Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. The author does not play PZ? Raven Greek is not compatible with this map, but I would like to see the authors collaborate to fix this problem.
  3. If you install the Superb Survivors mod, in the bottom right it will add the option to turn on and off friendly fire. As far as i know this is the only way to kill each other in coop. My little sister took my head off with a katana course we forgot to turn FF off after killing some bandits. https://steamcommunity.com/sharedfiles/filedetails/?id=1905148104&searchtext=survivor
  4. guys, there's trapping in this game
  5. Yesterday
  6. Unsure which mod caused the problem, but removing mods does fix it, thanks again.. I'll try to find and report the mod causing issues so that the mod makers might fix it.
  7. Craftable ammunition. To craft ammo you will need to find the “Reloading Bench” and know the “recipes” to craft each type of ammo; have “gunpowder” and the “box of bullets shells”. 3 magazines with the recipes: Handgun bullets, Shotgun shells and rifle cartridges. You will need to find a “box of bullets shells” that with be depleted every time used and you can craft any type of ammo with it (can be found at gun-stores and other places and weighs 5). (It could be also one box of each type of ammo: Handgun, Shotgun and rifle). You can obtain gunpowder from any type of ammo to craft the one you need also is already found at gun-stores. The “reloading bench” can be randomly found at hunting cabins or garages. (Extremely rare). On late game you may get stuck with a bunch of ammo that you don’t want, why not transform it in the ammunition of the weapon you like to use; maybe you like handguns or shotguns more.
  8. YES! YES! YYYYYEEEEEEEEEESSSSSSSSSSSAAAAAAAAAAAAAAAA!
  9. Updated this mod. -Removed XP loss -Removed Recipe loss -Token drops on death -Fixed multiplier issue
  10. I see, so I should tweak the mod list to see which one is breaking my can opening.. I kind of thought so but I thought since none of my mods involve cans or can openers I thought it could have been a bug, because I've not been able to open cans since build 41.45 update. Thanks anyway guys. And yes, I know how to use can openers lol
  11. Keep in mind that while mostly weight in-game = kg in real life, sometimes it represents volume as well I think the nutrition are still based of the real world weight applied to the weight in-game, though it's also confusing whether or not the weight counts packaging, that's why I suggested this: https://theindiestone.com/forums/index.php?/topic/30077-more-packaged-and-unpackaged-food-and-items – you'd have to see all other foods as well or ask RJ directly what was he following back when he implemented it P.S. I would also like if the game showed an actual nutrition facts table as in real-life, I'm not sure how they looked in 90's Kentucky, but I guess it can be easily figured out.
  12. I think I suggested the decrease of weight of half-eaten foods too. Drainable items got some fixes recently, but some still doesn't drain weight properly – I suggested that ideally all the "drainable" systems could be unified (we currently have fuel/water containers, drainable item class, foods and other damagable/usable things such as weapon and clothing), but that might require some good amount of work to get it right at this point, but maybe it gets ironed out over time. There are also a lot of other improvements partially eaten/used up in recipe food I'd love to see, such as faster decaying and fixes for nutrition for opened or partially eaten/used up food in a more advanced way than the cans or jars and more advanced nutrition facts (there's packaged flag for packaged food, but the whole packaging system is quite inconsistent, I already posted some suggestion about it here: https://theindiestone.com/forums/index.php?/topic/30077-more-packaged-and-unpackaged-food-and-items/). Some mods including Hydrocraft address that but none complexively enough and none adds the functionality you requested, but I hope it gets addressed eventually in the main build as lately there's been some focus on similar polishing .
  13. To answer your question how you can extract nails with only hammer – some hammers have a dedicated nail pulling end, including the generic hammer we have in game The other ones including stone hammer, ball-peen hammer and club hammer don't, so they shouldn't be usable indeed, but a regular one should definitely stay. It would be nice for crowbar to have that ability too though.
  14. So, when you block way by car- zombies do not destroy car doors and dont came through to kill player- they just stay at the place- i can't not use this exploit, but this made bases indestructible, and you can sleep in any place and time just be blocked by car, or sit on the seat side car which blocked by wall. also suggestions: * the short jeans protect as good as full length but dint deal run penalty. * pullover( sweater) with decollete protect neck as good as without decollete. * maybe add damage by feet (stomp) when you wear hard boots (army boots) ? *add decrease food weight when it half eaten *add possibility put on bags right from the ground by right-click
  15. If you truly "rewind" time then it makes since the zombie came back to life because then you went back in time before you killed it. But I had no idea it is possible to go backward in time. I assume you mean you were useing the time controls to spead up time and the clock ran backward instead. If so I'd think that was a bug, though a rather cool one at that. But either way I don't think the developers intend for zombies to revive after they've been killed.
