NCrawler Posted January 27, 2015 Author Share Posted January 27, 2015 I don't know if there are any in-game containers small enough that will fit realistically into the bag. The bag only holds weight=3. I'll think about it and experiment with my new mod. Realism shouldn't be above fun. I think that "Homemade" MRE's, if you make them, shouldn't last as long, weeks at most, but should be more filling. True, but this is a very specific mod and I hadn't planned on adding any type of crafting to it. The new mod that I am working on, however, will have quite a few things similar to 'homemade' MRE's. They just will not be called that. What's the new mod? It's a Food Preservation mod that I put down last year and have since picked back up. It will include: 1. canning fruits and vegetables2. canning fruit jams3. sun dried fruits, vegetables and meats4. jerky5. fruit and vegetable juices6. hardtack Just a few more recipes to finish, a few graphics and then I will be ready to give out to one or more people for testing before I release it. Interested in testing? Neetzow 1 Link to comment Share on other sites More sharing options...
RGillespie94 Posted January 27, 2015 Share Posted January 27, 2015 I don't know if there are any in-game containers small enough that will fit realistically into the bag. The bag only holds weight=3. I'll think about it and experiment with my new mod. Realism shouldn't be above fun. I think that "Homemade" MRE's, if you make them, shouldn't last as long, weeks at most, but should be more filling. True, but this is a very specific mod and I hadn't planned on adding any type of crafting to it. The new mod that I am working on, however, will have quite a few things similar to 'homemade' MRE's. They just will not be called that. What's the new mod? It's a Food Preservation mod that I put down last year and have since picked back up. It will include: 1. canning fruits and vegetables2. canning fruit jams3. sun dried fruits, vegetables and meats4. jerky5. fruit and vegetable juices6. hardtack Just a few more recipes to finish, a few graphics and then I will be ready to give out to one or more people for testing before I release it. Interested in testing? Sure. I don't mind, but I'll need a run down of things that I should be doing. Link to comment Share on other sites More sharing options...
NCrawler Posted January 28, 2015 Author Share Posted January 28, 2015 Sure. I don't mind, but I'll need a run down of things that I should be doing. Great, I am redoing a bunch of graphics that I am not happy with at the moment and when finished I will send you the mod if you'll PM me your email address. I'll also list recipes, what needs testing, etc. Thanks... Link to comment Share on other sites More sharing options...
Newton350 Posted February 2, 2015 Share Posted February 2, 2015 your awsome mod i love it i wonder with "throw away" wow cool i wish those "throw away" each items as possile like broke items maybe want throw away or repair ,,,, dirty sheet who want clean rag or throw away hmmmm COOL and rotten food when check see if there rotten just throw away or keep it and eat get sick ~!!!!!!!!!~ it @#$@ awsome MODS i have test it it good work wish more items if i want throw away all items gone less lag than put in zombies Link to comment Share on other sites More sharing options...
NCrawler Posted February 2, 2015 Author Share Posted February 2, 2015 your awsome mod i love it i wonder with "throw away" wow cool i wish those "throw away" each items as possile like broke items maybe want throw away or repair ,,,, dirty sheet who want clean rag or throw away hmmmm COOL and rotten food when check see if there rotten just throw away or keep it and eat get sick ~!!!!!!!!!~ it @#$@ awsome MODS i have test it it good work wish more items if i want throw away all items gone less lag than put in zombies You can actually do a 'throw away' menu item for each item in the game. It would require a lot of recipes though and I don't have the time to do it. Just add a script like this:recipe Throw Away { destroy MREBag/MREAccessoryA/MREAccessoryB, Result:nil, Time:30, OnTest:MREBagThrowAwayTest, }...and if a container, a function like this (checking if container is empty):function MREBagThrowAwayTest (_sourceItem, _result) local bagItems = _sourceItem:getInventory():getItems(); if bagItems:size() == 0 then return true; else return false; endendPretty basic but it gets the desired results in my mod. Link to comment Share on other sites More sharing options...
Newton350 Posted February 3, 2015 Share Posted February 3, 2015 THANKYOU I KNOW I CAN FIX or not if i able to fix pretty much easy yeah ur right,,,,,, It would require a lot of recipes ,,,, geez it will take some time done Link to comment Share on other sites More sharing options...
