Jump to content

Zombie pathfinding needs nerfing in these two cases


icedCoffee

Recommended Posts

I play with zombie cognition option set to "basic navigation" but in the following cases, it doesn't feel so "basic":

 

1. Zombies will walk around tall fences when they see/hear me on the other side of the fence. Sometimes they would walk 30+ tiles to the end of the fences (so 60+ tiles total to reach me).

 

2. Zombies will walk through stairs from different floors to reach me if I make noise on my floor. Again, I would be as far as 20+ tiles away from the stairs.

 

This breaks the immersion of the game when the zombies don't even know how to turn door knobs. In addition, traveling along fences become very dangerous, when in real life it should be a safe way to hide yourself from zombies. The staircase problem isn't too apparent in the base game, but on some modded maps with multi-floor buildings, I have to fight unreasonable amount of zombies on the first floor.

 

If the devs see this post, please consider reducing the number of tiles available for pathfinding in both cases.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...