  16. It sounds better then "hammer" How you can extract nails with only hammer? Not all cases could be resolved by hammer- but crowbar looks more universal for disassemble. ** and why thief can start vehicle without tool? maybe knife or scredriver
  17. Can you tell us if you have any antivirus software installed? Its possible that its blocking access to certain files for the game.
  18. Good day to you. I started to play PZ on 41 build, and noticed what if i have problems with my saves. After searching for a similiar problem, i found out what my cirilic username is the cause of the problem, so i wanted to pinpoint this problem. I tried to move my saved data to just C:\ folder, but it seems he goes for a TEMP folder in my user folder anyways ERROR: General, 1603624607138> java.lang.UnsatisfiedLinkError: C:\Users\?????\AppData\Local\Temp\sqlite-3.27.2.1-c21a0bb5-628a-46ac-af63-1879b4acc1c7-sqlitejdbc.dll: Can't find dependent libraries LOG : General, 1603624607139> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: getSaveInfo function: setSaveGamesList -- file: LoadGameScreen.lua line # 328 function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1536 ERROR: General, 1603624607247> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General, 1603624607248> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1008) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1981) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1783) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onMouseDown(UIElement.java:993) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIManager.update(UIManager.java:719) at zombie.GameWindow.logic(GameWindow.java:237) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:710) at zombie.GameWindow.run_ez(GameWindow.java:628) at zombie.GameWindow.mainThread(GameWindow.java:455) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open_utf8([BI)V at org.sqlite.core.NativeDB._open_utf8(Native Method) at org.sqlite.core.NativeDB._open(NativeDB.java:78) at org.sqlite.core.DB.open(DB.java:195) at org.sqlite.SQLiteConnection.open(SQLiteConnection.java:243) at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:61) at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:28) at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:21) at org.sqlite.JDBC.createConnection(JDBC.java:115) at org.sqlite.JDBC.connect(JDBC.java:90) at java.sql.DriverManager.getConnection(DriverManager.java:664) at java.sql.DriverManager.getConnection(DriverManager.java:270) at zombie.vehicles.VehicleDBHelper.isPlayerAlive(VehicleDBHelper.java:34) at zombie.savefile.PlayerDBHelper.isPlayerAlive(PlayerDBHelper.java:211) at zombie.Lua.LuaManager$GlobalObject.getSaveInfo(LuaManager.java:4882) ... 23 more LOG : General, 1603624607262> ------------------------------------------------------------- attempted index: worldVersion of non-table: null
  19. While searching the house, a zombie noticed me from the street. He wanted to break through the window, but I opened the window and let him crawl in, then I moved away so that he would not scratch me and kill him. I searched the zombies in search of loot and his inventory was opened for me. I had a depression moodlet and decided to remove it after reading the book. I started to rewind time in the game while reading, and in a friend I heard the moan of a zombie. I canceled the reading and see a crawler zombie in the place where the zombie was recently killed, and it was the same zombie that I killed. So he came to life again? How is this possible? I searched his inventory, and you cannot search inventory of the crawlers, because they immediately attack. Sorry for google translator, I hope everything is translated clearly.
  20. Sorry for google translator, I hope everything is translated clearly. When I press the button to remove bullets from the MSR788 rifle in the radial menu, the character does not extract them, but turns on the animation, as in the picture. And if you try to extract it from the inventory, then nothing happens.
  21. Да отвечают, что ты так
  22. I Understand now! i install stable (40.43 if i did not mistaken) After that i install GOG 41.43 files over stable version, after that it is start working In GOG it is look like complite version, but it is update
  23. The density of zombies across the whole protruding section to the northeast of West point seems both too high as compared to the number of houses and also too evenly distributed across the area. Walking far into the woods south of the mall there are still significant clusters of zombies despite there being no buildings for hours around. I have the zombie distribution set to "Urban Focused", so perhaps the whole area is marked as urban? I get that the mall should have intensely high zombie count, but the woods? The farmhouses in the area? Something is very different across that whole upper area as compared to other woods and farmhouses.
