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Packages that use Audio | |
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zombie | |
zombie.characters.CharacterTimedActions | |
zombie.core.audio | |
zombie.gameStates | |
zombie.iso.objects | |
zombie.openal |
Uses of Audio in zombie |
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Fields in zombie declared as Audio | |
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Audio |
SoundManager.MusicTrack
|
Audio |
SoundManager.BlendInfo.Track
|
Methods in zombie that return Audio | |
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Audio |
SoundManager.BlendThenStart(Audio musicTrack,
float f,
java.lang.String PrefMusic)
|
Audio |
SoundManager.PlayJukeboxSound(java.lang.String name,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlayMusic(java.lang.String n,
java.lang.String name,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlaySound(java.lang.String name,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlaySound(java.lang.String name,
boolean loop,
float pitchVar,
float maxGain)
|
Audio |
SoundManager.PlaySoundEvenSilent(java.lang.String name,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlaySoundWav(java.lang.String name,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlaySoundWav(java.lang.String name,
boolean loop,
float maxGain,
float pitchVar)
|
Audio |
SoundManager.PlaySoundWav(java.lang.String name,
int variations,
boolean loop,
float maxGain)
|
Audio |
SoundManager.PlayWorldSound(java.lang.String name,
boolean loop,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
|
Audio |
SoundManager.PlayWorldSound(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
|
Audio |
SoundManager.PlayWorldSound(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
int choices,
boolean ignoreOutside)
|
Audio |
SoundManager.PlayWorldSoundWav(java.lang.String name,
boolean loop,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
|
Audio |
SoundManager.PlayWorldSoundWav(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
|
Audio |
SoundManager.PrepareMusic(java.lang.String name)
|
Audio |
SoundManager.Start(Audio musicTrack,
float f,
java.lang.String PrefMusic)
|
Methods in zombie with parameters of type Audio | |
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Audio |
SoundManager.BlendThenStart(Audio musicTrack,
float f,
java.lang.String PrefMusic)
|
void |
SoundManager.BlendVolume(Audio audio,
float targetVolume)
|
void |
SoundManager.BlendVolume(Audio audio,
float targetVolume,
float blendSpeedAlpha)
|
void |
SoundManager.PlayAsMusic(java.lang.String name,
Audio musicTrack,
boolean loop,
float volume)
|
void |
SoundManager.PlayAsMusic(java.lang.String name,
Audio musicTrack,
float volume,
boolean bloop)
|
Audio |
SoundManager.Start(Audio musicTrack,
float f,
java.lang.String PrefMusic)
|
void |
SoundManager.StopSound(Audio SoundEffect)
|
Constructors in zombie with parameters of type Audio | |
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SoundManager.BlendInfo(java.lang.String name,
Audio track,
float volume,
float targetVolume,
boolean isMusic)
|
Uses of Audio in zombie.characters.CharacterTimedActions |
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Fields in zombie.characters.CharacterTimedActions declared as Audio | |
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Audio |
BaseAction.SoundEffect
|
Uses of Audio in zombie.core.audio |
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Fields in zombie.core.audio declared as Audio | |
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Audio |
AudioManager.AudioInstance.internalAudio
|
Uses of Audio in zombie.gameStates |
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Fields in zombie.gameStates declared as Audio | |
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static Audio |
MainScreenState.ambient
|
Audio |
PresentsState.musicTrack
|
Audio |
PrefaceState.musicTrack
|
static Audio |
MainScreenState.musicTrack
|
Audio |
IngameState.musicTrack
|
Audio |
AlphaWarningState.musicTrack
|
Uses of Audio in zombie.iso.objects |
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Fields in zombie.iso.objects declared as Audio | |
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static Audio |
RainManager.RainAmbient
|
static Audio |
RainManager.ThunderAmbient
|
Uses of Audio in zombie.openal |
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Classes in zombie.openal that implement Audio | |
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class |
AudioImpl
A sound that can be played through OpenAL |
class |
DeferredSound
A sound implementation that can load the actual sound file at a later point. |
class |
MODSound
A sound as a MOD file - can only be played as music |
class |
NullAudio
A null implementation used to provide an object reference when sound has failed. |
class |
StreamSound
A sound implementation wrapped round a player which reads (and potentially) rereads a stream. |
Methods in zombie.openal that return Audio | |
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Audio |
SoundStore.getAIF(java.io.InputStream in)
get the Sound based on a specified AIF file |
Audio |
SoundStore.getAIF(java.lang.String ref)
get the Sound based on a specified AIF file |
Audio |
SoundStore.getAIF(java.lang.String ref,
java.io.InputStream in)
get the Sound based on a specified AIF file |
static Audio |
AudioLoader.getAudio(java.lang.String format,
java.lang.String ref)
get audio data in a playable state by loading the complete audio into memory. |
static Audio |
AudioLoader.getAudioFile(java.lang.String format,
java.lang.String ref)
|
Audio |
SoundStore.getMOD(java.io.InputStream in)
get a MOD sound (mod/xm etc) |
Audio |
SoundStore.getMOD(java.lang.String ref)
get a MOD sound (mod/xm etc) |
Audio |
SoundStore.getMOD(java.lang.String ref,
java.io.InputStream in)
get a MOD sound (mod/xm etc) |
Audio |
SoundStore.getOgg(java.lang.String ref)
get the Sound based on a specified OGG file |
Audio |
SoundStore.getOgg(java.lang.String ref,
java.lang.String file)
get the Sound based on a specified OGG file |
Audio |
SoundStore.getOggFile(java.lang.String ref)
|
Audio |
SoundStore.getOggFile(java.lang.String ref,
java.lang.String file)
|
Audio |
SoundStore.getOggStream(java.lang.String ref)
get the Sound based on a specified OGG file |
Audio |
SoundStore.getOggStream(java.net.URL ref)
get the Sound based on a specified OGG file |
static Audio |
AudioLoader.getStreamingAudio(java.lang.String format,
java.lang.String url)
|
static Audio |
AudioLoader.getStreamingAudio(java.lang.String format,
java.net.URL url)
get audio data in a playable state by setting up a stream that can be piped into OpenAL - i.e. |
Audio |
SoundStore.getWAV(java.io.InputStream in)
get the Sound based on a specified WAV file |
Audio |
SoundStore.getWAV(java.lang.String ref)
get the Sound based on a specified WAV file |
Audio |
SoundStore.getWAV(java.lang.String ref,
java.lang.String in)
get the Sound based on a specified WAV file |
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