to feast on! Sushi - Sushi was a popular fad among the yuppie crowd in the 1980s, so while I doubt you'll find many sushi lovers in Muldraugh (at least in 1993), I would imagine there'll definitely be a sushi restaurant or two in upcoming Louisville. - suggested by ZonaryQuasar Crab - Much like the lobsters below, once the pre-apocalypse supply of fresh crab meat is gone, it's gone for good! Although canned crab meat is a thing. - suggested by Tails Lobster - Raid live lobsters from restaurant and supermarket seafood tanks while you can, because you won't be seeing another one once the transportation network that brings them in from the coast breaks down. - suggested by Tails Crayfish - Multiple species of crayfish can be caught in the rivers of Kentucky and are perfectly eatable. There's no reason a player of high enough "Fishing" skill shouldn't be able to catch them him/herself. - suggested by Okamikurainya Mussels - There are over 100 species of freshwater mussels in the Commonwealth of Kentucky. It's about time we started dredging them out of their freshwater homes and inserting them into our bellies where they belong! - suggested by Okamikurainya Oysters - These shellfish can be cooked in multiple different ways, or even eaten raw. They've also got a high shelf life of up to four weeks. - suggested by Tails Cooking Supplies / Ingredients Pancake/Waffle Mix - Given how rare actual (non-rotten) waffles and pancakes seem to be in Know County, it would be nice if we were given the means to make our own. Cookie Dough - Believe it or not, this tasty snack can actually be used to make cookies with. Just chop the dough up and put it in the oven. Or just eat it raw, whichever makes you happiest. Chocolate Chips - Chocolate Chips can be add to a recipe, or just eaten on their own as a snack. Cornmeal - Can be used in the baking of cornbread and muffins, as well as in the preparation of grits. Pizza Dough - Can be made from scratch, or looted ready-made from the supermarket (and probably Pizza Whirled). - suggested by ZonaryQuasar Taco Shells - Add some ground beef, sour creme, grated cheese, and whatever else you desire. I like bacon in mine. Or just eat the shells as is if you're hungry enough. - suggested by ZoneryQuasar Tortilla Wraps - Feel like making a burrito instead of a taco? These tortilla wraps'll have you covered. And after you run out of wraps, you can make your own from cornmeal! - suggested by Tails Drink Mixes - So far the only drinks we can make in PZ are tea and coffee. A handful of other choices would be nice. Hot Chocolate Mix - Similar to tea and coffee, making a mug of hot chocolate would consist of pouring a packet of powder into a mug of hot water. Maybe you could even add a marshmallow. Chocolate Milk Mix - Pour a pouch of this into a glass of white milk to turn it chocolate! It's like magic! - suggested by ZonaryQuasar Coffee Cream - You'll no longer have to drink your coffee black with this in stock. - suggested by Tails Juice Mix - Available in multiple flavors, just pour a packet of juice powder into a pitcher and enjoy a few refreshing glasses of lemon-aid or fruit punch or the like Spreads/Sauces/Condiments/And The Like - Lastly, if more food isn't enough, then at least having more things to put on said food should help to improve matters, right? Maple Syrup - Because does anybody want to eat their pancakes/waffles dry? Hot Sauce - As with the sour cream listed above, hot sauce goes with just about anything - including sour cream! BBQ Sauce - Useful for adding an extra touch of flavor to the steaks and pork chops you'll be cooking. Soy Sauce - Found in grocery stores and "I Heart Wok & Roll". Cheese Spread - Essentially Cheese Whiz with the numbers filed off, Cheese Spread can be added to crackers, sandwiches, you could dip french fries in it if you were so inclined, It's versatile! Sandwich Spread - It's a jar of spread for sandwiches. I'm sure you could apply it to other stuff as well - you just have to be creative, Ranch Dressing - Technically a salad dressing, ranch goes with pretty much everything. It's also been the best-selling dressing in America since 1992. - suggested by Tails Sour Cream - Goes with just about anything (within reason). Also makes a great potato chip dip. Heavy Cream - Heavy Cream can be added to everything from broth, to mashed potatoes, to homemade ice cream. An all-around versatile substance. - suggested by ZonaryQuasar Whipped Cream - A perfect