Krogothar Posted February 4, 2015 Share Posted February 4, 2015 I believe this mod is pretty much complete and well balanced. Other than keeping it up to date with the new versions as they release.~Krogothar's Seal of Approval~ Link to comment Share on other sites More sharing options...
NCrawler Posted February 4, 2015 Author Share Posted February 4, 2015 I believe this mod is pretty much complete and well balanced. Other than keeping it up to date with the new versions as they release.~Krogothar's Seal of Approval~ Excellent. I'm still throwing the idea around of adding cases (12) of MRE's. An extremely rare spawn. Link to comment Share on other sites More sharing options...
Krogothar Posted February 4, 2015 Share Posted February 4, 2015 I believe this mod is pretty much complete and well balanced. Other than keeping it up to date with the new versions as they release.~Krogothar's Seal of Approval~ Excellent. I'm still throwing the idea around of adding cases (12) of MRE's. An extremely rare spawn. Sure that would be awesome but maybe only found in the police station and gun shops "Survival nuts" you know. Link to comment Share on other sites More sharing options...
NCrawler Posted February 7, 2015 Author Share Posted February 7, 2015 New update. Changelog:vB30.006 - 02/07/2015 --Changed 'Throw Away' menu --[Now is a true context menu instead of a recipe]If updating to this version, you should delete the mod folder first as some files have gone away and others have been moved. I believe this mod is pretty much complete and well balanced. Other than keeping it up to date with the new versions as they release.~Krogothar's Seal of Approval~ Excellent. I'm still throwing the idea around of adding cases (12) of MRE's. An extremely rare spawn. Sure that would be awesome but maybe only found in the police station and gun shops "Survival nuts" you know. Yeah, that's the plan. Right now I'm just working my way through some items in my To-Do list. Neetzow 1 Link to comment Share on other sites More sharing options...
Neetzow Posted March 15, 2015 Share Posted March 15, 2015 (...) It's a Food Preservation mod that I put down last year and have since picked back up. It will include: 1. canning fruits and vegetables2. canning fruit jams3. sun dried fruits, vegetables and meats4. jerky5. fruit and vegetable juices6. hardtack Just a few more recipes to finish, a few graphics and then I will be ready to give out to one or more people for testing before I release it. Interested in testing? I`ve just found my new hero in this community! Link to comment Share on other sites More sharing options...
NCrawler Posted March 23, 2015 Author Share Posted March 23, 2015 (...) It's a Food Preservation mod that I put down last year and have since picked back up. It will include: 1. canning fruits and vegetables2. canning fruit jams3. sun dried fruits, vegetables and meats4. jerky5. fruit and vegetable juices6. hardtack Just a few more recipes to finish, a few graphics and then I will be ready to give out to one or more people for testing before I release it. Interested in testing? I`ve just found my new hero in this community! I will get back into this one shortly. As soon as I finish updating my other mods, I'll get back to the preservation mod. Wanna help test it? Link to comment Share on other sites More sharing options...
Neetzow Posted March 23, 2015 Share Posted March 23, 2015 First, Other mods? I know you have an "another weapons mod" (by the way, a great work). I didn`t know about others.Seccond: Of course I can test it! Just give me instructions . Do you need my e-mail or Skype? How I can give you them? Link to comment Share on other sites More sharing options...
Vitalsine Posted March 23, 2015 Share Posted March 23, 2015 I thought canning was added in a recent build? I know jars/lids and vinegar are in. Haven't been able to get it to work yet though. Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2015 Share Posted April 16, 2015 I don't know if there are any in-game containers small enough that will fit realistically into the bag. The bag only holds weight=3. I'll think about it and experiment with my new mod. Realism shouldn't be above fun. I think that "Homemade" MRE's, if you make them, shouldn't last as long, weeks at most, but should be more filling. "more filling"? Have you ever tasted MRE's in real life? The ones I have were REALLY delicious. Link to comment Share on other sites More sharing options...
NCrawler Posted August 30, 2016 Author Share Posted August 30, 2016 Hi all, I've semi-returned to modding PZ and found that this one still works in the IWBUMS version of the game so it will also work in the release version. I've uploaded it to the Steam Workshop and that is where I will be maintaining it from now on. syfy 1 Link to comment Share on other sites More sharing options...
tommysticks Posted September 13, 2016 Share Posted September 13, 2016 Awesome mod, I love the sound effects and the icon art. Link to comment Share on other sites More sharing options...
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