Jump to content

EnigmaGrey

The Indie Stone
  • Posts

    13937
  • Joined

Everything posted by EnigmaGrey

  1. The highlighted line is just an example comment? It doesn’t affect anything ingame and ensures no one has the same value. This isn’t a bug with the game. You could just do a commit if there’s greater than 1 change instead of any change to avoid this?
  2. Apologies, I assumed this was your account? https://steamcommunity.com/app/108600/discussions/0/6039921111956595692/?ctp=2#c3722819643268042028
  3. And then you find out the library that provides all windowing features doesn't support that, so you can't do it. Like duh. Wasn't previously possible. Is now but it'll have to wait for sometime in build 42.
  4. If you mean uploading a patcher to the workshop, then no. You can't upload programs to the workshop. If you want to just make a patcher that installs it and distribute it outside of the workshop, then I guess that's fine, assuming it doesn't violate the ToS. But, just in case: you should know that we do plan to implement an anticheat solution like BattleEye at some point. The work done to streamline this for MP might not be usable in the future (or might be further set apart from the main audience of the game than even now).
  5. You cannot upload executable code to the workshop. It’d be a massive security issue if we allowed that.
  6. All borderless is is drawing the window without decorations, so it's equivalent to hitting the maximize button in windowed mode. It uses the desktop resolution, otherwise there'd be gaps. Fullscreen doesn't have to worry about the desktop resolution, because the OS switches to a dedicated view.
  7. Unfortunately, checking Philip's website, it doesn't look like they provide any software for it. Try disabling vysnc + setting the game at 60 fps in options.ini.
  8. Unfortunately, it might mean that the EDID for the monitor reports that 120 it supported when it shouldn't do so. PZ just does whatever the display adapter tells it, and the display adapter gets those details from the monitor's firmware. PZ then tries to get the closest viable resolution to it (since 800x600 isn't supported, it cycles up to 800x640). There's no way to manually set this in the game at this time, beyond setting the frame rate in options.ini. You might have to turn off vsync in options.ini as well, if the monitor is reporting the wrong refresh rate. But I suspect this won't work. If you can get your monitor make and model number, we might be able to see if there's a firmware update you could install? It's pretty uncommon that manufacturers provide them, however.
  9. No. I don’t agree. Empathize? Sure. I get it’s frustrating not to have full insight or control over things in life, but you get used to it. Frankly I find the whole reaction pretty extreme, unreasonable, and increasingly manipulative as this continued. It’s insulting to pretend we don’t care just because you don’t personally get your way. Obviously we care, or we’d not be here. We just can’t pick your mod and/or server over all servers. In a world where we had infinite time and far more testers and didn’t have hackers bringing down servers, sure, my position would be different. But otherwise this is the norm for most games and if you’re going to mod them, you do need to expect that things will change, and if it does, that you’ll not necessarily have full knowledge and a long time to prepare for it.
  10. It might feel I’m being dismissive because for me it’s simple: you need players to be alive to have a functioning server to even use those mods. You seem to be intentionally ignoring that while second-guessing anything I reply with to try and force the issue. Really, I get that it sucks to have mods break, but it really sucks to die to hacking ingame as well, especially on an rp server. I’m sure we can look at options or alternatives for this in the future, but you do have to understand that as a modder, things will change with the game and you might have to do things differently when it happens. Like, why do you need to know every player online for a car claiming mod, for example? Limit it to the players near the car. Store the money and let someone pick it up instead of send it directly. I don’t know, I don’t use this stuff.
  11. What? How do you teleport to someone if you don’t know they’re there? Ergo: it’s no longer a problem. You can tell its no longer problem because no one is contacting us telling us their server got wiped out or sending us the cheats anymore. I’m fine with putting in an option if the other devs feel it’s prudent and they have time for it, but turning it off seems like a significantly worse trade off than usual. Lol
  12. No. To use the teleport command* the server needs to be involved. The client can, however, set its own coordinates, especially if they work around anticheat. Not that they necessarily need to to create mischief. PZ, partially because it’s heavily moldable and because of its history as a sp game, is very client centric. Websites are not: the server controls everything. I very much doubt there’s many mp game out there that gives clients a complete list of everyone down to their position when they connect. The problems with that should be obvious. So, in short: we plugged an exploit that involved killing everyone on a server. It bugged radios (which have had several patches since) and broke a car claiming mod?
  13. Per my last comment: ”I don’t see how this can affect anything other than radios in the vanilla game and from testing that seems unrelated to this change. It should have been broken for the last 2 or 3 weeks.” We’re looking into it.
  14. This is an early access game. It’s expected things will break, more so than we as gamers expect things to break with any game update. In this case, some loss of functionality is worth not having entire severs wiped out in seconds upon joining (far less work) as was happening. Yes, this is efficiently the end of 41 aside from, possibly, another small patch + some anticheat that may of may not be held off until 42. I don’t see how this can affect anything other than radios in the vanilla game and from testing that seems unrelated to this change. It should have been broken for the last 2 or 3 weeks. We can’t guarantee anything when it comes to mods, though we try to avoid being disruptive if we can (and are aware of it).
  15. Yes. Any client had a full list of online players. A compromised client could teleport to each one and kill then rapidly.
  16. There’s already an optional key binding to hide the ui. Iirc, that includes windows.
  17. The file would only be updated when it saves to disk, yes, as otherwise it is in memory. This will apply for many files in the game.
  18. Yes: Weapon textures need to be a power of 2 but for some reason the mod author is using, as an example, 600 or 300. It’s causing visual errors when loading the texture. The mod author will need to do a 256, 512, .etc version in order to support 78.8.
  19. Unicode characters broke the server database. It was changed to accept Unicode characters last night and the server list was reset.
  20. Probably a mod update, as we’ve not released anything today.
  21. We cannot offer support for pirated copies of the game.
  22. Unfortunately, we can't support M1/M2 Macs at this time. On the Steam store, you'll see that the game's requirements list only Intel Macs as supported. PZ is not an ARM-native game and probably will not be for a long time, as there are several libraries it depends on that aren't ARM. The emulation Apple offers seems imperfect and prone to errors like those you've seen, and if anything seems to have gotten a bit worse since the initial release of the M1 chip.
  23. GoG’s process isn’t fully automated within GoG’s tools, unlike Steam. It’s just the nature of the tech.
×
×
  • Create New...