companion for pies and ice cream. Can also be made from scratch using the above heavy cream. Cream Cheese - Soft, mild, cheese that's often spread on bagels and crackers. - suggested by Tails Cottage Cheese - Remember when Little Miss Muffet was eating "Curds and Whey"? Cottage cheese was what that nursery rhyme was referring too, apparently. Can be added to foods and used as a dip. - suggested by Tails Salsa - Remember those nachos from the snack section? With those nachos, this jar of salsa has found its soul mate. Relish - A pickled jam that's commonly eaten with hot dogs. It's Green! - suggested by Tails Olive Oil - Used for cooking and as a salad dressing. Can also be eaten as is, apparently. - suggested by ZonaryQuasar Alfredo Sauce - Found in stores, restaurants, and kitchens, this creamy sauce can be used on more than pasta if you're creative enough. - suggested by Tails Chili Powder - Powdered chili peppers! Also works has an ingredient in crystal meth, apparently. Though I wouldn't expect the devs to add that to the game. - suggested by Tails Anyway, that's my list of additional foods that might help make looting kitchens and supermarkets a little more interesting. This is by no means a complete collection of foodstuffs that are lacking from the game, but I feel it would be enough to keep a player from encountering the same stuff in almost every kitchen. And feel free to post if you feel I've missed anything. If you do, I'd be happy to add it to the list above.
  3. Kentucky as a state is known for bourbon; Kentuckians claim bourbon as their own, usually citing Elijah Craig as their inspiration. Heaven Hills is based out of Louisville and has been since the 1910s, and they make many well-known brands of whisky (like Evan Williams, see others at https://www.heavenhill.com/history.php --- must be 21+ to view). So while Louisville might be a long ways' away, including the liquor manufacturing for the inevitable whisky companies in Louisville doesn't have to be! Perhaps for a longer-term feature, we could work on a distilling method for liquor, perhaps something like this: 1. Build a rain barrel. 2. Put milled (IE processed) grains into it; using corn would work 3. Put hot water in the barrel 4. Put yeast (yes, cooking yeast) into it 5. Put into a fermenter (basically a big steel barrel), keep it temp-controlled, and wait 3 days (7 if no electricity for temp-control), occasionally "watering" it with cold water. Congrats, you made beer! 6. Continue toward whisky. Build or find a column still. Building a still would require cooking and metalworking skill. Distilling takes a few hours, so setting this up like a kitchen stove item (with an on/off button and a place to put the fermented beer) might not be a bad idea. Congrats, you made icky-tasting whisky! 7. Build a cask to store well. Perhaps you could even re-use the rain barrel from #1. Carpentry skill dictates how good the barrel is; if you build a bad barrel, you may lose some of the liquor. 8. Let it age if you're inclined. Congrats, you made better whisky! In-game reasons for this: Long-term, non-spoilable happiness item-making Long-term manufacturing of disinfectant An alternative to jarring for food storage A long-term way to get wasted & make bad PZ survivor decisions Later down the line, for a Louisville bourbon distillery and NPC item-trading as a commodity Downsides: If it's made too detailed, it could be confusing Outside of roleplayers, not many players would get wasted on purpose Anybody in this forum made their own liquor before? What may I be missing? P.S. Maybe you could even convince Indiestone management you need to tour a local whisky manufacturer and/or try to make your own Indiestone whisky for research purposes.... Sources w/ pictures & charts: https://blog.distiller.com/making-whiskey-mash-bill/ https://blog.distiller.com/whiskey-deconstructed-distillation/ http://www.ispirits.com.au/wawcs0148057/faqs.html https://www.whisky.com/information/knowledge/production/overview/how-bourbon-whiskey-is-made/bourbon-distillation.html
  4. B/c if you haven't heard of KFC's new Cheetos Chicken Sandwich, it's actually based on something of a rural tradition. You take chicken tenders and use cheese puffs in the breading of it. It's also aggressively American and aggressively rural Kentucky, so fits the lore; Kentucky Fried Chicken came out with it after all! A more traditional example (that might've existed in 1980s Kentucky) is below.
