Jump to content

Visible Breath Particles


Reconspiracy

Recommended Posts

So I know that with the new upcoming fire overhaul in B42, particles will (I assume) finally be something in the game that developers can tweak around with. With that being said, I would like to suggest the implementation of “breath fog” particles from the character’s mouth when it’s around freezing temperature (~32° F, however sometimes with humidity and wind chill sometimes you can see it around ~40° F). I think this would add a degree of realism to winter that the game currently is lacking.

 

The intensity/transparency of the particles would be directly coordinated with the temperature; for example, if it’s 34°, F it would be more transparent than if it was 20° F, in which case it would be essentially a white cloud instead of a thin puff of breath.

 

If the player is wearing a mask or helmet that covers their mouth, then it would not be visible.

 

As an added detail, I think this would be really cool if implemented with zombies as well, although obviously this could be quite performance-heavy. To counter this, I think a setting to determine if the breath is visible for only players, players and zombies, or disabled entirely would be good for those who struggle with performance.

Link to comment
Share on other sites

On 1/9/2023 at 11:34 AM, Kappatao said:

I hope we get particles for a lot of small details like this. More examples I could think of are car exhaust and dirt from the tires, and dust when you sledgehammer objects.

Agreed, particles would add so much to the game. Especially with fire being added, there’s so much that could be done with smoke/steam-like particles that would add to immersion a lot.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...