Jump to content

Pskov

Member
  • Posts

    33
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Pskov's Achievements

  1. Pskov

    In game Errors

    Any idea what is causing this? ERROR: General , 1712915473652> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: missing argument #1 to 'match' at KahluaUtil.getArg line:380. ERROR: General , 1712915473653> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: missing argument #1 to 'match' at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:380) at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:330) at se.krka.kahlua.stdlib.StringLib.findAux(StringLib.java:1014) at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:126) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:550) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1712915473654> -----------------------------------------
  2. Pskov

    In game Errors

    i am getting this error every 1 hour in game on the hour. [12-04-24 03:40:43.508] ERROR: General , 1712914843508> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: missing argument #1 to 'match' at KahluaUtil.getArg line:380.. [12-04-24 03:40:43.509] ERROR: General , 1712914843509> DebugLogStream.printException> Stack trace:. [12-04-24 03:40:43.510] LOG : General , 1712914843510> ----------------------------------------- STACK TRACE
  3. Pskov

    64 bit debug mode

    You are indeed correct Beard i must have been using an old shortcut that was somehow running the 32bit when i created a new one it indeed runs the 64b and i can add the launch option in steam to run debug. Sorry for the confusion
  4. Pskov

    64 bit debug mode

    It only seems to effect the 32 bit version when i add the -debug to the launch parameter
  5. Pskov

    64 bit debug mode

    How exactly do you turn on debug mode in 64 bit? i tried adding -debug to the line above pause in the bat file and it still isnt turning on
  6. Pskov

    Farming tiles

    I did and was told i need to get a better machine lol. I was just wondering if there is a mechanical reason like farm tiles being very resource intensive on mass for the slow down
  7. Pskov

    Farming tiles

    I am currently playing on the Project Russia map and the author has replaced the standard non active farm tiles with actual farmable tiles and everytime i move the chunk takes forever to load is this an architect issue with the game having to update the 1k plus farm tiles everytime i move? It clearly isnt a performace issue as i am at 18% cpu 32% memory and 11% gpu useage while this is happening.
  8. Once you put in some time, lets say 20 hours you generally have a good idea of what to expect. You die when you push your luck. The example of 50 zombies behind a door could be easily bypassed by a crouched yell. You can walk around a building and check the windows or go in the first one that is unlocked. I wonder which option was the safer choice Atm we have a sandbox that will likely change with NPC's as there will be more directed content. The current map is huge with lots of spots to explore but even once you have gone everywhere there are always tons of new map mods to add new areas to the map so basically you can spend forever doing content. That is just single player ... MP changes everything as you soon realize the other players are far more unpredictable than the zombies. If there is something about the game you dont care for like needing a backpack of weapons because they are always breaking or getting sick from corpses just check out the steam workshop and find a mod that changes the conditions of the game to something you are happy with. Given the size of the dev team i think we are getting a ton of new content and although i am closing in on 2k hours played i am still excited to see where Indie Stones plans to take us in the future.
  9. Lesson 1: Dont start in West Point. Lesson 2: If you ever feel like things are getting out of control dont doubt your instincts just run. Lesson 3: Zombies are an obstacle to survival. They are easy to manipulate but dont try to push your luck because things get out of control very quickly. Lesson 4: Avoid residential areas unless you need food or books. Houses with garages are good spots for loot (weapons/tools/etc) the rest of the houses are just death traps. Lesson 5: Bed quality just effects how quickly you drop the tired moodle so cars and chairs arent the worst places to recover if you decide to take up residence in an industrial building. Have fun exploring the map it is huge and will take literally months to see it all. You are indeed correct the community is extremely helpful so never worry about asking a question you will almost always get a ton of responses.
  10. Thanks i will check with the modder and see if they plan on changing the default item to comply with the new changes
  11. Cant even edit the ammo containers back to original name because of character limit
  12. Same thing happened to me with the patch. I had cleared the entire map of fort rock ridge and when i logged in today all the buildings had full respawn of zombies. Nothing outside respawned. The map had been cleared and empty for almost a month in game. re-killing the zombies is not the issue but because zombies are spawning behind doors and inside room they absolutely trashed building features that are not available to be rebuilt. Also many of the zombies are stuck to objects like garbage cans/dumpsters and crates and will ignore you hitting them and just keep attacking terrain.
  13. can you take apart/sledge the fencing and get onto the actual roof?
  14. So in the past there were 2 graphics for wooden crates. The second one was unlocked at carpentry 7 and would produce a bigger crate. Now that the size of the crate seems to scale with your skill it always shows the old version 1 crate graphic.
  15. Mod that combines pills, thread and tape glue and such https://steamcommunity.com/sharedfiles/filedetails/?id=2765014037
×
×
  • Create New...