  5. I've noticed that butchering a Dead Rabbit increases the number of calories from 373 to 969 (as well as increasing the other stats). Also when building a Double Fence Gate, the only materials consumed are the hinges, making it easy to spam walls of it, if you have the hinges.
  6. Vaileasys

    Jar of [Food] "minor" bugs

    These are a few bugs I've noticed associated with all the Jar of [Food] in build 40.7. 1. Cooking They all have an "Uncooked" tag, which upon cooking, doesn't seem to do anything, apart from changing to "Cooked". Burning gives the usual +20 boredom and unhappiness, except it can't be eaten, only opened. Upon opening, nothing seems to have changed with the contents. Possibly I'm missing something? I considered it might be part of the pickling process, however I don't think that's normal when pickling food. They are set to be cookable in newitems.txt. So maybe just leftover code after switching from making jam? Snippet from newitems.txt, associated with each pickled food. OnCooked = CannedFood_OnCooked, IsCookable = TRUE, MinutesToBurn = 120, MinutesToCook = 60, 2. Nutrition While they can't be consumed as is, the nutrition values are shown if you have the nutritionist trait, although they are all 0 (zero). In newitems.txt they don't have any, not that they need them though. Just a minor hassle seeing the nutrition values. 3. Opening Opening a jar will only return the contents and the empty jar, but not the lid.
  7. Friendly bandit

    Flatbread Mod

    Hi, I just made my first mod for PZ. With this mod you can make flatbread. It's good alternative to normal bread, because flatbread doesn't need yeast. All you need is just flour, some water, bowl, salt (optional) and heat source. flatbread is good ingredient (-15/-14 hunger) for salad, stir-fry, soup and stew. Unsalted version of flatbread spoils bit faster. https://steamcommunity.com/sharedfiles/filedetails/?id=941685801 Hope you will like it ^^
  8. Found this https://steamcommunity.com/app/108600/discussions/6/152392786914782918/ after having this issue myself several times. It seems to happen when you don't have a constant supply of electricity, i.e. you turn off the generator for short periods to refuel. At a later time when you remove food to make meals or move things around it will unfreeze and instantly rot. I posted a little more detail in the above thread.
  9. I really like that there are totally not perishable food that are in Zomboid, as despite pretty much everything having a shelf time label IRL, some things can pretty much survive indefinitely, only slightly losing their taste and visual appeal and maybe some nutrients at most (Twinkies), and I also like that foods doesn't disappear when rotten, still having option to eat it in a pinch with all consequences, use it as a fertilizer to produce more food or as a pest-deterrent (milk), and use it to train cooking, when master chef (lol) can even add part of it to a healthy dish, even if it sometimes can be unrealistic for meat that's been spoiled for ages . With all that in mind, however, I'm always surprised that there's a few items that don't spoil while they clearly shouldn't. Let me list it here: Butter the most obvious one, which even spawns in fridges, yet with the current mechanic you don't even have to bother keeping it refrigerated as it never spoils. Gameplay-wise you do lose an option to make pie dough when all butter spoils sadly, but you can't make a cake batter without a milk anyway, and flour can still be used to make bread dough. Eventually, I'd love to see options to get your own butter and milk (there are mods for that, including the addition of UHT milk though it was oddly unpopular in USA at 1990s and powdered milk by Hydrocraft). And I assume that might come if animals gets introduced (just have your own cow, sheep or goat and voila, milk!) – until then we should deal with it spoiling in vanilla game for realism/consistency sake and maybe add powdered alternatives to make different cakes/pies/etc. without butter?. Cake Batter, Cake Preparation, Pie Batter, Pie Preparation while technically a nice way to preserve it before all milk expires in case of cake, I think it should rot in a similar fashion if not quicker than the resulting products. In the meantime until animals gets added, I would welcome alternative