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PeterRed

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  1. We could use a wider range of light sources for our bases. Currently, the players choices for lighting up their abode are: - wall scones - pre-built structures (ceiling lights, street lamps) - table lamps - flashlight on pillar Good stuff and all, however: - As you can see, most of them are from the pre-apocalypse - not exactly giving an apocalyptical impression. - Then, the only craftable and fitting one relies on batteries. Which is inconvenient because your average player usually runs a generator in their base. - Finally, the wall scones and lamps - the ones that are wired and can be moved - don't light up larger/outside areas well. So, we need lights that cover wider areas, are hooked up to the grid, and give atmosphere. I propose: String Lights Just some lightbulbs and electrical wire, you can hang them all around your base walls. Great at making broad areas well lit, such as the outdoors. And, we would have more purpose for all those light bulbs lying around. Lamp on Piller But, one that can be connected to your genny, rather then running batteries. It could either be built outright, or you could convert a regular lamp on pillar. Useful for lighting up long stretches, like a path, road, or a corridor. More suited to the survivor's lighting needs, and gives better options for decoration. Also, we would have more use for all those spare electronic scrap and parts, as well as getting more utility out of the electrical skill.
  2. I suggest the ability to secure a flashlight onto your characters helmet - whether with string or duct tape - via the crafting menu. As of now, whenever you carry a light source you become restricted to only one hand, the other for the light. But, if this were to be implemented in the game we could not only free up both hands for use, but it also gets rid of the trouble having to fish through your inventory to find a flashlight. You just press F, and your headlamp quickly turns on. And with the upcoming light propagation system in b42, this feature will be especially useful for navigating through dark buildings.
  3. I can appreciate using water dispensers as water storage. It was one of the things I really liked about 41. However, you have to carry the bottle AND dispenser, which I find a bit ridiculous realistically. So, I propose being able to remove and attach the water bottles from the dispensers, similar to the propane grill. I would also like to be able to turn off refrigerators to save gas. Its as simple as leaving it unplugged right? This is merely a suggestion, I understand programming is difficult. So thanks for listening to others suggestions and implementing them.
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