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Farming tiles


Pskov

Question

I am currently playing on the Project Russia map and the author has replaced the standard non active farm tiles with actual farmable tiles and everytime i move the chunk takes forever to load is this an architect issue with the game having to update the 1k plus farm tiles everytime i move?  It clearly isnt a performace issue as i am at 18% cpu 32% memory and 11% gpu useage while this is happening.

Edited by Pskov
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Each crop is an individual entity that tracks thing like water level, health, various diseases.
Although that works fine for individual player farms, when mappers put thousands of plots on a map it's going to have consequences.

Crops will be more optimized in build 42, but even then I wouldn't recommend that mappers place lots of crops on their maps.

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I did and was told i need to get a better machine lol.  I was just wondering if there is a mechanical reason like farm tiles being very resource intensive on mass for the slow down

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