Except for a few thing: Uniform Zombies - One, it doesn't make much sense for the zombies to be wondering into the woods in great numbers, mostly because there is far more noise in the city than in the woods (because, you know, no animals in the woods yet), and two camping in the woods is hard enough without having to break your axe on a random horde of zombies when you where planning on using it on a tree, so you could build a shelter before it started raining. Is it more realistic? Maybe, but I think some people like to forget that this is a game, and a game needs a balance between realism and gameism (pretty sure that isn't a word) for it to actually be fun. Higher Zombie Count - Most people on the server would already agree that the hordes we get in west point and central Muldraugh are pretty ridiculous in size, increasing the count of those would just mean death for any newbie who ended up spawning near the center of one of the towns. Remember, this was a pretty small community before the outbreak, it isn't impossible for zombies from other towns to come over, but I doubt they would just flock to random towns unless the survivors set off a bunch of explosives. High heat, low rain - Have you been on this server long? It's already nearly impossible to find water after the first two in-game days of the server resets, but now you want to make it so that rain is something that barely shows up? Are you mad!? Bedford Falls - That map is a bit buggy and it requires you to replace the Muldraugh spawns. Not really an idea I hate, but it may make Muldraugh to much of a hassle to visit. People holding onto items - Well, just because the server resets it doesn't mean that all of the RP stories going on before that reset as well, and I think people who have the forethought to keep building material on them before a reset should be rewarded for thinking ahead.