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"Coup de Grace" to Avoid Fake Dead Zeds


Bullet_Magnate

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Assuming the "fake dead zeds" stay in the game ... 

 

Would be nice if there was an option to administer a "coup de grace" -- or killing blow -- to "dead" zeds to ensure they stay that way.  Could require having an appropriate tool / weapon equipped.  

 

After the first time my character sees a "dead" zed reanimate, you can bet as a precaution from then on he'll bash every one of their heads into raspberry Jell-O / spike their brains with an icepick / etc etc ... 

 

 

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