ingredients to make it without perishables too (see above ) Melted Ice Cream it's nice that ice cream melts when unfrozen, but it should spoil pretty quickly in a melted state too, being a dairy product that attracts germs (unless it's a water ice cream, then I guess it's possible?) Marinara, Mustard and Ketchup while those have a long shelf time, Mayonnaise and Remoulade currently expire, so it'd be natural if those would too. Originally I also considered yeast, but since it's drainable item (similar to Flour, Sugar (which causes issues as evolved recipe ingredient) and Vinegar but I'd love it to change since they are food by themselves after all, as well as Antidepressants, Beta Blockers, Painkillers, Sleeping Tablets and Vitamins – certainly not less than Bleach, Cigarettes, Antibiotics or medical plants) and it's a way to make bread when everything expires and normal yeast spoils quite quickly, we can pretend it's dried yeast, unless you want to implement baking powder as well, which would be welcome addition ).
  10. Thirst values from vegetables and fruits do not currently carry to evolved recipes, particularly seen when you make a salad or a fruit salad. Currently only soups, stews and hot drinks satiate thirst, but this is from the water container, not the food in them.
  11. I have reported the issue some time ago, back when nutrition was being tested, but there are a few items currently in game that are not present in any of the lua files nor are not obtained from any recipe, meaning they can't be obtained in game with any regular means – these are: From items.txt: Dough (Dough) not to be confused with BreadDough (currently called simply "Bread" in game) which uses Dough icon and they have the same nutrition value filled by @RobertJohnson back then. It's a remnant of the food recipes before evolved recipes arrived, so probably could be marked as OBSOLETE – however SpiffoBot at Discord still lists some (non-vanilla) recipes for it when asked for it. DoughRolled (Rolled Dough) also remnant from the old food recipes, but this time SpiffoBot lists no recipes. BakingTrayBread (Baking Tray with Bread) ditto – to keep the name in style with other items it should also be called "Baking Tray with Bread". GrilledCheese (Grilled Cheese Sandwich) remnant of the past – this doesn't spawn anywhere, but it's used in Hydrocraft it seems – this item doesn't have any nutrition values in vanilla game at least and is the only item that explicitly have DangerousUncooked = FALSE flag set. it is also the only remaining item that satiates whooping 80 hunger. RamenBowl (Bowl of Ramen Noodles) No longer used since evolved recipes. From newitems.txt: CookieJelly (Raspberry Shortbread) Doesn't spawn anywhere and is not used in any recipes. Have unique artwork and everything including nutrition filled. CookieChocolateChip (Cookie) ditto. Candycane (Candycane) ditto. From farming.txt: BloomingBroccoli (Seeding Broccoli) remnant of the old farming at the time it was still a mod? Have the same nutritional value as regular Broccoli.
  12. Not counting the Grill Cheesed cheese I mentioned in my other bug report, evolved items that inherit the value and edible items that satiate no hunger, there are 7 items that contribute to hunger, but give no nutrition according to what's in files – I reported the issue back when nutrition was in testing. These items are: From items.txt: Salt (Salt) Pepper (Pepper) Both are used as spice, but can also be eaten alone which results in unhappy but satiated character, but without any nutritional values or calories. I assume adding spices correctly adds nutrition values to dishes too (none in case of those two), since other spices have nutrition values. From newitems.txt: CommonMallow (Common Mallow) LemonGrass (Lemon Grass) BlackSage (Black Sage) Ginseng (Ginseng) These four are obtained from foraging – while these are used for medicinal purposes they satiate 1 hunger each, so you can keep your character alive by eating those but give no nutritional values and calories at all. From farming.txt: RemouladeFull (Remoulade) Remoulade is sad, as it can not be used as a spice, unlike Ketchup, Mayonaise, Marinara, nor it is usable in any evolved recipe – but when it comes to eating it alone, it contributes no nutritional value while making your character sad but satiated.
