Thelonestander Posted November 9, 2019 Share Posted November 9, 2019 3 hours ago, SabitaUsagi said: I mean honestly I was planning on a GTX 1080. Mini-ITx Board with a Ryzen 3 CPU. But i'm not planning on building a Mac so the driver issue probably won't be a factor. I feel you man. I love my Mac and game on it all the time. Couldn’t find a better computer than that for me lol. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 11, 2019 Share Posted November 11, 2019 Got the rather battle-worn and scared iMac with the NVidia 650M on Friday. tl;dr: I was wrong about the VRAM requirement, as at least for the 330M-750M, all these nVidias are mobile chipsets. They use memory sharing to get around the 256-512MB of RAM they have available. So that shouldn't matter so long as the system has enough RAM otherwise to run the game and the OS. Still not sure what the problem is, but it looks like the base color of either the shirt or character's skin (if nude) is applied to the entire character model. There's also some flickering on the model when certain shaders are enabled. Don't necessarily think it's a compression issue, as it seemed to work correctly for floor tiles, when enabled. So we'll have a good play with the thing over the next week or so, and see where we get. Si1ver and SabitaUsagi 2 Link to comment Share on other sites More sharing options...
Thelonestander Posted November 11, 2019 Share Posted November 11, 2019 4 hours ago, EnigmaGrey said: Got the rather battle-worn and scared iMac with the NVidia 650M on Friday. tl;dr: I was wrong about the VRAM requirement, as at least for the 330M-750M, all these nVidias are mobile chipsets. They use memory sharing to get around the 256-512MB of RAM they have available. So that shouldn't matter so long as the system has enough RAM otherwise to run the game and the OS. Still not sure what the problem is, but it looks like the base color of either the shirt or character's skin (if nude) is applied to the entire character model. There's also some flickering on the model when certain shaders are enabled. Don't necessarily think it's a compression issue, as it seemed to work correctly for floor tiles, when enabled. So we'll have a good play with the thing over the next week or so, and see where we get. It could just be certain color textures that seem to color the whole body, or it might be the underwear? Link to comment Share on other sites More sharing options...
SabitaUsagi Posted November 12, 2019 Author Share Posted November 12, 2019 On 11/11/2019 at 8:51 AM, EnigmaGrey said: Got the rather battle-worn and scared iMac with the NVidia 650M on Friday. tl;dr: I was wrong about the VRAM requirement, as at least for the 330M-750M, all these nVidias are mobile chipsets. They use memory sharing to get around the 256-512MB of RAM they have available. So that shouldn't matter so long as the system has enough RAM otherwise to run the game and the OS. Still not sure what the problem is, but it looks like the base color of either the shirt or character's skin (if nude) is applied to the entire character model. There's also some flickering on the model when certain shaders are enabled. Don't necessarily think it's a compression issue, as it seemed to work correctly for floor tiles, when enabled. So we'll have a good play with the thing over the next week or so, and see where we get. Yep, skin color if nude, t-shirt color if a t-shirt is on. Hat's show up fine, weapon models show up fine, backpacks show up, but may also be single color. when you wear a jacket the jacket shows up but then the player model becomes invisible except for weapon/ backpack / hat /hair. This is the same for zeds and can be a bit unnerving. Jacket seems to have texture in that it is more than one color, but honestly i'm not sure. I wonder if it's the shader language version? Compatibility for me on that is 1.20 Might be texture buffer or texture multisample also? Link to comment Share on other sites More sharing options...
SabitaUsagi Posted December 6, 2019 Author Share Posted December 6, 2019 Wondering if theres been any success from testing yet? Link to comment Share on other sites More sharing options...
BoShurik Posted December 12, 2019 Share Posted December 12, 2019 First of all, thanks for a great game! Game is quite playable without textures for me. If you can't fix it maybe you can make zeds more contrast and not transparent :) Link to comment Share on other sites More sharing options...
SabitaUsagi Posted January 16, 2020 Author Share Posted January 16, 2020 Still nothing. Wondering if they have just given up on trying to fix this. as it's been like 2 months with no update. Link to comment Share on other sites More sharing options...
waitaminit Posted January 19, 2020 Share Posted January 19, 2020 Exact same problem. Mojave 10.14.6 MBP 15 inch mid 2012 2.3 GHz Intel Core i7 4 GB 1600 MHz DDR RAM Intel HD Graphics 4000 1536 MB I also upgraded to a 500 GB SSD when this hard disk began to fail last year. Some discussion regarding Open GL and case sensitive file systems on this reddit thread. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 19, 2020 Share Posted January 19, 2020 2 hours ago, waitaminit said: Exact same problem. Mojave 10.14.6 MBP 15 inch mid 2012 2.3 GHz Intel Core i7 4 GB 1600 MHz DDR RAM Intel HD Graphics 4000 1536 MB I also upgraded to a 500 GB SSD when this hard disk began to fail last year. Some discussion regarding Open GL and case sensitive file systems on this reddit thread. Certain it’s not a nVidia variant? The Intel-only ones aren’t affected by this ( I bought several used Macs to test it). As far as I can tell, there’s no way to force the 2012 to use the intel 4000 instead of the included 650m. We’ve no solution as yet, aside from dual booting windows or Linux so that you don’t have to rely on Apple’s driver. This might not work due to the 512 MB of GPU ram on different uses, since memory sharing could be OSX specific. Link to comment Share on other sites More sharing options...
