icedCoffee Posted September 8, 2021 Share Posted September 8, 2021 I play with zombie cognition option set to "basic navigation" but in the following cases, it doesn't feel so "basic": 1. Zombies will walk around tall fences when they see/hear me on the other side of the fence. Sometimes they would walk 30+ tiles to the end of the fences (so 60+ tiles total to reach me). 2. Zombies will walk through stairs from different floors to reach me if I make noise on my floor. Again, I would be as far as 20+ tiles away from the stairs. This breaks the immersion of the game when the zombies don't even know how to turn door knobs. In addition, traveling along fences become very dangerous, when in real life it should be a safe way to hide yourself from zombies. The staircase problem isn't too apparent in the base game, but on some modded maps with multi-floor buildings, I have to fight unreasonable amount of zombies on the first floor. If the devs see this post, please consider reducing the number of tiles available for pathfinding in both cases. trombonaught 1 Link to comment Share on other sites More sharing options...
Papa Juliet Whiskey Posted September 8, 2021 Share Posted September 8, 2021 I think it'd be great if the fence they walk around is chainlink, then they stop and thump on it instead of walking around. Dunno if they can break the tall fences like they do the short ones, but if I'm not mistaken, cars can knock them down. Make chainlink fences thumpable, I say! Link to comment Share on other sites More sharing options...
vhbenin Posted September 9, 2021 Share Posted September 9, 2021 (edited) bump. This is true. edit: agree, make zombies thump fences Edited September 9, 2021 by vhbenin Link to comment Share on other sites More sharing options...
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