  24. Hi peeps, The fog looks awesome! Streamed some remote play PZ on twitch yesterday, and it would seem that the fog on one side doesn't render to the bottom of the screen? Screenshot included for reference. Keep up the good work. Chugs edit: For the life of me I couldn't work out how to access the new fitness panel from the character panel using a controller
  25. EnigmaGrey wait, let's make it like in real world, we have to change weight then to 0,03 and nutritions like on real world pakage. I edited top post so you can see what exactly I mean.
  26. now the one you told me seems to solve it temporarily, because the error came back, But I can fix it by deleting the new Zomboid folder but after a while or by quiting the game the error comes back again. Here is the console if it's needed. console.txt
  27. Last week
  28. Craftable “weapons” and “tools”. Weapons can be made once reached level 5 carpentry and level 5 metal work. Carpentry will determine the “starting condition” of the weapon, because the handle is made of wood. Metal Work will determine the “damage”, because the blade or blunt head is made from metal bars. The RNG factor is that you will not get the same result on every weapon made having only level 5 carpentry will have low chance on creating a weapon with high durability (20%) where having level 10 will give you 80 to 100% chance getting maximum durability possible. Same with the blade, level 5 metal work will have low chance on creating a weapon with high damage (20%), where having level 10 will give you 80 to 100 chance getting maximum damage possible. Making a weapon no matter the result on damage and conditions gives XP on both skills. To make the weapons you will need a workbench with an electric grinder that works with electricity and will lose condition every time used and can be repaired with electric parts. Besides needs level 3 electric skill to be repaired. The workbench could be randomly found on garages, toolsheds or industrial areas. It can be moved and weighs 40. It should be very rare maximum one spawn or less per city. To make the weapons you will need first to read the magazines (3) with the recipes for axes, blunt and knifes (blades). “One Metal bar” could create: 1 hammer-heads, 1 tomahawk, 2 knifes or 1 machete. “One Saw mill blade” could create: 1 two-handed axe, 2 tomahawk or 3 knifes. “One Spoon” per arrow head. Basic Materials to create a weapon: Wood, Saw mill blade or Metal bar and screws or nails and workbench with grinder (know the recipe). Create an arrow: Spoon, wood stick and 3 feathers that you get when trapping birds. *”Regular weapons” can be repaired. With level 10 carpentry the maximum chance should be 50% but if you repair at the workbench it increases to 80%. Crafted weapons should have less amount repaired than “Regular” sometimes may be better to craft a new one specially if the one made doesn’t have the maximum damage possible. To repair an axe you need nails, wood glued and a wet stone. To repair a blunt weapon wood glue, nails and wire. *Reduce the chance of finding weapons stuck on zombies so the craftable weapons are worth making. (I can literally farm katanas with high populations settings) *The wood for the handles could be special tree wood (Oak or birch, etc) will give better chance “High condition” this will encourage exploration or regular pine wood with no benefit. (And from the same wood could be made arrows for the future bow but bows should not be able to make only find). Do we need this? There is a lot weapons. The game needs meaningful late content most of things to do are focus on the early game. Why level 5 on the skills and not before? Because you need understanding of the materials you are working with. Dissembling stuff and making basic walls and furniture give a better feeling of the materials to latter transform them into something durable and effective to crash a human skull. Is this realistic? Once you know the materials and have the tools is totally doable, in the pictures can be seen basic tools made from a single metal bar. Why not only welded tools (metal handle)? We will have more balance weapons even irl, there is a reason most of the tools have wood handle and doing this way we integrate 3 skills in the process. I think the game needs to start having more recipes that integrate several skills on the late game. Can crafted weapons be better than the ones find? Yes, the purpose of the things you find in the game is to be a tool not a weapon, for example a tomahawk axe has smaller blade is faster and it can pierce skin and bone easier than a regular hand axe which is to cut wood. So at some point the game could have a re-balance in “weapons” and “tools”. Why not just the wet stone to sharp a metal bar? Wet stone it’s just to sharp and already created blade that is why is needed to repair axes and knifes, it wont be possible to shape a metal bar with it. That’s why the electric grinder is needed.
  1. Load more activity
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...