  13. Currently potatoes doesn't require to be cooked and eating them raw does no harm. In reality, they are slightly poisonous until cooked. Sweet potato is slightly better in this aspects, but so can you get away with eating raw eggs or even meat which all have DangerousUncooked flag set.
  14. I originally wanted to post it in Small but Important Suggestions Thread, but since it grew to be more than a small suggestion, I decided to make a separate thread for it. Currently, we have the CantBeFrozen flag, as well as the cooling down and freezing mechanic as well as related blue color change and freezing progress bar and icon for food that extends their shelf time, but it applies to food (Type = Food) items extensively. In the opposite, there's a temperature mechanic for food that depends on the heat source and temperature settings, as well as related GoodHot and BadCold flags and a related red color bar which this time applies to all items, but only have effect on food that either can be cooked or has the before mentioned flags. Those mechanics are fine, but not without issues it seems but what I'd love to see is extending it to be slightly more realistic for other items. Currently you can put items with CantBeFrozen inside the working freezer and while they don't get the benefit of freezer, they also don't get the disadvantage of freezing (having to thaw). Conversely, you can put a book in oven and it'll be just fine. With that in mind, here's what I suggest: At the very basics, all items should froze when put in the freezer and have to be thawed before using, including items that have CantBeFrozen flag (see below for details) and items that are not Type = Food. Accidentally put your gun in the freezer and want to shoot it? Sorry, you have to let it thaw. Similarily, putting non-cookable items in heat sources should destroy them (and risk a fire?). Ideally those items would be replaced with (Burnt) version of said item – similar to cookable food – alternatively replaced a generic item such as ash, to easily identify the item was destroyed and having to remove it afterwards. In case of the latter, ash even can have some uses. Finally, items with CantBeFrozen flag should get damaged (destroyed?) when frozen – packaged drinks, milks and eggs, would explode for example. However, CantBeFrozen flag currently isn't much consistent with its usage. Right now from perishable foods, only eggs, wild eggs (but not egg carton!) and milk have it, when only a part of nonperishable items have that flag. Which brings me to the following conclusion: only items that pose a risk when frozen should have the CantBeFrozen flag, as it seems to be an original idea, as almost all bottled liquids got the flag initially. Over time additional items got it, mainly things like antibiotics, cigarettes, salt, pepper. I don't quite get what was the logic to add the flag to Chips, Instant Popcorn, Peanuts and Sunflower Seeds (though the latter weren't even possible to find in the game shortly before this flag was implemented) when other perishables don't have this flag. If my last suggestion would be implemented, then usage of this flag could be tweaked, with only tightly sealed liquids to pose a thread of damaging when frozen, most of which already got the tag anyway. For details, see my food spreadsheet. The whole system would certainly need some tweaks to get it right, depending on how accurate it'd be, for example some items would burn faster than other (magazines, books), especially when put in campfire, and some would actually explode (fuel, deodorant, ammunition). Some items would actually survive too, depending on temperature (metal things), on the other hand putting metal things in microwave would risk a broken microwave or even a small fire too, which was already suggested, most recently here. Heck, maybe that could actually replace the current add fuel to campfire mechanic eventually? Something like other sandboxes such as Minecraft have – if it can burn, it can extend the time campfire is lit when put inside the container. All of these suggestions would reuse the mechanics that are already there and I think would fit nice with the temperature/weather overhaul with the addition of outside temperature having effect on food as well (cooling down in winter causing it to last longer when outside or heating up when left in summer, causing it to rot faster, as was originally suggested in the weather test build thread by @vanorfeadiel and later expanded by me:
  15. Hello All, I'm using ItemZED to work on an item mod. The idea is that an unopened bottle of mayo is shelf stable and found on grocery shelves, and can then be opened to give a full, perishable bottle of standard mayo. this enables good sammies later in the game. First, heres the candypackage and recipe i'm imitating ' However, the LuaCode for the candy package using the OnCreate (string) line does not seem to correspond to what happens in game. In game, you create the lollipops. However, the luacode called by oncreate shows the following, and does not create mint candy. function OpenCandyPackage_OnCreate(items, result, player) player:getInventory():AddItem("Base.MintCandy"); player:getInventory():AddItem("Base.MintCandy"); player:getInventory():AddItem("Base.MintCandy"); player:getInventory():AddItem("Base.MintCandy"); player:getInventory():AddItem("Base.MintCandy"); player:getInventory():AddItem("Base.MintCandy"); end I've tried my own codes, with and without the functions. my function: function OpenMayoPackage_OnCreate(items, result, player) player:getInventory():AddItem("Base.MayonnaiseFull"); end and heres my item currently. I've had the corresponding oncreate line in there too, but it didn't seem to do anything. I get the correct context, but no MayonnaiseFull is created when I execute the recipe.
