Uses of Interface
zombie.openal.Audio

Packages that use Audio
zombie   
zombie.characters.CharacterTimedActions   
zombie.core.audio   
zombie.gameStates   
zombie.iso.objects   
zombie.openal   
 

Uses of Audio in zombie
 

Fields in zombie declared as Audio
 Audio SoundManager.MusicTrack
           
 Audio SoundManager.BlendInfo.Track
           
 

Methods in zombie that return Audio
 Audio SoundManager.BlendThenStart(Audio musicTrack, float f, java.lang.String PrefMusic)
           
 Audio SoundManager.PlayJukeboxSound(java.lang.String name, boolean loop, float maxGain)
           
 Audio SoundManager.PlayMusic(java.lang.String n, java.lang.String name, boolean loop, float maxGain)
           
 Audio SoundManager.PlaySound(java.lang.String name, boolean loop, float maxGain)
           
 Audio SoundManager.PlaySound(java.lang.String name, boolean loop, float pitchVar, float maxGain)
           
 Audio SoundManager.PlaySoundEvenSilent(java.lang.String name, boolean loop, float maxGain)
           
 Audio SoundManager.PlaySoundWav(java.lang.String name, boolean loop, float maxGain)
           
 Audio SoundManager.PlaySoundWav(java.lang.String name, boolean loop, float maxGain, float pitchVar)
           
 Audio SoundManager.PlaySoundWav(java.lang.String name, int variations, boolean loop, float maxGain)
           
 Audio SoundManager.PlayWorldSound(java.lang.String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSound(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSound(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSoundWav(java.lang.String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSoundWav(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PrepareMusic(java.lang.String name)
           
 Audio SoundManager.Start(Audio musicTrack, float f, java.lang.String PrefMusic)
           
 

Methods in zombie with parameters of type Audio
 Audio SoundManager.BlendThenStart(Audio musicTrack, float f, java.lang.String PrefMusic)
           
 void SoundManager.BlendVolume(Audio audio, float targetVolume)
           
 void SoundManager.BlendVolume(Audio audio, float targetVolume, float blendSpeedAlpha)
           
 void SoundManager.PlayAsMusic(java.lang.String name, Audio musicTrack, boolean loop, float volume)
           
 void SoundManager.PlayAsMusic(java.lang.String name, Audio musicTrack, float volume, boolean bloop)
           
 Audio SoundManager.Start(Audio musicTrack, float f, java.lang.String PrefMusic)
           
 void SoundManager.StopSound(Audio SoundEffect)
           
 

Constructors in zombie with parameters of type Audio
SoundManager.BlendInfo(java.lang.String name, Audio track, float volume, float targetVolume, boolean isMusic)
           
 

Uses of Audio in zombie.characters.CharacterTimedActions
 

Fields in zombie.characters.CharacterTimedActions declared as Audio
 Audio BaseAction.SoundEffect
           
 

Uses of Audio in zombie.core.audio
 

Fields in zombie.core.audio declared as Audio
 Audio AudioManager.AudioInstance.internalAudio
           
 

Uses of Audio in zombie.gameStates
 

Fields in zombie.gameStates declared as Audio
static Audio MainScreenState.ambient
           
 Audio PresentsState.musicTrack
           
 Audio PrefaceState.musicTrack
           
static Audio MainScreenState.musicTrack
           
 Audio IngameState.musicTrack
           
 Audio AlphaWarningState.musicTrack
           
 

Uses of Audio in zombie.iso.objects
 

Fields in zombie.iso.objects declared as Audio
static Audio RainManager.RainAmbient
           
static Audio RainManager.ThunderAmbient
           
 

Uses of Audio in zombie.openal
 

Classes in zombie.openal that implement Audio
 class AudioImpl
          A sound that can be played through OpenAL
 class DeferredSound
          A sound implementation that can load the actual sound file at a later point.
 class MODSound
          A sound as a MOD file - can only be played as music
 class NullAudio
          A null implementation used to provide an object reference when sound has failed.
 class StreamSound
          A sound implementation wrapped round a player which reads (and potentially) rereads a stream.
 

Methods in zombie.openal that return Audio
 Audio SoundStore.getAIF(java.io.InputStream in)
          get the Sound based on a specified AIF file
 Audio SoundStore.getAIF(java.lang.String ref)
          get the Sound based on a specified AIF file
 Audio SoundStore.getAIF(java.lang.String ref, java.io.InputStream in)
          get the Sound based on a specified AIF file
static Audio AudioLoader.getAudio(java.lang.String format, java.lang.String ref)
          get audio data in a playable state by loading the complete audio into memory.
static Audio AudioLoader.getAudioFile(java.lang.String format, java.lang.String ref)
           
 Audio SoundStore.getMOD(java.io.InputStream in)
          get a MOD sound (mod/xm etc)
 Audio SoundStore.getMOD(java.lang.String ref)
          get a MOD sound (mod/xm etc)
 Audio SoundStore.getMOD(java.lang.String ref, java.io.InputStream in)
          get a MOD sound (mod/xm etc)
 Audio SoundStore.getOgg(java.lang.String ref)
          get the Sound based on a specified OGG file
 Audio SoundStore.getOgg(java.lang.String ref, java.lang.String file)
          get the Sound based on a specified OGG file
 Audio SoundStore.getOggFile(java.lang.String ref)
           
 Audio SoundStore.getOggFile(java.lang.String ref, java.lang.String file)
           
 Audio SoundStore.getOggStream(java.lang.String ref)
          get the Sound based on a specified OGG file
 Audio SoundStore.getOggStream(java.net.URL ref)
          get the Sound based on a specified OGG file
static Audio AudioLoader.getStreamingAudio(java.lang.String format, java.lang.String url)
           
static Audio AudioLoader.getStreamingAudio(java.lang.String format, java.net.URL url)
          get audio data in a playable state by setting up a stream that can be piped into OpenAL - i.e.
 Audio SoundStore.getWAV(java.io.InputStream in)
          get the Sound based on a specified WAV file
 Audio SoundStore.getWAV(java.lang.String ref)
          get the Sound based on a specified WAV file
 Audio SoundStore.getWAV(java.lang.String ref, java.lang.String in)
          get the Sound based on a specified WAV file