Jump to content

Multiple Suggestions (Including: Vehicles, Known High-Loot Locations)


sionbarzarhd

Recommended Posts

Greetings Survivor,

 

Thank you for taking the time to look at this post! 

 

Feel free to reply to the threat on what you feel could be expanded, added, and hopefully grab the attention of Devs to take a quick gander!

 

 

1. Visual Equipment: Now I know what you're thinking, Sion, this level of content could take FOREVER to add! Well allow me to retort! Most of the In-Game Clothing Options are fairly limited, 3-4 Colour Options of, Sweaters, Vests, Shorts, Jeans and only one pair of Shoe... well. It's not exactly bursting with variety to allow your character to look Unique! I am fully aware the Dev Team are tackling more pressing issues such as Multiplayer, than a variety of cat-walk worthy clothes! This could be easily fixed if a tool was released to the Community (which was also added in one of the Dev Vlogs) that could easily add items onto the default player and for In-Game importation. (Forgive me if such tool has been released) All in all, I would love to visually see my character donning a Tactical Vest over a Military Jacket and pants with a duffle bag strapped to his back!

 

2. Vehicles: Now this has been touched upon briefly by Lemmy in a previous post I had made (See below). But think about it, these maps are absolutely huge. You would have a tough battle getting from one side of the map to the other without any mode of transport. Of course, this would need balancing, Idling in the car shouldn't make you invincible. (So Vehicle Damage would have to be implemented) but finding a run down (yet repairable) vehicle, fixing it up and setting out for the nearest Police Station. Well t'would be quite the adventure!

 

http://theindiestone.com/forums/index.php/topic/1265-pz-vehicles/

 

Ah, you need to think outside the box EG!

 

Imagine an invisible player character and setting his location to being where your lua driven vehicle object is each frame  :P  An extra set of directions IS what we are considering for vehicles, actually.

 

3Maps & Known High-Loot Locations: In addition to being able to mark said map, t'would be nice if these two features could be combined. Breaking into someones house and stumbling across a travel guide for Muldraugh listing the nearest Hospital, Police Station etc would be pretty nice, Along with marking places down on your map if you can't haul it all back home would be nice. Being able to use said map to mark down looted buildings, buildings with a horde near, security fitted homes and such would be a lovely addition to add to your Zombie Adventure!

 

4. Group Management: Now I know NPC's are out of the game for a while, but I don't see why we can't discuss what it could become! An Example of how Group Management would work would be, you gather two groups for scavenging, yourself and three others, and a group of four. Your party returns unscathed, however the other party (due to underleveling, which I'm sure is possible) was massacred. Only one returned home (which could also beg the question, did he sacrifice his other members for his own life) but he is also injured. He requires Medicine, now, you could either treat him, take his life or send him on his way without aid. This may even branch into, if you've saved him, is he infected?

Though this is quite a big task since it involves a lot of scripting, might deter the game to a more strategy style (which believe me I would not want)  it might add a bit more responsibility for yourself and others in the Apocalypse along with a tad bit more depth to the larger picture then just looking after yourself. (Obviously try to avoid The Sims 4: Apocalypse as much as possible, also watch out EA, I'm going to copyright that.)

 

5. Uses for Bath/Shower/Toilet: Now I know what you're thinking. Sion, this is not The Sims. But on the contrary! We already have hunger, bordem, thirst, happiness and such. The Food you eats gotta go somewhere, hell if you eat an under cooked food, might even make you need to use the restroom a LOT more often. Another topic would be needing to use the Shower. Believe me, if I had over 300 confirmed undead kills and was caked in blood, I don't think it'd make me particularly happy to wander about bathed in it using the shower should greatly increase ones happiness. (Also breed the trait, Masochist, blood makes you happy!)

 

Now that may be my main list. And I probably will be adding to this sooner or later, below are small little things I'd like to see added.

 

1. Glasses: Most of us wear them, t'would be nice to play a character whose glasses have a percent to be knocked off during combat, reduce the players visibility and fall into a horde and become Zombie Chow.

 

2. Crossbow/Bows: Cause who doesn't want to be the Darryl Dixon of PZ.

 

3. Family Notes/Mementos/Items Backstory: Would be nice to spawn with stuff like a Wedding ring, Note from Wife, pendant memento from one of the Family stuff like that!

 

4. Use for Razor and Toothpaste: Could link with the Survivor part. After all, who would like to talk to someone whose breath smells like a rotting corpse. Hair could progressively grow making it harder to see/easier to be grabbed by a Zombie etc.

 

5. Lock/Unlock Doors: T'would be nice rather than to leave your safehouse door unlocked for your return allowing any roaming survivor to let themselves in.

 

6. Hiding: Spotted by a horde? Dive in the nearest trash bin (those huge ones not the wheelies) sure you'll become dirty (possibly need to use the shower cause you stink) but at least you're not dead....yet.

 

7. Multi-Player Walkie Talkies: "Please come help, I'm hiding in the bathroom in the house west of the Safehouse I can see four guys coming in." "Got it, we're coming to you, Try to hide!"

 

8. Maniac Trait: Killing zombies = Happiness!

 

 

Well that's all I've got for now, I'll try to add more as I think of it but that's all I can come up with just suggestions from me! Feel free to discuss your own and I'll shove em' into the list!

 

As a side note, I am aware some of what I've discussed here may already be planned for future PZ Updates!

Link to comment
Share on other sites

Argh. Wall of text. :P I'll try to answer all, but I strongly urge you to read the stickied posts on the suggestions forum. If you have, read on again. :)

1-4 are all planned features and have dedicated threads on each of them. Use the search function to find topics before making a new post.

5 is a strict no from the devs, due to too much micro management.

6. Eh. You can already 'hide' just by getting of the zombies fov. Unless you make noise. Also a stealth overhaul is planned.

7. It's a good idea, but has been suggested in an existing thread. Please continue conversation there if needed.

8. ;)

I'll say that multiple suggestions threads are highly discouraged (unless they take on a specific category) as all they do is get 1-3 posts on the subjects as no one has patience to tackle each of the points and no accurate discussion can be easily achieved.

Link to comment
Share on other sites

What Suomibo said, except that I think some of the reply is confused due to you using some of the numbers twice...

In any case, the vast majority of suggestions here are covered by the 'Commonly Suggested' thread so have a quick read of that to get an idea of what is expected in the future and what are confirmed no's.

I love the 'maniac' trait. I'd go further and make it a disadvantage that changes the way the moods work. Your dude should get angry instead of scared around zombies, and if you go a while without killing anything you'd get a debilitating mix of anger, boredom and depression.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...