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vhbenin

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Everything posted by vhbenin

  1. there are mods for that, try cheffs immunity, a chance of being imune on a zombie run instead of a cure. there was a craftable cure mod, but it's outdated. maybe in the future
  2. bump. This is true. edit: agree, make zombies thump fences
  3. I hope the devs see this, because i agree 100% with a lot of your points, npcs, animals and multiplayer are coming i'm not worried with that. But the UI and the way you micro manage things need to change, so do professions and skills. the game has HUGE RP potential indie stone HUGE. I see you guys improving on the already existing system of skills and professions by making it akin to D&D where a party must me formed because everyone plays a vital role. Things should be exclusive to some professions, deep wounds would be curable only by doctors (a.k.a surgery) for example. Also on the RP side: Tools for the server owner or the person that's creating the game session, similiar to a game master, choosing someone's spawn point and profession. Giving more RP options is, in my opinion, ESSENTIAL. Also: more zombies customization, like some mods do... some zombies run, some crawl. (and on that note more information on each settings, like items and events: what's the pratical difference between often and sometimes, rare and very rare... etc ) Endgame unlockables and endgame content too. There's a mod with unique zombies already that are kinda an achievment to find and kill. For example. (Would love to see your opinion about this Indie Stone, like for real: what's your vision about this topic?)
  4. THIS. percentage of zombie types should be in the game by default. It makes everything way more interesting. also would be nice in sandbox if the zombie spawn options were showed in graph formats
  5. I think the endgame is to survive. How we can make this more challenging in the endgame is to force the player to be always on the move, instead of finding a definitive safezone. Maybe the devs can get creative with that
  6. BUMP the game is amazing but the one thing that always triggers me is how barebones the UI and inventory system is. Also: Remove the default inventory and make clothes have item spaces. If you start naked the ONLY items you can carry are the ones on your hands
  7. Potential good seetings would be to see the zombie growth number as a graph (linear, or exponential) this one is amazing, the devs should implement this asap. Showing all the zombie spawning settings in a graph will be easier to tweak them in sandbox mode
  8. Posted this on my thread but worth the shot, i guess: 1) I assume there will be a party system, correct me if i'm wrong. If not this is a suggestion. 2) Afaik, professions have some unique traits that benefit the player, i suggest for multiplayer mode a revamp of professions in a collective sense, providing passive buffs for the group, for example: 2.1) A Doctor would have the unique trait of providing the hability for players around him, in his group, to identify how long will it take to heal wounds, showing a timer in the health menu. Also, maybe, he could indentify if a infection is a zombification or not. 2.2) A Police officer would have the passive hability of lowering the panic rate of people around him 2.3) A fitness instructor would raise the xp gained of fitness training of people around him. Making strength and fitness gains when working out faster. 2.4) A veteran would buff by a set percentage the speed everyone improves with ranged weapons 2.5) Making nurses threat wounds of everyone, better, and with a faster healing rate. (I work as a heathcare provider and making nurses threat wounds better than doctors is a realistic thing to do, doctors identify and prescribe, nurses changing bandages is everyday life.) Just a few examples Extra: please make us able to sit on couches and chairs, would love to roleplay with the boys.
  9. Hi everyone. I've been passionate for this game for a while but never posted on the forum, in light of multiplayer right around the corner for build 41 i'd like to suggest some things: 1) I assume there will be a party system, correct me if i'm wrong. If not this is a suggestion. 2) Afaik, professions have some unique traits that benefit the player, i suggest for multiplayer mode a revamp of professions in a collective sense, providing passive buffs for the group, for example: 2.1) A Doctor would have the unique trait of providing the hability for players around him, in his group, to identify how long will it take to heal wounds, showing a timer in the health menu. Also, maybe, he could indentify if a infection is a zombification or not. 2.2) A Police officer would have the passive hability of lowering the panic rate of people around him 2.3) A fitness instructor would raise the xp gained of fitness training of people around him. Making strength and fitness gains when working out faster. 2.4) A veteran would buff by a set percentage the speed everyone improves with ranged weapons 2.5) Making nurses threat wounds of everyone, better, and with a faster healing rate. (I work as a heathcare provider and making nurses threat wounds better than doctors is a realistic thing to do, doctors identify and prescribe, nurses changing bandages is everyday life.) If anyone has any ideas of professions contribuition in a teamwide manner, please feel free to contribute to this post. Extra: please make us able to sit on couches and chairs, would love to roleplay with the boys.
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