  16. abreu20011

    Food Expiration Date

    Food Expiration Date Welcome to Food Expiration Date forum thread. When I play with my girlfriend, we always have thousand of problems to administrate the food before they rotten, so I decide create a mod that help us in this scenario. I think not exists a mod with expiration date in food so I hope this mod will be useful for the community too. With this mod, the players in a single game now can knows the status about any food gets. Also, the mod include a trait called "Eye to food" that increases the information about status rotten food, including the hours. I hope this helps in your days into the hell and safe your body one day more. The mod is located to english, spanish, polish and german. Feel free to amplify and post the result. I'll add the new locations posted to the mod. Special Thanks to Svarog and Blindcoder with his translations! The located files are in .../media/lua/shared/ (Remember rename folders and beginning of the file) Any suggestion or report bugs, please use this tread. How to Use: Only that you need is move the mouse over the food and the new option in the Tooltip tells the status of a food and time left to expire if you have the new trait "Eye to Food" Current Download (v1.3.1) PZ Early Access v31.13 CLICK HERE Screenshots: Update History: Credit Credit Where Credit Is Due Please, don't download the attached files: it's a deprecated version. Use the link at first of post. ExpirationFood_v1.0.0.zip
  17. The Last of Us 1.5 DUE TO A SERVER BUG, TO PLAY IT ON YOUR SERVER YOU HAVE TO DISABLE DoCheckSum under INI! 1.5 Features! Wiki: here is my shitty wiki http://project-zomboid-mod-the-last-of-us.wikia.com/?wiki-welcome=1 Screenshots in Workshop page!!! Workshop Version: http://steamcommunity.com/sharedfiles/filedetails/?id=869169809 New Clothes New Backpacks New Items/Weapons New Food New High-Quality icons! 3D Models! Clicker rests system that allows you to inspect them for loot! (with proper tools!) A Silent Bow, with 3D Models! New Gear-Crafting-System similar to TLOU One (and Tools LVL 1-2-3) Planned Features: NEW IN GAME TEXTURES! Music More 3D Models Full Necroforge Support (soon) New Zombie Behaviour (i need help for this) A lot of new items every week! Translations Fireflies stuff Please subscribe (on Steam Workshop), favourite and RATE UP! =D Workshop ID: 869169809 Mod ID: TLOU
  18. trombonaught

    Cooking system

    This is out of the "small but important suggestions" thread. I've started a new topic so it's easier to have a discussion and collect our ideas in one place- what are yor thoughts on the cooking system as it is now? 589. Food Prep Taken from the Vehicles build 26 thread: I also find that cooking could be a little more elegant in design. I understand there were some changes made in the build 26 (main game, not vehicles) but I wasn't around to know what those changes were. I liked Shin's idea above and might expand on it like this: 1. Similar to the present method, right-click on a food item to see your food prep options (prepare salad, stir-fry, etc). 2. After choosing an option, a "grocery/recipe list" comes up. This is a list of all food in range that can be used in the dish you selected (eg. chicken stir-fry also brings up butter, noodles, condiments, etc). 3. You click checkboxes beside the food items to select the ingredients you wish to use. If you have enough of an item to use it multiple times, perhaps after selecting it once it can spawn an additional checkbox to allow you to add more of it (repeating the process until you have no more portions remaining). 3.5 As you click to add more food, the recipe stats (hunger, happiness, etc) update to reflect your current selection. 4. You click a button at the bottom of the recipe list, something like "prepare." This triggers a progress bar with timing scaled to be proportional to the number of ingredients you are preparing. 