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How to make First Aid (and doctors) Invaluable


Auklin

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First Aid should give you a marginally better chance against zombification, I think that would be a healthy change for the game (also common sense for new players, who assume doctors would be valuable). 

Assume the following is best case scenario, i.e. sterile bandage + disinfectant, instead of just ripped sheets (which should apply a penalty).

Level    Scratch(%)   Laceration(%)  Bite(%)
0          7                  25                    100  

1          6.65             23.75                99.5     

2          6.3               22.5                  99    

3          5.95             21.25                98.5      

4          5.6               20                     98                  

5          5.25             18.75                97.5

6          4.9               17.5                  97

7          4.55             16.25                96.5

8          4.2               15                     96   

9          3.85             13.75                95.5

10        3.5               12.5                  95

 

This would require the implementation of a narrow window between injury and the start of the infection.
Given the devs have said they want to add amputation at some point, this window is already going to need to be implemented. I'd suggest 3 real life minutes (3 in game hours) before the dice is rolled.

 

This, mixed with other popular suggestions:
1) a normal (non-Knox) infection rework (disinfectant, changing bandages etc. is pointless in the current build),
2) common injuries like blisters, rashes etc,
3) work-related injuries like hitting your hand with a hammer,
4) methods of practice (NPC/multiplayer related, mostly),

I think would be the fix to First Aid Indie Stone is looking for. Honestly just implementing the risk reduction would be enough for people to start grinding it out, at least as much as we already do for tailoring.

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