waitaminit Posted January 19, 2020 Share Posted January 19, 2020 I'm certain. The Intel HD Graphics 4000 was the integrated option for the unibody in 2012. TheLonestander has the same card without the same issue. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 19, 2020 Share Posted January 19, 2020 11 hours ago, waitaminit said: I'm certain. The Intel HD Graphics 4000 was the integrated option for the unibody in 2012. TheLonestander has the same card without the same issue. Yes, without the same issue. Try this to make sure it doesn’t have the optional nVidis discrete gpu: About This Mac -> System Report -> Graphics/Displays Link to comment Share on other sites More sharing options...
waitaminit Posted January 19, 2020 Share Posted January 19, 2020 (edited) It appears to have both the 4000 built in and the 650M on a PCIe. But "about..." only reports the 4000 In the summary. Edited January 19, 2020 by waitaminit Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 19, 2020 Share Posted January 19, 2020 17 minutes ago, waitaminit said: It appears to have both the 4000 built in and the 650M on a PCIe. But "about..." only reports the 4000 In the summary. That’s normal. It only reports the currently active gpu for some reason... So, when the game runs, it uses the 650m instead. These errors are fixed outside of OSX. Apple just seems to have left it this way. Link to comment Share on other sites More sharing options...
waitaminit Posted January 19, 2020 Share Posted January 19, 2020 (edited) I think you're missing a link. What are the errors so that I can report them to Apple? Edited January 19, 2020 by waitaminit Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 19, 2020 Share Posted January 19, 2020 6 minutes ago, waitaminit said: I think you're missing a link. What are the errors so that I can report them to Apple? I ended up taking it out. It doesn’t include instructions to revert the change, so not sure it’s worth it: https://dhavaldalal.wordpress.com/2018/05/29/how-to-disable-failed-discrete-gpu-nvidia-geforce-gt-650m-for-macbook-pro-101-mid-2012-on-high-sierra-10-13-4/ The problem is the driver Apple released is well out of date. Apple’s not going to care.😛 Link to comment Share on other sites More sharing options...
waitaminit Posted January 19, 2020 Share Posted January 19, 2020 Ah, well, thanks for the help. Things like this continue to push me away from the brand. I'll avoid the disable and look into cost-free dual boot options. Does my license for PZ work across different OS? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 19, 2020 Share Posted January 19, 2020 32 minutes ago, waitaminit said: Ah, well, thanks for the help. Things like this continue to push me away from the brand. I'll avoid the disable and look into cost-free dual boot options. Does my license for PZ work across different OS? Yes. It’ll be tied to your Steam or GoG account, which lets you download the game for Mac, Linux, and Windows. waitaminit 1 Link to comment Share on other sites More sharing options...
waitaminit Posted January 20, 2020 Share Posted January 20, 2020 Thanks again for all your help. Although it is beyond my understanding, user WestFacingBucket on reddit posted this in response to a thread regarding choosing cards based on OpenGL. I'm not sure if it is news or has any meaningful use to you--particularly being as vague as it is--but I thought I'd pass it along anyway. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 20, 2020 Share Posted January 20, 2020 9 hours ago, waitaminit said: Thanks again for all your help. Although it is beyond my understanding, user WestFacingBucket on reddit posted this in response to a thread regarding choosing cards based on OpenGL. I'm not sure if it is news or has any meaningful use to you--particularly being as vague as it is--but I thought I'd pass it along anyway. Yeah, not sure. The point of using a library like LWJGL is to avoid having to get into that, but we’ll discuss it. Thanks for the heads up! I had missed that thread. waitaminit 1 Link to comment Share on other sites More sharing options...
SabitaUsagi Posted January 22, 2020 Author Share Posted January 22, 2020 Well since apple is not gonna update those drivers. And it seems like the PZ won't be able to set what i'm thinking is maybe the shader renderer to a lower OpenGL standard i'm gonna have to wait till i can afford to buy a new computer. Link to comment Share on other sites More sharing options...
SabitaUsagi Posted March 17, 2020 Author Share Posted March 17, 2020 On 1/19/2020 at 4:52 PM, EnigmaGrey said: The problem is the driver Apple released is well out of date. Apple’s not going to care.😛 So since apple is never gonna update or fix these driver issues. Is there any chance of testing if what PZ uses for open GL can be reduced? Or if it can be tested to switch to CORE Open GL rather than supported? Link to comment Share on other sites More sharing options...
pressurechicken Posted January 26, 2021 Share Posted January 26, 2021 Fingers crossed Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 26, 2021 Share Posted January 26, 2021 6 hours ago, pressurechicken said: Fingers crossed Only option is using homebrew to enable integrated graphics. Link to comment Share on other sites More sharing options...
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