Hi everyone. I've been passionate for this game for a while but never posted on the forum, in light of multiplayer right around the corner for build 41 i'd like to suggest some things:
1) I assume there will be a party system, correct me if i'm wrong. If not this is a suggestion.
2) Afaik, professions have some unique traits that benefit the player, i suggest for multiplayer mode a revamp of professions in a collective sense, providing passive buffs for the group, for example:
2.1) A Doctor would have the unique trait of providing the hability for players around him, in his group, to identify how long will it take to heal wounds, showing a timer in the health menu. Also, maybe, he could indentify if a infection is a zombification or not.
2.2) A Police officer would have the passive hability of lowering the panic rate of people around him
2.3) A fitness instructor would raise the xp gained of fitness training of people around him. Making strength and fitness gains when working out faster.
2.4) A veteran would buff by a set percentage the speed everyone improves with ranged weapons
2.5) Making nurses threat wounds of everyone, better, and with a faster healing rate. (I work as a heathcare provider and making nurses threat wounds better than doctors is a realistic thing to do, doctors identify and prescribe, nurses changing bandages is everyday life.)
If anyone has any ideas of professions contribuition in a teamwide manner, please feel free to contribute to this post.
Extra: please make us able to sit on couches and chairs, would love to roleplay with the boys.