So I could barely find any info about this on Google, but how do you protect your base/camp against robbers ? Apart from the usual trapped stairs (which is considered an exploit on most servers and can result in a ban), is there any way to repel/punish any unwelcomed guest ?
yeah I agree too, probably might be easier to mod in the future when everything else is out but if the original file location could be readable again would make it easier to put custom tracks in it again, but the old early access music is a bank file too which reads from there rather than the old destination. I do hope one of the devs do reply cause I know they are aware of this but probably hasn't got as much attention or the devs are extremely busy with the upcoming features.
Agree with you untill the part of the doctor.
I like to play SP, and then making some recipes doctor's profession only will not be cool.
I think the herbalist should have all the knowledge to craft everything from the herbs.
As for the doctor profession, I think TIS will rework the First Aid and Injuries to make the doctor more valuable in MP.
You misunderstood me. I know how to translate
I'm using Debug Translation. I translated all translatable entries. Debug Translation code is finding mod Items and Recipes but not finding Context Menu (Reload, Unload etc.) and Tooltip texts.
I asked how can i translate this texts? No entries have in the translationProblems.txt.
Not everyone wants to spend their days searching through useless crap (something Hydro is slowly fixing as more gameplay changes are added), hence the tighter set of items in the vanilla game. Flaw or not, it's done for a specific reason -- making things easier on the player. It's, identically, the same reason the grid-based inventory was removed. A list of mostly useful items is much simpler and quicker to manage.