5. Once you have a prepared dish, you can still right-click on it to reopen the recipe list and add more food to it. This process isn't radically different from what we have now, but it cuts the number of food-prep clicks in half (no more reopening the context menu for each item). It also gets rid of the start-and-stop progress bars invoked by the multiple item adds we have now. I don't know how hard it would be to code in that recipe list, but if done it would save the cooks of Knox County plenty of tediousness! ADDITIONAL SUGGESTIONS From @Damien Darkside below: Food Prep station "those who have played Minecraft with the "Pam's Harvestcraft" and "Cooking for Blockheads" mods installed know what I am talking about, a dedicated system like that would be great."
  19. As we all can see, every house in pz has mostly canned food at the kitchen, and sometimes a small amout of other food. I think there should be less canned food, and more other, healty food, for example: fruits and vegetables, cereals, different sweets ( cuz now only place where i can find sweets is a trash can for some reason) So, its not realistic, when in every kitchen in every desk there are about 5 cans of food, and nothing else, no variety i mean
  20. Crossbow7734

    Some Random Ideas

    I've just got an idea. I believe we should get delivery man occupation, it should reduce actually driven cars negative aspects a bit and improve positve ones. Like, It would be easier to turn the van, and you can get more storage or stg. I hope you understand what I mean. Maybe it would be better to split it to two occupations like delivery man (for bigger vehicles) and pizza boy, or something like this (for normal sized cars and/or motorbikes in future) Another separate idea i've got some time ago: I'd love to be able to carry a touristic refrigerator (you know this blue and white battery powered boxes used for keeping your beer bottles cold on picnic or something.) And this mug that can keep your drinks hot for few hours(I forgot the word ;p ). This would be useful in Autmn and winter when it starts to get cold outside, and a sip or two of hot coffe could help you not freeze to death on long scavenging runs. It's nothing very oryginal and creative vut I haven't seen sugestions like this here. (I still could have missed them, then im sorry if I do.)
  21. On the way home from work today I got a hankering for some fried chicken and it made me think: "Why doesn't PZ have fried chicken?!" So additional items: Vegetable oil Tongs Additional recipes: Fried anything Requires: Frying Pan (keep) Tongs (keep) Meat/Vegetables (consume) Creates: Fried Meat/Vegetable with happiness + a lot (everyone loves fried foods) A fun extra could be that low cooking skill promotes house fires! On another note, since we now have controls for the ovens/microwaves perhaps we can have a right click - read package to get cooking instructions for things like the TV dinners. I seem to burning them a lot more lately lol.
  22. Hello comunity of project zomboid, I am grateful that you have gone through this suggestion. I was talking with my friends and we talk about project zomboid, i tell s suggestion and my friends start to say more suggestions and thats howthey were created. This suggestions are for the community, if anyone love this ideas please help us shareing this suggestion to someone else. I begin with the suggestion of the prosthesis. The second idea is about eat zombies (Yes, what you read): The next idea is about the armors: And the last idea but equally important is the idea of the coliseum and waves: Credits:
  23. I tried with some codes but not working local Player = getSpecificPlayer(0); local Item = Player:getPrimaryHandItem(); if (instanceof(Item, "Food") and Item:getType() == "Bass") then if Item ~= nil and Item:IsRotten() then luautils.okModal("YES", true); else luautils.okModal("NO", true); end end --SOLVED!!!!
