CaptKaspar Posted January 31, 2016 Share Posted January 31, 2016 How about an option to toggle the wall 'fade' on/off? A few times I have been building a wall, fence, etc from a 2nd story where I don't have the option of moving to the other side of what I am building. I sometimes can not see the gap where I am trying to place an item. By toggling the 'fade' on/off it would allow us to easily see where a wall, fence, barricade, etc is needed. My workaround is to try placing whatever I am building in each spot and see where it lets me. It would be nicer/easier to have a better visual indication of where its needed. Obviously not a very important feature, but I think it would occasionally be nice and safer to have. I have accidentally received a few broken bones because I thought there were walls in places there wasn't. My character would have easily been able to tell if there was a wall or not from his/her perspective and the accidents should never have happened. But, because of the 'fading' I could not from my perspective. Especially when the floors and walls are all the same tone of wood, it can be hard to differentiate. Zomboid, Trojan_Turps and MXXIV 3 Link to comment Share on other sites More sharing options...
Aprch Posted February 2, 2016 Share Posted February 2, 2016 This sounds like a cool idea! It occurs to me, maybe it could only fade out when you're within 4 walls in a set ammout of distance around you (for indoors and such) or if you're near a specific wall, highlight the character instead of fading out the wall...Last night I fell for the same reason and the lovely AI director decided to spawn a helicopter nearby... Link to comment Share on other sites More sharing options...
CaptKaspar Posted February 6, 2016 Author Share Posted February 6, 2016 This sounds like a cool idea! It occurs to me, maybe it could only fade out when you're within 4 walls in a set ammout of distance around you (for indoors and such) or if you're near a specific wall, highlight the character instead of fading out the wall...Last night I fell for the same reason and the lovely AI director decided to spawn a helicopter nearby...Ouch.... Link to comment Share on other sites More sharing options...
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