  24. Rodjah

    Creating new Food Recipes

    I've tried to figure out this last weeks on how the food system works in the game. I started with a simple food item, but when I wanted to make a step to step recipe, I noticed that is not as simple as it looks. I'm still complicated to change the display food icon, after testing many times the MinutesToBurn and DaysTotallyRotten parameter, when the item gets root or burned. I'm trying for example to make a cookie recipe Module MoreFood { Recipe Make Cookie Batter { Bowl, Flour=2, Butter;15, Sugar=1, Chocolate, Egg, Yeast, Milk, Result:CookieBatter, Time:50.0, Category:Cooking, OnGiveXP:Give10CookingXP, } Imports { Base, } Item CookieBatter { Weight = 0.3, Type = Normal, DisplayName = Cookie Batter, Icon = MF_CookieBatter, } So after get the ingredients I have this new item ( Cookie Batter) , the next thing is making a Cookie dough Recipe Make Cookie Dough { CookieBatter, Keep RollingPin, Result:CookieDough, Time:50.0, Category:Cooking, OnGiveXP:Give5CookingXP, } item CookieDough { Weight = 0.3, Type = Normal, DisplayName = Cookie Dough, Icon = MF_CookieDough, } The problem here is that I can't get the bowl back when I write "Result: CookieDough;Bowl" , next thing is placing the dough in a baking pan recipe Make Baking Tray With Cookie Dough { BakingTray, CookieDough, Result:BakingTrayCookieDough, Time:50.0, Category:Cooking, OnGiveXP:Give2CookingXP, } item BakingTrayCookieDough { Type = Food, DisplayName = Baking Tray With Cookie Dough, Icon = MF_BakingTrayCookieDough, ReplaceOnCooked = MF.BakingTrayCookieDone, IsCookable = TRUE, MinutesToCook = 20, MinutesToBurn = 40, } Here is where happen the most of the problem, when I put this on an oven after reach the cooking time the item disapears and it says "ItemContainer.Additem: can't find MF.BakingTrayCookie" but the " BakingTrayCookie" is in the item script. My head is almost to blow up hahaha Now what happens when you decide to use a metal cookie mold to place the dough in the baking tray? without burning them recipe Make Baking Tray With Cookie Dough { Keep CookieMetalMold, Keep RollingPin, BakingTray, CookieDough, Result:BakingTrayCookieDough, Time:50.0, Category:Cooking, OnGiveXP:Give10CookingXP, } item BakingTrayCookieDough { Type = Food, DisplayName = Baking Tray With Cookie Dough, Icon = MF_BakingTrayCookieDough, ReplaceOnCooked = MF.BakingTrayCookieDone, IsCookable = TRUE, MinutesToCook = 20, MinutesToBurn = 40, } Once it's done our cookies are ready ,but we need to take them back from the baking tray. I've try many ways to make a functional script without any success, it seems that the "Result: Base.BakingTray; MF.Cookies" can't be an action. recipe Take Cookies from Baking Tray { BakingTrayCookieDone, Result:BakingTray; MF.Cookies, Time:10.0, Category:Cooking, OnGiveXP:Give15CookingXP, } Would someone please give me a hand? I want release this mod before Christmass...
  25. Hey i just wanted to say that with the introduction of metal and metal working, would the Devs eventually put in canning your own food? It seems like a simple process... I even found a video about it xD There can be canning machines found, (rarely) through out the urban areas, they require electricity so with the addition of the generators and gas it would make a great addition to the game. You would have to start farming early on and then you can make your own food storage for late game. Also i'd also love to see a way to create a makeshift fishing rod from nothing but what you find in the wilderness. That brings up a new way of making string or rope, from vines or just from zombie's clothes. Anyway i'm sure these ideas have been posted before but i'm just bringing it back up.